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Starting a Druid

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Starting a...


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[edit] Overview

Druids are a fairly simple class to build as long as you aren't going for a max DPS or ultimate tank build. This simply won't happen with a druid but they can do many other things very well. Druid also go very well with several multi-classes.

There are 3 main styles of druid.

  • Juggernaut: Uses bear forms, this one is the most difficult as it needs strength, wisdom, and dexterity. Some people will drop dex and go straight for constitution but as you can only wear light armor, dex will be your main source of AC. Note: Druids can wear medium armor, but only if it's not made of metal (because of the Druidic oath). Non-metallic medium armors are rare, but they do exist. Examples: Dragonscale Armor and the Terrorweb Chitin Breastplate, as well as Hide Armor.
    • A good build would be: Str 14, Dex 14, Con 16, Int 8, Wis 16, Cha 8.(32 pt)
  • The Shredder: Focused on shape-shifting, generally wolf and ice wolf. This build will allow you to do fairly good melee DPS and is very survivable and amazing for solo. Half/half wisdom for DCs and strength for DPS.
    • A good build would be: Str 16, Dex 10, Con 16, Int 8, Wis 16, Cha 8. (32 pt)
  • Elementalist: Very caster-oriented but can melee with the Flame Blade spell. Max wisdom and max out one elemental line of enhancements. I suggest frost for the creeping cold and ice storm. This will allow for good AOE and single target DPS.
    • Most of the time it will just be Con 18, Wis 18. In some cases for UMD purposes you can do Con 14, Wis 18, Cha 16.

[edit] Stat allocation

The druid is very simple. If you're in melee you're a shape-shifter so you don't use the TWF or THF feats so you don't need to worry about prereqs.

  • Str: At least 16 for The Shredder and 14 for the Juggernaut. Drop to 8 or 10 for Elementalist.
  • Dex: Only useful for tank or monk-splash reflex build. At least 14 for those, otherwise dump.
  • Con: Minimum 14. For melee at 16 is better.
  • Int: Dump stat unless you want a few more skill points. Never go above 10.
  • Wis: On all builds you want 16 or more. This will affect your Wild Shape spell DCs and spell points. Try to keep this as high as you can.
  • Cha: Dump stat unless you want UMD.

[edit] Races

As far as races go there aren't many pros or cons to any of them.

  • Human: One extra of 2 stats. Can be nice for one extra Wis and Con/Str.
  • Elf: Extra Dex for AC and long sword proficiency. Less Con so less health.
  • Halfling: Extra Dex, saves, and AC. so can be good for a monk splash. Not so much for tank because of Str penalty.
  • Dwarf: More Con. Good for tanks. Less Cha.
  • Warforged: More Con and all those good resists. However the penalty to Wis really hurts so it's not a good option for druids.
  • Drow: More Dex, Int, and Cha. Not useful unless you're on a UMD build. Less Con.
  • Half-Orc: Great for any melee dps build. Less Int can hurt the skill points but you can get by. Less Cha doesn't really matter.
  • Half-Elf: Makes a very good Melee druid for the rogue dilettante gives you the extra damage or the barbarian for a tank. The extra stat can also be very nice.

Overall you'd want to go with either Dwarf, Half Orc, or Half elf for melee, while for casters Humans are your best bet for the extra feat.

[edit] Feats

As for feat there are a few ways you can go.


--As both tank and melee DPS--

[edit] Elementalist Human Druid Build

A leveling order would be:

The choice of taking the elemental forms at this levels is to take advantage of the spells that get a bonus of the matching element, mostly Body of the Sun and Wall of fire, should you take them.

[edit] Gear

3 or 5 piece Might of the AbishaiMight of the Abishai:
When any three of the items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength, and a +1 bonus to your caster level on evocation spells.
When all five items are equipped you will gain a +1 profane bonus to Natural Armor, a +1 profane bonus to Strength and Constitution, and a +1 bonus to your caster level on evocation and conjuration spells.
and Goggles of Time-Sensing can be fun for a few levels.

  • House C challenge items: Cloak of Flames, Frozen Tunic, Bracers of Wind are awesome for druid because they cover spell power and crit chance for a druid’s 3 primary elements: fire, cold and electricity, plus they have lots of other goodies like blur, fire absorption, dodge, Heightened Awareness, Haste guard and Freezing Ice. Get heroic versions (starting with L7/8 versions and upgrade them as you level) and epic versions of each.

Those are a rough list of items that would be nice to have, but they are not essential, just try to get a non metal light or medium armor and a nice weapon to melee or one with nice spell power bonus. Your pet will be of great help at lower levels so keep him buffed and geared.

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