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Extend Spell

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Icon Feat Extend Spell.png
Extend Spell

Description

Extend Spell grants a caster the ability to extend a spell's duration. For 10 more spell points, a spell's duration will be increased by 100%.

Only these spells are affected by the Extend Spell metamagic feat:

Spell School Art Brd Clr Drd Fvs Pal Rng Sor/Wiz Wlk
Aid Enchantment 2 2
Aid, Mass Enchantment 3 3
Angelskin Abjuration 2
Anger of the Noonday Sun Evocation 9
Barkskin Transmutation 2 2
Bear's Endurance Transmutation 2 2 2 2 2 2
Bear's Endurance, Mass Transmutation 5 6 6 6 6
Bless Enchantment 1 1 1
Blur Illusion 2 2 2
Body of the Sun Evocation 7
Bull's Strength Transmutation 2 2 2 2 2 2
Bull's Strength, Mass Transmutation 5 6 6 6 6
Camouflage Transmutation 1
Camouflage, Mass Transmutation 2
Cat's Grace Transmutation 2 2 2 2 2
Cat's Grace, Mass Transmutation 5 6 6 6
Charm Monster, Mass Enchantment 6 8 6
Cloudkill Conjuration 5
Command Undead Necromancy 2 2
Death Aura Necromancy 4
Death Ward Transmutation 4 5 4 4
Death Ward, Mass Transmutation 8 8
Detect Secret Doors Divination 1 1 1
Displacement Illusion 3 3 3
Divine Favor Evocation 1 1 1
Divine Power Evocation 4 4
Eagle's Splendor Transmutation 2 2 2 2 2 2 2
Eagle's Splendor, Mass Transmutation 5 6 6 6 6 6
Elemental Toughness Evocation 7
Enveloping Swarm Conjuration 4
Expeditious Retreat Transmutation 1 1 1
False Life (spell) Necromancy 2 1
Feather Fall Transmutation 1 1
Find Traps Divination 2 2
Fire Shield Evocation 6 4
Focusing Chant Enchantment 1
Fox's Cunning Transmutation 2 2 2 2
Fox's Cunning, Mass Transmutation 5 6 6
Freedom of Movement Abjuration 4 4 4 4 4
Frostbite (spell) Evocation 6
Globe of Invulnerability Abjuration 6 6 5
Good Hope Enchantment 3
Greater Command Enchantment 5 5
Greater Heroism Enchantment 5 6
Harrowing Pack Transmutation 4
Haste Transmutation 3 3 3
Heroes' Feast Conjuration 6 6 6
Heroism Enchantment 2 3
Hold Animal Enchantment 2 2
Hold Monster Enchantment 4 5 4
Holy Aura Abjuration 8 8
Invisibility Illusion 2 2 2
Invisibility, Mass Illusion 7 5
Jump (spell) Transmutation 1 1 1 1
Lesser Death Aura Necromancy 2
Lesser Globe of Invulnerability Abjuration 4 4 4
Lionheart (spell) Abjuration 1
Longstrider Transmutation 1 1
Longstrider, Mass Transmutation 4 4
Mage Armor Conjuration 1
Magic Circle Against Evil Abjuration 3 3 3 3
Mantle of the Icy Soul Evocation 9
Merfolk's Blessing Transmutation 1 1 1 1
Mind Fog Enchantment 5 5 5
Neutralize Poison Conjuration 4 4 3 4 4 3
Nightshield Abjuration 1 1 1 1
Owl's Wisdom Transmutation 2 2 2 2 2 2
Owl's Wisdom, Mass Transmutation 5 6 6 6 6
Pack Presence Transmutation 2
Pass Without Trace Transmutation 1 1
Positive Energy Infusion Transmutation 3
Prayer Enchantment 3 3 3
Protection from Evil Abjuration 1 1 1 1
Rage (spell) Enchantment 2 3
Ram's Might Transmutation 1 1
Recitation Enchantment 4 4
Reinforce Construct Transmutation 2
Remove Disease Conjuration 3 3 3 3
Remove Fear Abjuration 1 1 1
Resist Energy Abjuration 1 2 2 2 2 1 2 1
Resistance (spell) Abjuration 1 1
Roar (spell) Innate Attack 2
See Invisibility Divination 3 2 1
Seek Eternal Rest Conjuration 2 1
Shadow Walk Illusion 5 6 5
Shield (spell) Abjuration 1 1
Shield of Faith Abjuration 1 1 1
Shield of Faith, Mass Abjuration 3 4 4
Snare Transmutation 3 2
Spawn Screen Necromancy 2 2 2
Spell Resistance, Mass Abjuration 7 7
Spell Resistance (spell) Abjuration 5 5
Spiderskin Transmutation 3
Symbol of Flame Evocation 4 4 4
Tenacious Pack Transmutation 6
Tenser's Transformation Transmutation 5 6 5
Toughen Construct Transmutation 2
True Seeing (spell) Divination 5 7 5 6 4
Tumble (spell) Transmutation 1 1
Virtue Transmutation 1
Water Breathing Transmutation 3 3 3 3 2
Wild Instincts Divination 3
Zeal Transmutation 4

The following spells are not affected by this feat (rule-of-thumb: only buffs are extended):

Tips

Extend is great for granting teammates long buffs, of 10 minutes or more. If you are about to use a shrine and have spell points left, consider passing out some extended buffs - but only to players not about to rest themselves, because resting dispels buffs. (That technique is particularly important when you are at a shrine to which you will be unable to return). In general, spellcasters should try to use all their SP on something useful before resting, and extended buffs is one way to do that (aside from repair/heal, of course).

Notes