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Resilience
From DDO wiki
Resilience
- Cooldown: 6 seconds
- Usage: Active, Toggled Stance
- Prerequisite: Constitution 13+, base attack bonus of +1 or higher
Description
Defensive Combat Stance: While using Resilience mode, you gain a +4 bonus to all saves. Spells have three times their normal cooldown when this mode is active.
Note
Like all special stances, Resilience is quicker to deactivate than to activate.
Spell like abilities are not subjected to the increased cooldown
- A Fighter may select this feat as one of his fighter bonus feats.
- A Monk may select this feat as one of his martial arts feats.
Tips
Prior to update 14, Resilience stance was causing -50% attack damage. This is no longer the case. Resilience is now a very powerful feat for everyone wishing to improve on saving throws, and much better than general Save Bonus feats. The only backside of Resilience is that it's a stance - and therefore exclusive from other stances like Combat Expertise for example.
Root > DDO library > Classes > Fighter > Fighter bonus feats
Root > DDO library > Classes > Monk > Martial arts feats
Root > DDO library > Feats
Root > DDO library > Feats > Active feats
Root > DDO library > Feats > Active feats > Stances
Root > DDO library > Feats > Class feats
Root > DDO library > Feats > Purchased feats