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Artificer spells

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Artificer Spells List[edit]

Artificers cast infusion and arcane spells.

Consult the table below to know the number of Artificer spells available per spell level, and per spell school.

  Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation Total
Level 1 43103004 15
Level 2 211040012 20
Level 3 23102006 14
Level 4 21003006 12
Level 5 120010011 15
Level 6 20004005 11
Total 13 10 3 0 17 0 0 44 87

See also[edit]

The Rare Artificer Scroll List

Level 1[edit]

Icon Name School Description S.C. Metamagic Feats
Ablative Armor icon.png
Ablative Armor Abjuration Wards an ally against physical damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.
Scrap Metal from a Forge icon.png
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
ConjureBolts.png
Conjure Bolts Conjuration Conjures a stack of 1000 bolts for use with a crossbow. They are +1 at caster level 1 with +1 more each 4 caster levels. These bolts dissolve into nothingness after logout.
Bug: Cordovan (Contribs • Message• Cordovan): If you inscribe this spell from a scroll (instead of learning it as you level), you'll get the scroll version (produces only +1 bolts) instead of the Artificer spell version version (bolts produced scale with Arti Level, from +1 to +6).source
If you have learned this from a scroll, you can still take it as you level up when you get a new Level 1 spell slot (available at Level 2 and 11 only). This will result in two version of the spell, appearing identical in your spell list; only trial and errour will tell which one you want to slot to cast.
CurativeAdmixture CureLightWounds.png
Curative Admixture: Cure Light Wounds Conjuration Infusing a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d8+1 positive energy damage to nearby living allies and enemy undead. This infusion is affected by Artificer Knowledge: Potions.
PotionofCureLightWounds.png
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
EnchantArmor.png
Enchant Armor Transmutation Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.
Scrap Metal from a Forge icon.png
Icon Feat Quicken Spell.png
EnchantWeapons.png
Enchant Weapons Transmutation Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.
Scrap Metal from a Forge icon.png
Icon Feat Quicken Spell.png
FlamingBolt.png
Flaming Bolt Evocation
(Fire)
Fires a small orb of fire at a target, doing 1d6+2 fire damage per caster level (max 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Caustic Bolt.
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Grease.png
Grease Conjuration Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a Reflex save or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 caster levels to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful Reflex save will reduce this damage by half.
Scrap Metal from a Forge icon.png
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
InflictLightDamage.png
Inflict Light Damage Transmutation Deals 1d6+2 damage plus 1 per caster level (Maximum caster level 5.) to a construct.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
MastersTouch.png
Master's Touch Divination Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.
RepairLightDamage.png
Repair Light Damage Transmutation Transmutes the structure of a living Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon resistenergy.png
Resist Energy Abjuration Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon resistance.png
Resistance Abjuration Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves (+2 at 6th level, +3 at 9th level).
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ShieldOfFaith.png
Shield of Faith Abjuration Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels.
Scrap Metal from a Forge icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ShockingBolt.png
Shocking Bolt Evocation
(Electricity)
Fires a small orb of electricity at a target, doing 1d6+2 electric damage per caster level (max 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt.
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
StaticShock.png
Static Shock Evocation (Electric) An electrical discharge strikes one target for 1d6 damage per caster level, up to a maximum damage of 10d6 at caster level 10. A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png

Level 2[edit]

Icon Name School Description S.C. Metamagic Feats
Sp rgr bearsendurance.png
Bear's Endurance Transmutation An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level.
Two-Headed Coin icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon bullsstrength.png
Bull's Strength Transmutation An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level.
Two-Headed Coin icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ByeshkWeapons.png
Byeshk Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
Sp rgr catsgrace.png
Cat's Grace Transmutation An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level.
Two-Headed Coin icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
CurativeAdmixture CureModerateWounds.png
Curative Admixture: Cure Moderate Wounds Conjuration Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d8+3 positive energy damage to nearby living allies and enemy undead. This infusion is affected by Artificer Knowledge: Potions.
PotionofCureModerateWounds.png
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
Icon eaglessplendor.png
Eagle's Splendor Transmutation An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level.
Two-Headed Coin icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ElementalProd.png
Elemental Prod Evocation Target enemy you touch takes 1d6 damage per caster level in two of three elements (Fire, Electric, Force), chosen randomly each time. Elementals are also dazed.
Two-Headed Coin icon.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ElementalWeapons.png
Elemental Weapons Evocation Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
FireTrap.png
Fire Trap Abjuration Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per caster level. (Maximum caster level 20.) A successful Reflex save reduces the damage by half.
Two-Headed Coin icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Heighten Spell.png
Icon Feat Quicken Spell.png
FlameArrow.png
Flame Arrow Evocation Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.
Icon arrow.png
Icon Feat Quicken Spell.png
FoxsCunning.png
Fox's Cunning Transmutation An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level.
Two-Headed Coin icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
InflictModerateDamage.png
Inflict Moderate Damage Transmutation Deals 2d6+4 damage plus 1 per caster level (Maximum caster level 15.) to a construct.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
LightningSphere.png
Lightning Sphere Evocation Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.
Two-Headed Coin icon.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
LuckyCape.png
Lucky Cape Abjuration Your target's cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
Sp rgr owlswisdom.png
Owl's Wisdom Transmutation An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level.
Eyelash in Gum Arabic icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
InsightfulStrikes.png
Insightful Strikes Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Two-Headed Coin icon.png
Icon Feat Quicken Spell.png
ProtectionFromEnergy.png
Protection from Energy Abjuration Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
ReinforceConstruct.png
Reinforce Construct Transmutation Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.
Two-Headed Coin icon.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
RepairModerateDamage.png
Repair Moderate Damage Transmutation Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ToughenConstruct.png
Toughen Construct Transmutation Toughens the skin of a ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.
Two-Headed Coin icon.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png

Level 3[edit]

Icon Name School Description S.C. Metamagic Feats
AdamantineWeapons.png
Adamantine Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.
Pinch of Powdered Adamantine icon.png
Icon Feat Quicken Spell.png
BlastRod.png
Blast Rod Evocation A blast of electricity bursts from your outstretched hand, dealing 1d6+3 electrical damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.
Pinch of Powdered Adamantine icon.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
CurativeAdmixture CureSeriousWounds.png
Curative Admixture: Cure Serious Wounds Conjuration Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d8+5 positive energy damage to nearby living allies and enemy undead. This infusion is affected by Artificer Knowledge: Potions.
PotionofCureSeriousWounds.png
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
CurativeAdmixture Remove Disease.png
Curative Admixture: Remove Disease Conjuration Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies.
PotionofRemoveDisease.png
FlameTurret.png
Flame Turret Conjuration Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.
Pinch of Powdered Adamantine icon.png
Icon Feat Quicken Spell.png
Inflictlightdamagemass.png
Inflict Light Damage, Mass Transmutation Transmutes the structure of construct enemies to deal 1d6+2 rust damage plus an additional 1d4 for every caster level up to caster level 25.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Inflictseriousdamage.png
Inflict Serious Damage Transmutation Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
LightningBolt.png
Lightning Bolt Evocation (Electricity) Deals 1d6+3 per caster level (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful Reflex save reduces the damage by half. Has a 50% chance to fork, hitting affected targets a second time with another reflex save allowed to halve the damage from the second bolt.
Pinch of Powdered Adamantine icon.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
InsightfulDamage.png
Insightful Damage Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Pinch of Powdered Adamantine icon.png
Icon Feat Quicken Spell.png
Positiveenergyinfusion.png
Positive Energy Infusion Transmutation You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.
Pinch of Powdered Adamantine icon.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
RepairLightDamageMass.png
Repair Light Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RepairSeriousDamage.png
Repair Serious Damage Transmutation Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 15.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ShieldOfFaithMass.png
Shield of Faith, Mass Abjuration Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels.
Pinch of Powdered Adamantine icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Stoneskin.png
Stoneskin Abjuration The warded creature gains resistance to base melee damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level it is discharged. Otherwise it lasts 1 minute per caster level. (Special material component: Granite and Diamond Dust.)
Pinch of Powdered Adamantine icon.png
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png

Level 4[edit]

Icon Name School Description S.C. Metamagic Feats
ArmorofSpeed.png
Armor of Speed Transmutation Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png
Materialweapon coldiron.png
Cold Iron Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png
CurativeAdmixture RemovePoison.png
Curative Admixture: Remove Poison Conjuration Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.)
PotionofPoisonNeutralization.png
ElementalWeapons.png
Greater Elemental Weapons Evocation Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png
Inflictcriticaldamage.png
Inflict Critical Damage Transmutation Deals 4d6+8 damage plus 1d4 per caster level (Maximum caster level 20.) to a construct.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Inflictmoderatedamagemass.png
Inflict Moderate Damage, Mass Transmutation Deals 2d6+4 damage plus 1d4 per caster level (Maximum caster level 20.) to a group of constructs.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
LesserGlobeOfInvulnerability.png
Lesser Globe of Invulnerability Abjuration An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.
Heart of a Hen icon.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
LightningMotes.png
Lightning Motes Evocation You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d6+2 electric damage per caster level (up to a max of 10d6+20 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 15% extra damage from any electric-based attacks.
Piece of a War Machine icon.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Protection from Elements.png
Protection from Elements Abjuration Grants temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
RepairCriticalDamage.png
Repair Critical Damage Transmutation Transmutes the structure of living Construct allies to repair 12 to 32 (4d6+8) Hit Points plus 1 per caster level. (Maximum caster level 20.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RepairModerateDamageMass.png
Repair Moderate Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 6 to 16 (2d6+4) Hit Points plus 1 per caster level. (Maximum caster level 30.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ThunderingArmor.png
Thundering Armor Evocation Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.
Piece of a War Machine icon.png
Icon Feat Quicken Spell.png

Level 5[edit]

Icon Name School Description S.C. Metamagic Feats
BearsEnduranceMass.png
Bear's Endurance, Mass Transmutation Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level.
Crushed Black Pearl icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
BullsStrengthMass.png
Bull's Strength, Mass Transmutation Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each of them for 1 minute per caster level.
Crushed Black Pearl icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
CatsGraceMass.png
Cat's Grace, Mass Transmutation Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each of them for 1 minute per caster level.
Crushed Black Pearl icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
CurativeAdmixture CureCritical.png
Curative Admixture: Cure Critical Wounds Conjuration The potion explodes in a small AOE that deals 4d6+8+1 per caster level (max+20) positive energy damage to nearby living allies and enemy undead.
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
CurativeAdmixture RemoveCurse.png
Curative Admixture: Remove Curse Conjuration Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies.
PotionofCurseRemoval.png
EaglesSplendorMass.png
Eagle's Splendor, Mass Transmutation Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each of them for 1 minute per caster level.
Crushed Black Pearl icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
FoxsCunningMass.png
Fox's Cunning, Mass Transmutation Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each of them for 1 minute per caster level.
Crushed Black Pearl icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Inflictseriousdamagemass.png
Inflict Serious Damage, Mass Transmutation Transmutes the structure of Construct enemies to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 35.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
OwlsWisdomMass.png
Owl's Wisdom, Mass Transmutation Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level.
Crushed Black Pearl icon.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
AlignWeapons.png
Planar Weapons Transmutation Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.
Glob of Elemental Grease icon.png
Icon Feat Quicken Spell.png
PrismaticStrike.png
Prismatic Strike Evocation A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different elements. The spell does 1d6 damage per caster level in two of three elements (Fire, Electric, Force), up to a maximum of 40d6 total at caster level 20. This spell also inflicts two of three random negative effects, chosen randomly each time. This spell has double range.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RadiantForcefield.png
Radiant Forcefield Abjuration Your target is surrounded in a sphere of magical force that reduces all damage they take by 25% for a short period of time.
Glob of Elemental Grease icon.png
Icon Feat Quicken Spell.png
RepairSeriousDamageMass.png
Repair Serious Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
SilverWeapons.png
Silver Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.
Glob of Elemental Grease icon.png
Icon Feat Quicken Spell.png
Icon Spell Tenser's Transformation.png
Tenser's Transformation Transmutation Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.
PotionOfBullsStrength.png
Icon Feat Extend Spell.png
Icon Feat Heighten Spell.png
Icon Feat Quicken Spell.png

Level 6[edit]

Icon Name School Description S.C. Metamagic Feats
GlobeOfInvulnerability.png
Globe of Invulnerability Abjuration As Lesser Globe of Invulnerability, but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.
Crushed Black Pearl icon.png
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ProtectionFromElementsMass.png
Protection from Elements, Mass Abjuration Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10) for each energy type has been absorbed.
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Arcane Tempest.gif
Arcane Tempest Evocation
(Force)
You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 (1d6+6, maximum 15d6+75) per caster level in Force damage every every two seconds for a duration of 8 seconds. Targets first entering the storm may make a Reflex save for half, but remaining in the storm they take damage with no saving throw. Damage
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Blade Barrier icon.png
Blade Barrier Evocation Creates a circular wall of blades that damages all those that pass through it, dealing 1d6 points of Slashing damage per caster level (Maximum damage 15d6.), a Reflex save reduces this damage by half.
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ChainLightning.png
Chain Lightning Evocation
(Electricity)
An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level (maximum damage 20d6+120 at caster level 20), then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.
Crystallized Residuum icon.png
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Tactical Detonation.png
Tactical Detonation Evocation Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d6+3 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d6+3 force damage per caster level (no save) to targets in the area.
Crystallized Residuum icon.png
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DeadlyWeapons.png
Deadly Weapons Transmutation Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer enchantment at a time.
Crystallized Residuum icon.png
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Deconstruct.png
Deconstruct Transmutation Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the debuff portion.
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InflictCriticalDamageMass.png
Inflict Critical Damage, Mass Transmutation Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.
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Reconstruct.png
Reconstruct Transmutation Repairs the ally Construct, restoring 10 Hit Points per caster level (Maximum caster level 15.), while simultaneously granting the Construct an increase in attack speed for a short time.
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RepairCriticalDamageMass.png
Repair Critical Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.)
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