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Artificer spells

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Contents: Artificer Spells List Level 1 Level 2 Level 3 Level 4 Level 5 Level 6



[edit] Artificer Spells List

Consult the table below to know the number of Artificer spells available per spell level.

Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation Total
Level 1 4 3 1 0 1 0 0 4 13
Level 2 3 1 1 0 4 0 0 11 20
Level 3 2 3 1 0 2 0 0 6 14
Level 4 2 1 0 0 2 0 0 6 11
Level 5 1 1 0 0 1 0 0 11 14
Level 6 2 0 0 0 2 0 0 5 9
Total 14 9 3 0 11 0 0 43 80

[edit] See Also

The Rare Artificer Scroll List

[edit] Level 1

Icon Name School Description S.C. Metamagic Feats
AblativeArmor.png
Ablative Armor Abjuration Wards an ally against physical damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.
Eq comp art level 01.png
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
Icon resistenergy.png
Resist Energy Abjuration Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon resistance.png
Resistance Abjuration Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves.
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ShieldOfFaith.png
Shield of Faith Abjuration Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels.
Eq comp art level 01.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ConjureBolts.png
Conjure Bolts Conjuration Conjures a stack of 1000 bolts for use with a crossbow. They are +1 at caster level 1 with +1 more each 4 caster levels. These bolts dissolve into nothingness after logout.
CurativeAdmixture CureLightWounds.png
Curative Admixture: Cure Light Wounds Conjuration Infusing a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d8+1 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Light Wounds. This infusion is effected by Artificer Knowledge: Potions.
PotionofCureLightWounds.png
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
Grease.png
Grease Conjuration Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a Reflex save or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 caster levels to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful Reflex save will reduce this damage by half.
Eq comp art level 01.png
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
MastersTouch.png
Master's Touch Divination Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.
StaticShock.png
Static Shock Evocation An electrical discharge strikes one target for 1d3+3 electricity damage plus 1d3+3 electricity damage per two caster levels up to a maximum damage of 6d3+18 at caster level 10. A successful Reflex save reduces this damage by half. On a failed save, the target must make a sucessful Will save or be dazed for a short period of time or until they take damage.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
EnchantArmor.png
Enchant Armor Transmutation Increases the Enhancement Bonus of your targets' currently equipped armor by 1.
Eq comp art level 01.png
Icon Feat Quicken Spell.png
EnchantWeapons.png
Enchant Weapons Transmutation Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1.
Eq comp art level 01.png
Icon Feat Quicken Spell.png
InflictLightDamage.png
Inflict Light Damage Transmutation Deals 1d6+2 damage plus 1 per caster level (Maximum caster level 5.) to a construct.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RepairLightDamageMass.png
Repair Light Damage Transmutation Transmutes the structure of a living Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png

[edit] Level 2

Icon Name School Description S.C. Metamagic Feats
FireTrap.png
Fire Trap Abjuration Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per caster level. (Maximum caster level 20.) A successful Reflex save reduces the damage by half.
Eq comp art level 02.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Heighten Spell.png
Icon Feat Quicken Spell.png
LuckyCape.png
Lucky Cape Abjuration Your targets cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time.
Eq comp art level 02.png
Icon Feat Quicken Spell.png
ProtectionFromEnergy.png
Protection from Energy Abjuration Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
CurativeAdmixture CureModerateWounds.png
Curative Admixture: Cure Moderate Wounds Conjuration Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d8+3 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is effected by Artificer Knowledge: Potions.
PotionofCureModerateWounds.png
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
InsightfulStrikes.png
Insightful Strikes Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Eq comp art level 02.png
Icon Feat Quicken Spell.png
ElementalProd.png
Elemental Prod Evocation Deals 1d3+3 per caster level (up to a maximux of 20d3+60 at caster level 20) to any elemental you touch. Half the damage is electric, the other half is force. The target of the spell is also dazed. A successful Will save halves the damage and negates the daze.
Eq comp art level 02.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ElementalWeapons.png
Elemental Weapons Evocation Your targets currently equipped weapons gain hit effect: 1d6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.
Eq comp art level 02.png
Icon Feat Quicken Spell.png
FlameArrow.png
Flame Arrow Evocation Creates 50 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.
Icon arrow.png
Icon Feat Quicken Spell.png
LightningSphere.png
Lightning Sphere Evocation Launches an electrical orb that explodes on impact, dealing 1d4+4 electrical damage per two caster levels (up to a max of 5d4+20 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.
Eq comp art level 02.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Sp rgr bearsendurance.png
Bear's Endurance Transmutation An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level.
Eq comp art level 02.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon bullsstrength.png
Bull's Strength Transmutation An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level.
Eq comp art level 02.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ByeshkWeapons.png
Byeshk Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.
Eq comp art level 02.png
Icon Feat Quicken Spell.png
Sp rgr catsgrace.png
Cat's Grace Transmutation An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level.
Eq comp art level 02.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Icon eaglessplendor.png
Eagle's Splendor Transmutation An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level.
Eq comp art level 02.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
FoxsCunning.png
Fox's Cunning Transmutation An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level.
Eq comp art level 02.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
InflictModerateDamage.png
Inflict Moderate Damage Transmutation Deals 2d6+4 damage plus 1 per caster level (Maximum caster level 15.) to a construct.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Sp rgr owlswisdom.png
Owl's Wisdom Transmutation An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level.
EyelashInGumArabic.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ReinforceConstruct.png
Reinforce Construct Transmutation Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.
Eq comp art level 02.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
RepairModerateDamageMass.png
Repair Moderate Damage Transmutation Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ToughenConstruct.png
Toughen Construct Transmutation Toughens the skin of a ally contruct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.
Eq comp art level 02.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png

[edit] Level 3

Icon Name School Description S.C. Metamagic Feats
ShieldOfFaithMass.png
Shield of Faith, Mass Abjuration Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels.
Eq comp art level 03.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Stoneskin.png
Stoneskin Abjuration The warded creature gains resistance to base melee damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (Maximum caster level 20.) it is discharged. Otherwise it lasts 1 minute per caster level. (Special material component.)
Eq comp art level 03.png
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
CurativeAdmixture CureSeriousWounds.png
Curative Admixture: Cure Serious Wounds Conjuration Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d8+5 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Serious Wounds. This infusion is effected by Artificer Knowledge: Potions.
PotionofCureSeriousWounds.png
Icon Feat Empower Healing Spell.png
Icon Feat Empower Spell.png
Icon Feat Maximize Spell.png
CurativeAdmixture Remove Disease.png
Curative Admixture: Remove Disease Conjuration Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.
PotionofRemoveDisease.png
FlameTurret.png
Flame Turret Conjuration Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.
Eq comp art level 03.png
Icon Feat Quicken Spell.png
InsightfulDamage.png
Insightful Damage Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Eq comp art level 03.png
Icon Feat Quicken Spell.png
BlastRod.png
Blast Rod Evocation A blast of electricity bursts from your outstretched hand, dealing 1d4+4 electrical damage per caster level (up to a max of 10d4+40 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.
Eq comp art level 03.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
LightningBolt.png
Lightning Bolt Evocation (Electricity) Deals 1d3+3 per caster level (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful Reflex save reduces the damage by half. Has a 50% chance to fork, hitting affected targets a second time with another reflex save allowed to halve the damage from the second bolt.
BallOfBatGuanoAndSulfur.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
AdamantineWeapons.png
Adamantine Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.
Eq comp art level 03.png
Icon Feat Quicken Spell.png
Inflictlightdamagemass.png
Inflict Light Damage, Mass Transmutation Transmutes the structure of construct enemies to deal 1d6+2 rust damage plus an additional 1d4 for every caster level up to caster level 25.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Inflictseriousdamage.png
Inflict Serious Damage Transmutation Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Positiveenergyinfusion.png
Positive Energy Infusion Transmutation You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.
Eq comp art level 03.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
RepairLightDamageMass.png
Repair Light Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RepairSeriousDamageMass.png
Repair Serious Damage Transmutation Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 15.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png

[edit] Level 4

Icon Name School Description S.C. Metamagic Feats
LesserGlobeOfInvulnerability.png
Lesser Globe of Invulnerability Abjuration An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.
HeartOfAHen.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ProtectionFromElements.png
Protection from Elements Abjuration Grants temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
CurativeAdmixture RemovePoison.png
Curative Admixture: Remove Poison Conjuration Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization.
PotionofPoisonNeutralization.png
LightningMotes.png
Lightning Motes Evocation You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d3+3 electric damage per caster level (up to a max of 10d3+30 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 15% extra damage from any electric-based attacks.
Eq comp art level 04.png
Icon Feat Enlarge Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
ThunderingArmor.png
Thundering Armor Evocation Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.
Eq comp art level 04.png
Icon Feat Quicken Spell.png
ArmorofSpeed.png
Armor of Speed Transmutation Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time.
Eq comp art level 04.png
Icon Feat Quicken Spell.png
Materialweapon coldiron.png
Cold Iron Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.
Eq comp art level 04.png
Icon Feat Quicken Spell.png
Inflictcriticaldamage.png
Inflict Critical Damage Transmutation Deals 4d6+8 damage plus 1d4 per caster level (Maximum caster level 20.) to a construct.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Inflictmoderatedamagemass.png
Inflict Moderate Damage, Mass Transmutation Deals 2d6+4 damage plus 1d4 per caster level (Maximum caster level 20.) to a group of constructs.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RepairCriticalDamageMass.png
Repair Critical Damage Transmutation Transmutes the structure of a living Construct ally to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 20.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
RepairModerateDamageMass.png
Repair Moderate Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 30.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png

[edit] Level 5

Icon Name School Description S.C. Metamagic Feats
RadiantForcefield.png
Radiant Forcefield Abjuration Your target is surrounded in a sphere of magical force that reduces all damage they take by 25% for a short period of time.
Eq comp art level 05.png
Icon Feat Quicken Spell.png
CurativeAdmixture RemoveCurse.png
Curative Admixture: Remove Curse Conjuration Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies. Special material component: Potion of Remove Curse.
PotionofCurseRemoval.png
PrismaticStrike.png
Prismatic Strike Evocation A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by three different effects. The spell does 1d3+3 points each of fire, force, and sonic damage per two caster levels, up to a maximum of 10d3+30 damage (per element) at caster level 20, and the target's melee and ranged damage is reduced by 75% on a failed saving throw, this spell has double range.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
BearsEnduranceMass.png
Bear's Endurance, Mass Transmutation Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level.
CrushedBlackPearl.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
BullsStrengthMass.png
Bull's Strength, Mass Transmutation Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each of them for 1 minute per caster level.
CrushedBlackPearl.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
CatsGraceMass.png
Cat's Grace, Mass Transmutation Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each of them for 1 minute per caster level.
CrushedBlackPearl.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
EaglesSplendorMass.png
Eagle's Splendor, Mass Transmutation Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each of them for 1 minute per caster level.
CrushedBlackPearl.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
FoxsCunningMass.png
Fox's Cunning, Mass Transmutation Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each of them for 1 minute per caster level.
CrushedBlackPearl.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Inflictseriousdamagemass.png
Inflict Serious Damage, Mass Transmutation Transmutes the structure of Construct enemies to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 35.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
OwlsWisdomMass.png
Owl's Wisdom, Mass Transmutation Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level.
CrushedBlackPearl.png
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
AlignWeapons.png
Align Weapons Transmutation Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time.
Eq comp art level 05.png
Icon Feat Quicken Spell.png
RepairSeriousDamageMass.png
Repair Serious Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
SilverWeapons.png
Silver Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.
Eq comp art level 05.png
Icon Feat Quicken Spell.png
Icon Spell Tenser's Transformation.png
Tenser's Transformation Transmutation Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.
PotionOfBullsStrength.png
Icon Feat Extend Spell.png
Icon Feat Heighten Spell.png
Icon Feat Quicken Spell.png

[edit] Level 6

Icon Name School Description S.C. Metamagic Feats
GlobeOfInvulnerability.png
Globe of Invulnerability Abjuration As Lesser Globe of Invulnerability, but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.
CrushedBlackPearl.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
ProtectionFromElementsMass.png
Protection from Elements, Mass Abjuration Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10) for each energy type has been absorbed.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
BladeBarrier.png
Blade Barrier Evocation Creates a circular wall of blades that damages all those that pass through it, dealing 1d6 points of Slashing damage per caster level (Maximum damage 15d6.), a Reflex save reduces this damage by half.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Tactical Detonation.png
Tactical Detonation Evocation Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d3+3 fire damage per two caster levels (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d2+2 force damage per caster level (no save) to targets in the area.
Eq comp art level 06.png
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
DeadlyWeapons.png
Deadly Weapons Transmutation Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer enchantment at a time.
Eq comp art level 06.png
Icon Feat Quicken Spell.png
Deconstruct.png
Deconstruct Transmutation Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the debuff portion.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
InflictCriticalDamageMass.png
Inflict Critical Damage, Mass Transmutation Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40.
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Reconstruct.png
Reconstruct Transmutation Repairs the ally Construct, restoring 10 Hit Points per caster level (Maximum caster level 15.), while simultaneously granting the Construct an increase in attack speed for a short time.
Icon Feat Enlarge Spell.png
Icon Feat Quicken Spell.png
RepairCriticalDamageMass.png
Repair Critical Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.)
Icon Feat Empower Spell.png
Icon Feat Enlarge Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
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