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Transmutation
From DDO wiki
Contents |
[edit] Transmutation
Transmutation spells change the properties of some creature, thing, or condition.
[edit] Spells per Class and Level
| Artificer | Bard | Cleric | Favored Soul | Paladin | Ranger | Sorcerer/Wizard | Total | |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 4 | 3 | 0 | 0 | 1 | 6 | 6 | 20 |
| Level 2 | 11 | 3 | 4 | 4 | 3 | 7 | 9 | 41 |
| Level 3 | 6 | 2 | 1 | 1 | 0 | 0 | 4 | 14 |
| Level 4 | 6 | 0 | 1 | 1 | 2 | 1 | 1 | 12 |
| Level 5 | 11 | 0 | 0 | 0 | 0 | 0 | 1 | 12 |
| Level 6 | 5 | 3 | 4 | 4 | 0 | 0 | 12 | 28 |
| Level 7 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
| Level 8 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 3 |
| Level 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Total | 43 | 11 | 11 | 11 | 6 | 14 | 35 | 131 |
[edit] Spells
| Icon | Name | Description | Classes | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
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Adamantine Weapons | Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. | ||||||||
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Align Weapons | Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can only have one temporary item enhancement on it at a time. | ||||||||
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Armor of Speed | Your Targets Currently equipped armor gains Equip Effect: Quickens the wearer causing them to attack: 15% faster than normal. In addition the recipient gains +1 enhancement bonus to attack rolls and plus one dodge bonus to AC and reflex saves. An item can only have one temporary item enhancement on it at a time. | ||||||||
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Barkskin | Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. | ||||||||
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Bear's Endurance | An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. | ||||||||
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Bear's Endurance, Mass | Casts Bear's Endurance on multiple targets, giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level. | ||||||||
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Bull's Strength | An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. | ||||||||
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Bull's Strength, Mass | Casts Bull's Strength on multiple targets, giving a +4 enhancement bonus to Strength to each of them. | ||||||||
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Byeshk Weapons | Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. | ||||||||
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Camouflage | An ally becomes more able to blend in with his or her surroundings, giving him a +10 circumstance bonus to Hide. | ||||||||
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Camouflage, Mass | Casts Camouflage on multiple targets giving a +10 circumstances bonus to Hide to each. | ||||||||
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Cat's Grace | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ||||||||
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Cat's Grace, Mass | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level. | ||||||||
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Cold Iron Weapons | Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. | ||||||||
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Deadly Weapons | Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer infusion at a time. | ||||||||
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Death Ward | Grants a friendly creature immunity to death spells and effects, Energy Drained, and negative energy effects. | ||||||||
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Death Ward, Mass | Casts Death Ward on multiple friendly creatures, granting to each creature immunity to death spells and effects, Energy Drained, and negative energy effects. | ||||||||
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Deconstruct | Greatly damages an enemy constructs, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. | ||||||||
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Disintegrate | A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 6d3+12. | ||||||||
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Eagle's Splendor | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ||||||||
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Eagle's Splendor, Mass | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level. | ||||||||
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Enchant Armor | Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. | ||||||||
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Enchant Weapons | Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. | ||||||||
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Expeditious Retreat | Increases base run speed by 25% for 1 minute per caster level. Tested actual amount is indeed 25% as well, unlike other movement speed increases, which tend to test lower. (EG: Striding +30% actual tested amount is +24%). | ||||||||
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Feather Fall | Allows nearby allies (1 per caster level) to be able to fall slowly, without taking any falling damage. | ||||||||
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Flesh to Stone | Turns a single fleshy target into a mindless, inert statue in a Petrified condition. In stone form, creatures are much more difficult to damage (Damage Reduction 10/Adamantine), but are Helpless and receive 50% more damage because of it. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. | ||||||||
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Fox's Cunning | An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. | ||||||||
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Fox's Cunning, Mass | Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level. | ||||||||
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Haste | Actual effects: You are quickened and gain a 32% enhancement bonus to run speed, and a 15% enhancement bonus to attack speed. In addition the recipient gains a +1 untyped bonus to attack rolls, plus a +1 dodge bonus to AC and Reflex saves. Dispels and counters Slow. | ||||||||
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Inflict Critical Damage | Transmutes the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20. | ||||||||
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Inflict Critical Damage, Mass | Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. | ||||||||
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Inflict Light Damage | Damages constructs for 1d6+2 hp plus 1d4 additional per caster level (max 5d4 at caster level5). | ||||||||
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Inflict Light Damage, Mass | Transmutes the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. | ||||||||
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Inflict Moderate Damage | Transmutes the structure of a construct enemy to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 10. | ||||||||
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Inflict Moderate Damage, Mass | Transmutes the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30. | ||||||||
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Inflict Serious Damage | Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15. | ||||||||
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Inflict Serious Damage, Mass | Transmutes the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35. | ||||||||
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Jump | Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. | ||||||||
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Knock | Unlocks locked doors and chests as if a Rogue with an Open Lock skill of caster level+casting ability modifier (Intelligence for Wizards, and Charisma for Sorcerers) was attempting to pick the lock. | ||||||||
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Longstrider | Increases your base run speed by +15%. (This adjustment counts as an enhancement bonus, same bonus type as other run speed improvements: Haste, Shadow Walk, etc., and as such it doesn't stack.) | ||||||||
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Longstrider, Mass | Casts Longstrider on multiple targets, increasing base run speed of allies by +15%. | ||||||||
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Lucky Cape | Your targets cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time. | ||||||||
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Merfolk's Blessing | Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. | ||||||||
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Ooze Puppet | Telekinetically controls the actions of an enemy Ooze, forcing it to change sides for 1 minute plus 6 seconds per caster level (No maximum). The ooze tries Fortitude saves every 60 seconds to break free. While under the effect of this spell, the Ooze can't split. | ||||||||
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Owl's Wisdom | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. | ||||||||
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Owl's Wisdom, Mass | Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level. | ||||||||
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Positive Energy Infusion | You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. | ||||||||
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Ram's Might | Your hands increase in size, granting a +2 size bonus to Strength and damage. | ||||||||
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Reconstruct | Greatly repairs an ally Construct, restoring 10 Hit Points per caster level (Max 150hp), while simultaneously granting it an increase in attack speed for a short time. | ||||||||
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Repair Critical Damage | Transmutes the structure of a living Construct ally to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 20.) | ||||||||
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Repair Critical Damage, Mass | Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.) | ||||||||
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Repair Light Damage | Transmutes the structure of a Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.) | ||||||||
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Repair Light Damage, Mass | Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.) | ||||||||
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Repair Moderate Damage | Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.) | ||||||||
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Repair Moderate Damage, Mass | Transmutes the structure of living Construct allies to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 30.) | ||||||||
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Repair Serious Damage | Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 15.) | ||||||||
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Repair Serious Damage, Mass | Transmutes the structure of Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.) | ||||||||
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Silver Weapons | Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. | ||||||||
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Slow | 1 target moves at 50% speed, attacks at a 30% slowed rate, -1 on Attack rolls, Armor Class, and Reflex saves. A successful Will save negates this effect. | ||||||||
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Snare | Creates a snare that when triggered entangles a single enemy. An Entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures, and Oozes cannot be caught in the snare. | ||||||||
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Spike Growth | Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1d4 piercing damage every 2 seconds. A successful Reflex save negates the slow effect. | ||||||||
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Stone to Flesh | Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state. | ||||||||
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Tenser's Transformation | Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can't cast spells. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to Armor Class, a +5 competence bonus to Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. (Which may give you multiple attacks.) | ||||||||
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Toughen Construct | Toughens the skin of a ally contruct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. | ||||||||
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Tumble | Grants an ally a +10 enhancement bonus to the Skill Tumble. | ||||||||
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Virtue | Grants 10 temporary Hit Points plus 2 per caster level over level 4th (Maximum Hit Points 20.) to an ally. | ||||||||
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Water Breathing | The transmuted creatures can breathe underwater for the duration of the spell. | ||||||||
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Zeal | Grants the caster a +10% sacred bonus to double strike. | ||||||||