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User:Drkstlkr/Warpriest of Siberys Revised
Cleric Warpriest of Siberys Revised[edit]
Clerics are the cornerstone of an adventuring group, healing their friends and summoning divine energy to destroy undead creatures. They can wear the most protective armor and shields, and can call down powerful magic that can wreak havoc on almost any foe. Healing magic enables the cleric to adventure alone or with a well-armed group.
As a Warpriest of Siberys, you split your time between hand-to-hand combat, healing, and using offensive spells and abilities against enemies. With your curative magic, you can remove harmful status effects and replenish hit points on yourself and your party. You are a capable fighter in your own right and are extremely self-sufficient. Choose this path if you want to blend melee fighting with both curative and offensive magic.
Information[edit]
Cleric Warpriest of Siberys Class and Path Information
Cleric Path | Warpriest of Siberys |
---|---|
Suggested Race | Dwarf or Human |
Hit Dice | d8 |
Proficiencies | All simple weapons, all armor, and shields (except tower shields) |
Skill Points | (2+Int Modifier) x4 at 1st level; 2+Int Modifier each additional level |
Spellcasting | Divine (Wisdom-based, armor-related chance arcane spell failure is ignored; spells must be prepared; start with all 1st level spells) |
Solo Ability | Excellent |
Important Stats | Wisdom is the most important stat for clerics. High Wisdom makes a cleric’s spells more difficult for enemies to resist and gives the cleric more spell points. Charisma is important for clerics who want to be able to use divine abilities like turning more often. |
Notable abilities | Turn Undead |
Abilities[edit]
Starting Abilities
Starting | 28-Point | 32-Point |
---|---|---|
Strength | 16 | 16 |
Dexterity | 8 | 10 |
Constitution | 14 | 14 |
Intelligence | 8 | 10 |
Wisdom | 16 | 16 |
Charisma | 10 | 10 |
Ability Level Progression
Progression | Ability |
---|---|
Level 4 | Strength |
Level 8 | Wisdom |
Level 12 | Strength |
Level 16 | Wisdom |
Level 20 | Strength |
Feats[edit]
Feat Level Progression
Progression | Revised Feats | Two Handed Fighting Feats |
---|---|---|
Human Bonus | Exotic Weapon Proficiency (Khopesh) | Exotic Weapon Proficiency (Bastard Sword) |
Level 1 | Extend Spell | Power Attack |
Level 3 | Empower Healing Spell | Empower Healing Spell |
Level 6 | Power Attack | Weapon Focus: Slashing weapons |
Level 9 | Mental Toughness | Two Handed Fighting |
Level 12 | Improved Critical: Slashing Weapons | Improved Critical: Slashing Weapons |
Level 15 | Quicken Spell | Improved Two Handed Fighting |
Level 18 | Improved Mental Toughness | Greater Two Handed Fighting |
Skills[edit]
Suggested Skills
Priority | Primary | Secondary |
---|---|---|
Skill | Concentration | Balance |
Keep maximum ranks in Concentration, and any leftover skill points into Balance.
Enhancements[edit]
Suggested Cleric Class Enhancements
- Cleric Divine Healing 1
- Cleric Divine Intervention
- Cleric Energy of the Zealot 1 - 2
- Cleric Improved Empower Healing 1
- Cleric Improved Turning 1
- Cleric Life Magic 1 - 2
- Cleric Prayer of Incredible Life 1 - 2
- Cleric Prayer of Life 1 - 2
- Cleric Radiant Servant 1 - 2
- Cleric Wisdom 1 - 2
- Improved Heal 1 - 2