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User:Drkstlkr/Scourge of the Undead Revised
Cleric Scourge of the Undead Revised[edit]
Clerics are the cornerstone of an adventuring group, healing their friends and summoning divine energy to destroy undead creatures. They can wear the most protective armor and shields, and can call down powerful magic that can wreak havoc on almost any foe. Healing magic enables the cleric to adventure alone or with a well-armed group.
As a Scourge of the Undead, you split your time between healing, and using offensive spells and abilities against enemies. With your curative magic, you can remove harmful status effects and replenish hit points on yourself and your party. You attack with powerful spells and are particularly effective against undead enemies. Choose this path if you prefer to focus on attacking with spells and on healing allies.
Information[edit]
Cleric Scourge of the Undead Class and Path Information
Cleric Path | Scourge of the Undead |
---|---|
Suggested Race | Human |
Hit Dice | d8 |
Proficiencies | All simple weapons, all armor, and shields (except tower shields) |
Skill Points | (2+Int Modifier) x4 at 1st level; 2+Int Modifier each additional level |
Spellcasting | Divine (Wisdom-based, armor-related chance arcane spell failure is ignored; spells must be prepared; start with all 1st level spells) |
Solo Ability | Very Good |
Important Stats | Wisdom is the most important stat for clerics. High Wisdom makes a cleric’s spells more difficult for enemies to resist and gives the cleric more spell points. Charisma is important for clerics who want to be able to use divine abilities like turning more often. |
Notable abilities | Turn Undead |
Abilities[edit]
Starting Abilities
Starting | 28-Point | 32-Point |
---|---|---|
Strength | 12 | 12 |
Dexterity | 8 | 10 |
Constitution | 14 | 14 |
Intelligence | 8 | 8 |
Wisdom | 18 | 18 |
Charisma | 10 | 12 |
Ability Level Progression
Progression | Ability |
---|---|
Level 4 | Wisdom |
Level 8 | Wisdom |
Level 12 | Wisdom |
Level 16 | Wisdom |
Level 20 | Wisdom |
Feats[edit]
Feat Level Progression
Progression | Revised Feats |
---|---|
Human Bonus | Improved Turning |
Level 1 | Mental Toughness |
Level 3 | Empower Healing Spell |
Level 6 | Improved Mental Toughness |
Level 9 | Spell Penetration |
Level 12 | Maximize Spell |
Level 15 | Quicken Spell |
Level 18 | Greater Spell Penetration |
Skills[edit]
Suggested Skills
Priority | Primary | Secondary |
---|---|---|
Skill | Concentration | Balance |
Keep maximum ranks in Concentration, and any leftover skill points into Balance.
Enhancements[edit]
Suggested Cleric Class Enhancements
- Cleric Charisma 1 - 2
- Cleric Divine Light 1 - 2
- Cleric Divine Intervention
- Cleric Energy of the Zealot 1 - 2
- Cleric Improved Empower Healing 1
- Cleric Improved Spell Penetration 1 - 2
- Cleric Improved Turning 1 - 2
- Cleric Life Magic 1 - 2
- Cleric Prayer of Incredible Life 1 - 2
- Cleric Prayer of Life 1 - 2
- Cleric Radiant Servant 1 - 2
- Cleric Wisdom 1 - 2
- Improved Heal 1 - 2