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Arcane Archer Imbue Toggle

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Only one Primary Arcane Archer Imbue can be active at a time. A Secondary Imbue Toggle does stack with the same rules.

Note, Imbues currently do not work with crossbows. Thus it does not stack with Rogue Mechanic nor Arcanotechnician Artificer well.

Icon Enhancement Terror Arrows.png
Terror Arrows: Arcane Archer Imbue Toggle: You imbue your arrows with negative energy. On Hit: Target is feared. (Will DC 17/21/25 negates.) On Vorpal: Target is subject to a Phantasmal Killer effect. (Activation Cost: 20 SP. Cooldown: 10 seconds)
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Paralyzing Arrows.png
Paralyzing Arrows: Arcane Archer Imbue Toggle: You imbue your arrows with paralyzing force. On Hit: Target is paralyzed. (Will DC 18/22/26 negates.) (Activation Cost: 20 SP. Cooldown: 10 seconds)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Terror Arrows
Icon Enhancement Elemental Arrows.png
Elemental Arrows I-IV: Select one of four elemental arrow imbues. Can't choose the same type of arrow again. (Activation Cost: 20 SP. Cooldown: 10 Seconds)
  • Icon Enhancement Corrosive Arrows.png Corrosive Arrows: Arcane Archer Imbue Toggle: Your arrows gain the Corrosive ability, dealing 1d8 acid damage on hit.
  • Icon Enhancement Flaming Arrows.png Flaming Arrows: Arcane Archer Imbue Toggle: Your arrows gain the Flaming ability, dealing 1d8 fire damage on hit.
  • Icon Enhancement Frost Arrows.png Frost Arrows: Arcane Archer Imbue Toggle: Your arrows gain the Frost ability, dealing 1d8 cold damage on hit.
  • Icon Enhancement Shock Arrows.png Shock Arrows: Arcane Archer Imbue Toggle: Your arrows gain the Shock ability, dealing 1d8 electrical damage on hit.
AP Cost: 2 Ranks: 1 Progression: 1, 5, 10, 20 No requirements
Icon Enhancement Improved Elemental Arrows.png
Improved Elemental Arrows: Your elemental arrow imbues gain On Critical: 1d10-3d10 elemental damage based on critical multiplier and an additional effect.
  • Corrosive Arrows: Your arrows gain the Improved Destruction ability
  • Flaming Arrows: Your arrows gain On Critical Hit: Target gains 1 stack of Burning (Target takes 1d6 fire damage every 2 seconds for 6 second. This effect can stack 20 times and loses one stack on expiration.)
  • Frost Arrows: Your arrows gain On Critical Hit: Target gains 1 stack of Lethargy (You have -1 to all Saving throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Shock Arrows: Your arrows gain On Critical Hit: Vulnerable (Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration.)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Elemental Arrows IV
Icon Enhancement Banishing Arrows.png
Banishing Arrows: Arcane Archer Imbue Toggle: Your arrows gain On Vorpal: Banish an extraplanar creature back to their home plane. Powerful creatures may resist the vorpal effect until sufficiently damaged but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed. (Activation Cost: 20 SP. Cooldown: 10 seconds)
AP Cost: 1 Ranks: 1 Progression: 20 No requirements