Unyielding Sentinel

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[edit] Unyielding Sentinel

Unyielding Sentinel tree

Loyal to the last, the Unyielding Sentinel gives everything to keep safe his companions, including his life if necessary.

This Divine Epic Destiny provides the strongest defensive options for the armor-clad combatant and grants supreme mastery in the use of shields. Sentinels may also specialize in dealing extra Lawful, Chaotic, or Holy damage; or extra damage to undead. When prepared, the Unyielding Sentinel is like a fortress for his allies and is virtually unkillable.

At level 20, your Destiny may be to become The Unyielding Sentinel if you have either at least 6 levels of Paladin, Cleric or Favored Soul; or have achieved Exalted Angel Tier Three or Grandmaster of Flowers Tier Four.

[edit] Innate abilities

Granted automatically as you level up in the destiny.

Vigor of Battle Icon.jpg
Vigor of battle: Passive Bonus: You gain Cleric, Favored Soul, and Paladin caster levels equal to your Unyielding Sentinel level if you have any levels in those classes. +50 hp. You gain +1 intimidate for each level of Unyielding Sentinel, including level 0.
Sentinel stance: (Cooldown 20 seconds) +10% healing amp and +50 hp. Enemies you hit gain Healing Touch for 3 seconds: grants 10 temporary HP to targets they attack.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Unbreakable Icon.jpg
Unbreakable: Passive Bonus: +5 sacred bonus to natural armor. You gain the Diehard feat.
Sentinel stance: (Cooldown 20 seconds) you gain DR 10/epic.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Stand Against the Tide Icon.jpg
Stand Against the Tide: : Passive Bonus: +2 Attack.
Sentinel Stance: (Cooldown 20 seconds) +1 melee damage, 20% threat generation, 5% fort, +1 reflex/fort/will saves. These bonuses increases while standing still, up to 4 times.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Stalwart Guardian Icon.jpg
Stalwart Guardian: Passive Bonus: +50 hp. +50 additional hp while in Vigor of Battle stance.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Heed no Pain Icon.jpg
Heed No Pain: Passive Bonus: +10 physical resistance. +20 additional physical resistance while in Unbreakable Stance.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Steadfast Icon.jpg
Steadfast: Passive Bonus: +2 attack, +1 bonus to reflex/fort/will saves. Can't be knocked down in Stand Against the Tide Stance.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

[edit] Tier One

  • Abilities in this tier can be purchased after taking the Unyielding Sentinel destiny. All abilities below have 1 rank unless otherwise listed.
Bane of Undeath Icon.jpg
Bane of undeath: Passive Bonus: You gain the Turn Undead feat. While in Vigor of Battle Stance, weapons you equip gain undead bane (+2 enhancement bonus and +2d6 damage against undead).
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
Endless Turning Icon.jpg
Endless turning: Passive Bonus: +1 turn undead per rest. Turn undead regenerates every 2 minutes, or [10/20/30]% faster if it already regenerates.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: Bane of Undeath or Turn Undead: Cleric or Turn Undead: Paladin
Brace for Impact Icon.jpg
Brace for impact: Passive Bonus: [+20/40]% fortification. +[1/2] reflex/fort/will saves.
EDP Cost: 2 Ranks: 2 Progression: 0 No requirements
Shield Prowess Icon.jpg
Shield prowess: Passive Bonus: Shield AC contribution increased by [15/30/50]%.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Cha or Con.gif
Constitution/Charisma: Passive Bonus: +1 Constitution/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

[edit] Tier Two

  • After 4 points are spent, abilities in this tier can be purchased.
Confront any Foe Icon.jpg
Confront any foe: (min level 20)Active Ability: (Cooldown 7 seconds) Melee attack: expend 1 turn undead to deal 10d10 extra light damage.
EDP Cost: 2 Ranks: 1 Progression: 4 Requires: Requires one of Bane of undead, turn undead Cleric, turn undead Paladin
Fanaticism Icon.jpg
Fanaticism: Passive Bonus: Gain the Smite Evil feat. While you are Unbreakable, weapons you equip gain True Law if you are lawful, and True Chaos if you are chaotic (deals 1d6 damage of that alignment to enemies of different alignments).
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements
Endless Smiting Icon.jpg
Endless smiting: Passive Bonus: +1 Smite Evil use per rest. Smite evil uses regenerate [10/20/30]% faster.
EDP Cost: 1 Ranks: 1 Progression: 4 Requires: (Requires one of Fanaticism, Smite evil)
Legendary Shield Mastery Icon.jpg
Legendary shield mastery: Passive Bonus: While wearing a shield, +[5/10/15] Physical Resistance Rating and +[2/4/7]% chance to doublestrike.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Rank 1: Shield Prowess; Rank 2: Shield Mastery feat; Rank 3: Improved Shield Mastery feat.
Cha or Con.gif
Constitution/Charisma: Passive Bonus: +1 Constitution/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

[edit] Tier Three

  • After 8 points are spent, abilities in this tier can be purchased.
Block Energy Icon.jpg
Block energy: Passive Bonus: While blocking, absorb [10/20/30]% acid, cold, electric, fire, force, light and sonic damage.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Intolerant Blow Icon.jpg
Intolerant Blows: Active Ability: (Cooldown 20 seconds) Expend one Smile Evil: For twelve seconds you gain +1000% Sacred bonus to threat generation and deal +1[W] damage.
EDP Cost: 2 Ranks: 1 Progression: 8 Requires: (Requires one of Fanaticism, Smite evil)
Healing Hands Icon.jpg
Healing hands: Passive Bonus: You gain the Lay on Hands feat. You gain +25 positive spellpower.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements
Endless Lay on Hands Icon.jpg
Endless lay on hands: Passive Bonus: +1 lay on hands use per rest. Lay on hands regenerate one use every 3 minutes and regenerate [0/10/20] faster.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: (Requires one of Healing hands, lay on hands)
Cha or Con.gif
Constitution/Charisma: Passive Bonus: +1 Constitution/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

[edit] Tier Four

  • After 12 points are spent, abilities in this tier can be purchased.
Spark of Life Icon.jpg
Spark of life: Passive Bonus: your armor gains Deathblock, protecting you from death effects.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Light the Dark Icon.jpg
Light the dark: Active Ability: (Cooldown 7 seconds) Expand 1 lay on hands heals 150HP to allies around you and deals that much damage to nearby undead enemies.
EDP Cost: 2 Ranks: 1 Progression: 12 Requires: (Requires one of Healing hands, lay on hands)
Purify Weapon Icon.jpg
Purify weapon: Passive Bonus: While in Stance: Stand Against the Tide, weapons you equip gain pure good, dealing 1d6 damage vs. non good targets.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Cha or Con.gif
Constitution/Charisma: Passive Bonus: +1 Constitution/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

[edit] Tier Five

  • After 16 points are spent, abilities in this tier can be purchased.
Hardened Icon.jpg
Hardened: Passive Bonus: +3 AC.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Ward Against Evil Icon.jpg
Ward against evil: Passive Bonus: When you are hit or miss by evil attackers, you have 20% chance to deal 3d6/6d6/10d6.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Nopic-sm.gif
Anoint weapon: Passive Bonus: If you are good, while in Stance: Stand Against the Tide, weapons you equip gain holy dealing 2d6 extra damage vs. evil targets.
EDP Cost: 2 Ranks: 1 Progression: 16 Requires: Purify weapon, Ward against evil
Cha or Con.gif
Constitution/Charisma: Passive Bonus: +1 Constitution/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

[edit] Tier Six

  • After 20 points are spent, abilities in this tier can be purchased.
Undying Vanguard Icon.jpg
Undying Vanguard Epic Moment: Active Ability: (Cooldown 5mins) You gain one stack of Unyielding Resolve whenever you are hit or missed, physically or magically. When you accumulate 200 stacks of Unyielding Resolve, you may expend all stacks to heal yourself for 1000 HP and gain 10,000 temporary HP for 20 seconds.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Cha or Con.gif
Constitution/Charisma: Passive Bonus: +1 Constitution/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
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