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Abjuration

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Abjuration[edit]

Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.

Spells per Class and Level[edit]

Artificer Bard Cleric Favored Soul Paladin Ranger Sorcerer/Wizard Total
Level 1 4 1 4 4 3 1 3 20
Level 2 3 0 1 1 2 1 1 9
Level 3 2 2 5 5 3 0 3 20
Level 4 2 2 3 3 1 1 4 16
Level 5 1 1 3 3 0 0 3 11
Level 6 2 0 3 3 0 0 2 10
Level 7 0 0 2 2 0 0 2 6
Level 8 0 0 1 1 0 0 0 2
Level 9 0 0 0 0 0 0 1 1
Total 13 6 22 22 10 3 19 95

Spells[edit]

Icon Name Description Classes
AblativeArmor.png Ablative Armor Wards an ally against physical damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged. Icon Feat Past Life Artificer.png
Icon angelskin.png Angelskin The target gains damage reduction 5/Evil. The target must be Lawful Good. Icon Feat Past Life Paladin.png
Banishment.png Banishment Allows casting a more powerful version of the Dismissal spell on multiple targets. A successful Will save Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp breakenchantment.png Break Enchantment This spell frees victims from harmful enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Dismissal.png Dismissal This spell forces an extraplanar creature back to its proper plane if it fails a special Will save. (DC= spell’s save DC-creature’s Hit Die+your caster level.) If the spell is successful, then the creature is instantly whisked away sending the subject to his plane. Even on a successful save the target still suffers 1d3 +3 per caster level, damage. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp dispelmagic.png Dispel Magic Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10.) of DC 11+spell's caster level. This check is made per spell, for every ongoing spell on a target. Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
FireTrap.png Fire Trap Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d2+2 plus 1 per caster level fire damage. (Maximum caster level 20.) A successful Reflex save reduces the damage by half. Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr freedomofmovement.png Freedom of Movement This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed, or Solid Fog. Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Ranger.png
GlobeOfInvulnerability.png Globe of Invulnerability An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
GlyphOfWarding.png Glyph of Warding A powerful inscription that explodes when entered, doing 1d4+4 damage per two caster levels (Maximum damage 5d4+20.) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
GreaterDispelMagic.png Greater Dispel Magic Removes ongoing spell effects that are on a target. You must make a caster level check of 1d20+your caster level (Maximum caster level 20.) of DC 11+spell's caster level to remove an effect. Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
GreaterGlyphOfWarding.png Greater Glyph of Warding A powerful inscription that explodes when entered, doing 1d4+4 damage per two caster levels (Maximum damage 10d4+40.) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
HolyAura.png Holy Aura Wards creatures allies with +4 deflection bonuses to AC, +4 resistance bonuses to saves, and immunity to enchantment and charm spells. Blinds nearby enemies on a failed fortitude save. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
LesserGlobeOfInvulnerability.png Lesser Globe of Invulnerability An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Lionheart Lionheart Imbues a single ally with great bravery, making him immune to fear for 1 minute per caster level. Icon Feat Past Life Paladin.png
Sp magiccircleagainstevil.png Magic Circle Against Evil Casts Protection from Evil on multiple targets for 1 minute per caster level, granting a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves against attacks from Evil creatures. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
MordenkainensDisjunction.png Mordenkainen's Disjunction A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1d20+your caster level (No maximum) versus 11+the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled for 2 minutes. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Nightshield.png Nightshield Creates a magical barrier that wards a target from attacks by Evil creatures. It grants a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves versus attacks from Evil creatures. The target is also warded from Evil magical controls and compulsions. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Protection from Elements.png Protection from Elements Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
ProtectionFromElementsMass.png Protection from Elements, Mass Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Sp rgr protectionfromenergy selector.png Protection from Energy Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Icon protectionfromevil.png Protection from Evil Creates a magical barrier that wards a target from attacks by Evil creatures. It grants a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves versus attacks from Evil creatures. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RadiantForcefield.png Radiant Forcefield Your Target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time. Icon Feat Past Life Artificer.png
Sp removecurse.png Remove Curse Removes all curses on an ally. Counters and dispels Bestow Curse. Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
RemoveFear.png Remove Fear Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels all fear spells and effects. Icon Feat Past Life Bard.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
Sp rgr resistenergy selector.png Resist Energy Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png Icon Feat Past Life Paladin.png Icon Feat Past Life Ranger.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
Resistance Resistance Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves. Icon Feat Past Life Artificer.png Icon Feat Past Life Paladin.png
Shield Shield Grants a +4 shield bonus to Armor Class, and protection from Magic Missile for 1 minute per caster level. Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png
ShieldOfFaith.png Shield of Faith This spell creates a shimmering, magical field around the touched creature that averts attacks, granting the creature a +2 deflection bonus to Armor Class, with an additional +1 to the bonus for every 6 caster levels. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
ShieldOfFaithMass.png Shield of Faith, Mass Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels. Icon Feat Past Life Artificer.png Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
Spell Resistance Spell Resistance The creature gains spell resistance equal to 12 + your caster level. (No maximum) Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
SpellResistanceMass.png Spell Resistance, Mass Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 + your caster level. (No maximum) Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
Stoneskin.png Stoneskin The warded creature gains resistance to physical damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise it lasts 1 minute per caster level. Icon Feat Past Life Artificer.png Icon Feat Past Life Sorcerer.png Icon Feat Past Life Wizard.png