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Irestone Inlet
From DDO wiki
Captain Niles Cage is no paladin, but compared to a murderous sea-dog like Yaaryar, he's what you might call an 'honest pirate.'
| Irestone Inlet | |
| Heroic level: | 4 |
| Epic level: | None |
| Duration: | Long |
| Heroic XP: | ♣837![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Irestone Inlet |
| NPC contact: | Captain Niles Cage |
| Quest acquired in: | The Harbor |
| Patron: | The Coin Lords |
| Base favor: | 4 |
| Free to Play: | Yes |
| Extreme Challenge: | Yes |
| Irestone Inlet map (legend ) | |
Overview
Captain Niles Cage told you a sad tale of his lost ship Banshee and her stalwart crew. The Banshee rests beneath the waves, but there is still time to rescue Cage's crew and punish the hobgoblin Yaaryar for his piratical ways! Speak with Captain Cage to find passage to Irestone Inlet, the haunt of Yaaryar and his scurvy mates....
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Open the gate
- Rescue 8 crewmates from the Banshee
- Find the first mate of the Banshee, Stained-Tusk
- Speak with Stained-Tusk
- Speak with 'Mad' Anne Rackham
- Kill the kobold cook Skartongue
- Kill the ogre first mate Dinks
- Search for something in Dinks' gear that indicates Yaaryar's plans
- Find 6 powder kegs to booby-trap Yaaryar's schooner
- Booby-trap Yaaryar's schooner by replacing its tar kegs with powder kegs
- Use the torch on Yaaryar's schooner to cut off his escape route
- Kill Captain Yaaryar before he finds another way back to his ship
- Bring word of Yaaryar's death to Stained-Tusk
- (Optional) Kill the hobgoblin Hobble (10% of base XP)
- (Optional) Kill the worg Mutiny (10% of base XP)
- (Optional) Kill the bugbear raider Scurvy (10% of base XP)
What to Expect
- Spawning/respawning monsters
Known Traps
None
Tips and Misc
- Hobgoblin Witch Doctors are main threats in this quest. Be prepared for their Ray of Enfeeblement debuff and fire damage.
- This quest has many very stealth squads of hobgoblins that patrol around the map almost everywhere. As such there are very few safe places to go afk for a break. Don't expect to still be alive if you afk in the middle of the inlet. The shrines are mostly safe, but not the random one near Skartongue.
- This quest has 3 sets of shrines, but one set doesn't always spawn. The one missing from the current map is near Skartongue. Seems to show up much less frequently on elite.
- There are several campsites scattered around the Inlet; each is guarded by a bugbear or two and several hobgoblins of various types.
- The long sight ranges really allow ranged warriors to come into their own; it's extremely easy (if time consuming) to get close enough to target a monster, and then back off far enough to avoid triggering an attack. Stealthy AOE magickers can also have a good time. Just be sure to watch for any wandering patrols!
- The powder kegs weigh 15 pounds each. You need to find Yaaryar's plans (at Dinks) before you can pick them up.
- Dinks can be found by the northwestern shrines.
- Stained-Tusk and 'Mad' Anne Rackham can be found by the eastern shrines.
- Skartongue can be found at the camp to the north.
- The torch can be easy to miss. It is on the ship, unlit and mounted on the mast immediately in front of the kegs and grate.
- Make sure you are clear of the ship when it explodes, for obvious reasons.
- After lighting the powder kegs on his schooner, Yaaryar will be found near the southwestern camp. If you take too long to go search for him, he and his party will start to patrol the beach.
- Hobble may appear in the central camp (the second one going southwest from the entrance)
- Scurvy may appear at the third camp south of the northwest shrine
- Mutiny may appear on patrol on near southwestern camp, he generally heads towards the ship.
Bonus XP
- Aggression bonus: 96 monsters killed +10% Bonus.( ♣84 ♦150 ♥161 ♠172 )
- Onslaught bonus: 124 monsters killed +15% Bonus.( ♣126 ♦226 ♥242 ♠258 )
- Mischief bonus: 11 breakables smashed +8% Bonus.( ♣67 ♦120 ♥129 ♠138 )
- Vandal bonus: 16 breakables smashed +10% Bonus.( ♣84 ♦150 ♥161 ♠172 )
- Ransack bonus: 20 breakables smashed +15% Bonus.( ♣126 ♦226 ♥242 ♠258 )
- Notes: Onslaught bonus is very hard to get, you have to kill 99% of monsters on the map, including many very stealthy semi random patrols.
External Links:
Loot
- Chests: 8 - 14
- 5 - 8 scattered around the camps
- 1 for killing Dinks (Ogre, found by the northwestern shrines)
- 1 for killing Skartongue (Kobold, found by the camp north of the eastern shrines)
- 1 optional for killing Hobble (Hobgoblin, doesn't always spawn, found in the central camp)
- 1 optional for killing Scurvy (Bugbear, doesn't always spawn, found at the third camp south of the northwest shrine)
- 1 optional for killing Mutiny (Worg, doesn't always spawn, found patrolling on the beach, near the ship)
- 1 at the end for killing Yaaryar (Hobgoblin, found near the southwestern camp after the ship explodes)
- Collectables: None
- NPC rewards: Random item
Named Loot
- Dink's Leather Wraps - +1 Studded leather, Blue Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Hobble's Crossbow - +2 Repeating heavy crossbow: Cold TouchCold Touch: The temperature around this weapon is colder than normal. A cold touch weapon deals an additional 1 point of cold damage on a successful hit., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Mutiny's Tooth - +2 Dagger: Acid TouchAcid Touch: This weapon gives off the faint smell of acid. An acid touch weapon deals an additional 1 point of acid damage on a successful hit., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Scurvy's Wrap - Cloak: Lightning Resistance Lightning Resistance: This property absorbs the first 10 points of lightning damage per attack that the wearer would normally take., Fire Resistance Fire Resistance: This property absorbs the first 10 points of fire damage per attack that the wearer would normally take. (Scurvy)
- Skartongue's Ladel - +2 Light mace: Shocking TouchShocking Touch: This weapon tingles when held. A shocking touch weapon deals an additional 1 point of electric damage on a successful hit., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Yaaryar's Magnificent Band - Ring: Resistance Save +2Resistance Save +2: This item offers magical protection in the form of +2 resistance bonus on all saves., Green Augment SlotBlue Augments
- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Elemental Resistance: +5 to +35
- Spell points: Power I (10 sp) to Archmagi (200 sp)
- Move speed: Striding 5% to 30%
- Feather Falling, Underwater Action (ML4)
- Proof Against Disease, Poison: +2 to +10
- Blindness Immunity, Fear Immunity (ML8)
- Deathblock (ML12)
- Spell Focus (ML16), Greater Spell Focus (ML24)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
Monsters
- Bugbears
- Bugbear Warriors
- Hobgoblin Clerics
- Hobgoblin Guards
- Hobgoblin Infiltrators
- Hobgoblin Marksmen
- Hobgoblin Slayers
- Hobgoblin Witch Doctors
- Kobold Chieftain
- Kobold Rogue
- Kobold Shaman
- Kobold Throwers
- Ogres
- Ogre Shaman
- Worgs
Named Monsters:
- Dinks - Orange-named ogre (always spawns)
- Hobble - Optional orange-named hobgoblin cleric(rare)
- Mutiny - Optional orange-named wolf(rare); spawns north of the schooner
- Scurvy - Optional orange-named bugbear assassin(rare)
- Skartongue - Orange-named kobold shaman (always spawns)
- Yaaryar - Red-named hobgoblin slayer (always spawns)
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Extreme Challenge quests
Root > DDO library > Quests > Free to Play quests
Root > DDO library > Quests > Quests by duration > Long quests
Root > DDO library > Quests > Quests by level > Level 4 quests
Root > DDO library > Quests > Quests by location > The Harbor quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Coin Lords patron quests

