Tomb of the Burning Heart

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Turbine point icon.png Requires access to adventure pack: Necropolis Part 1

The martial strategists that built this tomb made it nigh impenetrable. Its legions serve as eternal guards, vigilant and deadly.

Tomb of the Burning Heart
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣762
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Solo/Casual
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 ♦1,360
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Normal
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 ♥1,450
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Hard
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 ♠1,540
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Elite
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Epic XP: N/A
Takes place in: Tomb of the Burning Heart
NPC contact: Skorn
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 3
Free to Play: No
Extreme Challenge: No
Tomb of the Burning Heart map (legend )
Second Map
Loading screen

Overview

Skorn, a taciturn warforged in the service of the Emerald Claw, dispatched you to an ancient tomb in the hopes of killing its guardian.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Slay Bekenkhonsu
  • Open the passage to Bekenkhonsu
  • (Optional) Slay the Priest of the Burning Heart
  • (Optional) Shatter the Burning Brigade
  • (Optional) Slay Lieutenant Keating
  • (Optional) Slay Captain Davion

What to Expect

  • Traps (fixed, they don't require rogue skills to be disarmed)
  • Multiple quest entrances (2)
  • Spawning/respawning monsters
  • Contains the entrance to another instance (to Bloody Crypt Junction)
  • Requires extra player(s)/hireling(s) (mandatory: 4 pressure plates have to be stepped on simultaneously)

Known Traps

Multiple dart, disabled by ranged lever

Tips and Misc

  • This is the shortest of the 4 tombs required to unlock The Bloody Crypt.
  • As soon as you enter, the hallway will split in two directions with 2 pressure plates on each side.
    • Four bodies standing simultaneously on top of them is required to progress further into the dungeon.
      • This part can be solo'd with a total combination of 3 hirelings, pets, or Charmed enemies, plus yourself. However, with the lack of control of pets and charms, hirelings may be preferred, as they may be commanded to remain stationary. Enemy corpses, though temporary, can also trigger the plates.
    • Once the pressure plates are activated, the party is separated for the first half of the dungeon, and will be reunited near the central shrine switch rooms.
    • From there the whole party will progress north through another skeletal archer gauntlet (however, this one has dart traps shooting down the path).
    • After you clear this room, you will enter Bekenkhonsu's Tomb.
    • Once Bekenkhonsu is killed, the quest is completed.


  • There are 2 secret rooms on both paths, right after the large square rooms with many Skeleton archers. The entrances are inside the chambers where Wights swarm out. Inside the secret rooms, you may find Lieutenant Keating and Captain Davion.

External Links:

Loot

  • Chests: ?
  • Collectables:
    • Altar x2, Backpack x2 - east and west secret rooms
    • Sparkling Dust, Skull Fragment
  • NPC rewards: Standard, Select from 4, ML:2

Monsters

Monster Information

Named Monsters:

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