| Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary We are testing a new skin!
![]() Vector ![]() |
| Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help! |
Three-Barrel Cove
| |
A former pirate haven, Three-Barrel Cove is still a very rowdy outpost town on an island north of Stormreach. There are many dangerous adventures and dungeons that await characters brave enough to explore Three-Barrel Cove.
This wilderness adventure zone can be accessed through the Salty Wench via the House Deneith Port Agent, the Harbor Port Agent (Nadine Shipton just to the Northwest of the Lighthouse island), or the House Kundarak port agent (Mevrin Undertow, near Arlsie Forr and due south of the Vault of Night). Accessible to characters with minimum level 3, this allows level 3 to 8 characters full XP rewards.
Optionally, complete the Pirates of the Thunder Sea mini pre-quest to guide you when getting to Three-Barrel Cove.
Contents |
[edit] Points of Interest
- Salty Wench Tavern (tavern)
- Black Loch (town area)
- Moghar Hornbane
- Will give 30 minute Water Breathing (town area)
[edit] Wilderness Objectives
| Rare Encounter | Slayer | Explorer | |
|---|---|---|---|
| Lore | Dungeon Entrances | ||
|
|
|
|
| Each Rare Encounter is worth 400 XP, with a 2,600 Bonus XP for killing everything. | Each Explorer is worth 200 XP, with a 1,000 Bonus XP for locating everything. | ||
[edit] Quests
| Quest Name | Quest Level | Total Favor | Patron | ♣Casual![]() Solo/Casual ![]() |
♦Normal![]() Normal ![]() |
♥Hard![]() Hard ![]() |
♠Elite![]() Elite ![]() |
|---|---|---|---|---|---|---|---|
| The Fire Caves: The Stones Run Red | 5 | 12 | The Free Agents | ♣1,058 | ♦1,892 | ♥2,020 | ♠2,148 |
| The Fire Caves: Brood of Flame | 5 | 9 | The Free Agents | ♣574 | ♦1,024 | ♥1,090 | ♠1,156 |
| Guard Duty | 5 | 6 | The Free Agents | ♣309 | ♦548 | ♥580 | ♠612 |
| Legend of Two-Toed Tobias | 5 | 12 | The Free Agents | ♣684 | ♦1,220 | ♥1,300 | ♠1,380 |
| Prove Your Worth | 5 | 9 | The Free Agents | ♣517 | ♦921 | ♥980 | ♠1,038 |
| Ghost of a Chance | 5 | 12 | The Free Agents | ♣684 | ♦1,220 | ♥1,300 | ♠1,380 |
| The Scoundrel's Run | 7 | 12 | The Free Agents | ♣780 | ♦1,380 | ♥1,460 | ♠1,540 |
| Garl's Tomb: The Troglodytes' Get | 6 | 12 | The Free Agents | ♣614 | ♦1,090 | ♥1,156 | ♠1,222 |
| Garl's Tomb: Old Grey Garl | 7 | 15 | The Free Agents | ♣786 | ♦1,390 | ♥1,471 | ♠1,552 |
| Total | 9 Quests | 99 | ♣6,006![]() Solo/Casual ![]() |
♦10,685![]() Normal ![]() |
♥11,357![]() Hard ![]() |
♠12,028![]() Elite ![]() |
[edit] Three-Barrel Cove Named Loot
Three-Barrel Cove named loot is new with Update 14.
- Brine Shaman's Staff
- Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6] (End Reward: see note below)
- Chieftain's Spear
- Quarterstaff: +2,Red Augment SlotRed Augments- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Corsair's Bandana
- Helm: Spot +5, Swim +5, Resistance +2, Corsair's Cunning Item Set [ML:5] (End Reward: see note below)
- Corsair's Cufflinks
- Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, Corsair's Cunning Item Set [ML:5] (End Reward: see note below)
- Corsair's Galoshes
- Boots: Balance +5, Jump +5, Striding +15%, Corsair's Cunning Item Set [ML:5] (End Reward: see note below)
- Greatbow of the Scrag
- Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4] (Chest loot : Dulse, rare scrag)
- Kobold Admiral's Uniform
- +3 Leather armor, +6 AC, +6 max dex, 10% asf, axeblock, spearblock [ML:4] (Chest loot: Admiral Ancker)
- Moonhowl Axe
- Greatclub: +2 (1d12), Proficiency: Greatclub, Screaming, 20/x3, can use both STR/CHA as atk/dmg, Red Augment SlotRed Augments- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Orcish Privateer's Plate
- Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5, Blue Augment SlotBlue Augments- Natural Armor Bonus to AC: +1 to +7
- Protection (deflection bonus to AC): +1 to +7
- Resistance bonus to saves: +1 to +7
- Physical Resistance Rating bonus: +2 to +14
- Fortification: Light to Heavy (ML8)
- Hit points (False Life): +5 to +35
- Good Luck: +1 (ML12) +2 (ML20)
- Armor Max Dex Bonus: +1 (ML12), +2 (ML20)
- ASF reduction: 5%/10%/15% (ML12/16/20)
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Pirate Treasure Map
- Consumable: +1 to Loot for 15 Seconds (Possible chest loot at Dybesh Relix, moderate drop rate, and yes each quest in 3BC can drop map, but 100% drop on 3rd completions. See note below)
- Scorching Wraps
- Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: Scorchtusk)
- Scoundrel's Cutlass
- Scimitar: 1d8+2, Frost, Anarchic [ML:6] (End Reward: see note below)
- Scoundrel's Greatsword
- Greatsword: 2d8+2, Flaming, Anarchic [ML:6] (End Reward: see note below)
- Scoundrel's Longsword
- Longsword: 1d10+2, Shock, Anarchic [ML:6] (End Reward: see note below)
- Scoundrel's Repeating Heavy Crossbow
- Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6] (End Reward: see note below)
- Sky Pirate's Dagger
- Dagger: +2, Keen, can use STR/DEX for both atk/dmg, 17-20/x3, Red Augment SlotRed Augments- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Strinati's Hand Cannon
- Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest Cannoneer Strinati)
- Tiefling Assassin's Blade
- Short Sword: 1d6+2, Keen, Wounding, Poison, can use both STR/DEX as atk/dmg, 15-20/x2 BtCoE [ML:4] (Chest Loot: Ithun Orenah)
Note: The Pirate Treasure Map, the 3 items from the Corsair's Cunning set, the 4 'scoundrel type' weapons and Brine Shaman's Staff have a chance of appearing in the end reward list of any of the Three-Barrel Cove quests, except Guard Duty. Every third completion you will receive a complete list.
[edit] Monsters
Monsters in the zone not found on the rare encounters list.
Monster Information
- Boatswains - Dwarves
- Boatswains - Kobolds
- Bonded Deckhands
- Brown Rats
- Bugbear Deckhands
- Bugbear Quartermasters
- Cove Scorpions
- Darkfang Spiders
- Deckhands - Humans
- Deckhands - Kobolds
- Deckhands - Warforged
- Dogs
- Fire Mephits
- Greater Salt Mephits
- Greater Sand Mephits
- Gunners
- Heavy Lifters
- Helmsmen
- Hobgoblin Boatswains
- Hobgoblin Slayers
- Hyenas
- Night Scorpions
- Orc Boatswains
- Orc Helmsmen
- Orc Sea Shamans
- Pirates
- Quartermasters - Warforged
- Sahuagin
- Sahuagin Priestesses
- Sahuagin Sea Witches
- Sahuagin Warriors
- Sahuagin Whelps
- Salt Mephits
- Sand Mephits
- Scurvy Dogs
- Sea Shamans
- Sea Witches
- Sentries
- Shanty Singers - Dwarves
- Shanty Singers - Halflings
- Shanty Singers - Humans
- Skeleton
- Swashbucklers - Drow Elves
- Swashbucklers - Halflings
- Swashbucklers - Humans
- Swashbucklers - Kobolds
- Undead Bilge Rats
- Worgs


