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Ghost of a Chance
From DDO wiki
| |
The brothers Worley discovered Captain Goldhorn's smuggling operation - one of them is now deceased and the other is imprisoned within.
| Ghost of a Chance | |
| Heroic level: | 5 |
| Epic level: | None |
| Duration: | Long |
| Heroic XP: | ♣684![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Goldhorn's Repository |
| NPC contact: | Marteen Worley |
| Quest acquired in: | Three-Barrel Cove |
| Patron: | The Free Agents |
| Base favor: | 4 |
| Free to Play: | No |
| Extreme Challenge: | No |
| Ghost of a Chance map (legend ) | |
Overview
The ghost of Marteen Worley told you the sad tale of his unfortunate demise, and how his brother suffers in his place. Farrier Worley is being held to the far north west shore, near the wreckage of the Rotten Shark. The prison entrance is just south of there, and underwater. Marteen asked you to rescue his brother, and put an end to the evil Pirate Captain Goldhorn.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Free the imprisoned Farrier Worley
- Slay the Warforged Prototype
- Do not allow Farrier Worley to die
- (Optional) Slay the cave spiders - 15 total (25% of base XP)
- (Optional) Slay Brekik (25% of base XP)
- (Optional) Slay Captain Howell Goldhorn (25% of base XP)
- (Optional) Deactivate the ancient device (200% of base XP)
What to Expect
- Puzzle (optional, tile puzzle)
- Spawning/respawning monsters
- Quest failure (if Farrier Worley dies)
Known Traps
None
Tips and Misc
- No, that isn't a typo above: solving the tile puzzle is worth DOUBLE the mission base experience value.
- Prison puzzle tips, starting with the least helpful (puzzle lovers, please stop reading):
- Each corner of the room has four runed tiles; one of these, when activated, will open one of the locks on Worley's door, while the other three will shock him and any nearby players. The effect will continue until the rune is de-powered.
- The "bad" tiles can be identified by someone with the Search skill. The trapped tiles have a mine on the face.
- It is a good idea to disconnect all the bad tiles from the maze before touching the active power source.
- ALL the tiles can be moved, except for the brown tiles on the fringes. This includes the power source and the runed tiles.
- The puzzle starts in the SE corner with the single active energy source.
- Only the east side needs to be solved first, which will activate a brown energy tile in the NW corner (looks like a circle).
- Brown tiles appearing to lead nowhere actually connect with like tiles on opposite sides of the room.
- The west side is solved in a similar fashion, although the relationship between the "remote" tiles is less obvious.
- Captain Howell Goldhorn can be found in the big room to the south. He's surrounded by several Ancient Warforged and Guard Dogs who won't react until Goldhorn attacks. He wears a Fire Shield item, which will do damage to anybody who attacks him in melee.
- It appears the power source on the puzzle goes quiescent if you use the key to free Worley. Additionally, you lose out on the chests, as that gate is only opened by solving the puzzle.
- Brekik can be found in the southwest tunnel, through the water.
- The quest is complete when you speak to Worley after freeing him; you don't need to escort him out. Be sure you've done as much of the killables & breakables as you desire first.
- Be careful leaving the quest: You emerge underwater.
Bonus XP
- Aggression bonus: 36 monsters killed +10% Bonus.( ♣68 ♦122 ♥130 ♠138 )
- Onslaught bonus: 47 monsters killed +15% Bonus.( ♣103 ♦183 ♥195 ♠207 )
- Conquest bonus: 58 monsters killed +25% Bonus.( ♣171 ♦305 ♥325 ♠345 )
- Vandal bonus: 25 breakables smashed +10% Bonus.( ♣68 ♦122 ♥130 ♠138 )
- Ransack bonus: 31 breakables smashed +15% Bonus.( ♣103 ♦183 ♥195 ♠207 )
- Map notes:
- The key spawns in a lockbox after you talk with Farrier Worley.
Loot
- Chests: four
- One for killing Captain Howell Goldhorn
- Two in the cage behind Worley if you solve the puzzle
- One for killing Brekk
- Collectables: One
- Crude Altar in Brekik's room
- NPC rewards: Standard, up to +2 weapons & armor
Named Loot
- Smoldering Cudgel - Club: Fire TouchFire Touch: This weapon give off a faint aura of warmth. A fire touch weapon deals an additional 1 point of fire damage on a successful hit., Spot -5Spot -5: Gives a -5 competence penalty to the wearer's Spot which is a Passive Wisdom based skill which allows you to notice hidden doors, traps, objects, and hidden enemies nearby -- without having to explicitly Search for them. No die roll is involved. If your score is high enough you will always succeed and if it's too low you'll never find something., Command, Perform +1Perform +1: Provides a +1 competence bonus to the wearer's Perform which is a Passive Charisma based skill which allows you to use and improve your musical ability to inspire and fascinate others. This skill is required for Bards to be able to use their Bardic Music., Drops on Death (Found in Fire Pit)
Monsters
Named Monsters:
- Brekik - optional orange-named troll; may always spawn
- Captain Howell Goldhorn - optional orange-named human; always spawns
- Warforged Prototype - orange-named warforged; always spawns
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Long quests
Root > DDO library > Quests > Quests by level > Level 5 quests
Root > DDO library > Quests > Quests by location > Three-Barrel Cove quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Free Agents patron quests

