Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Leap of Faith (Exalted Angel)/sandbox
Leap of Faith: Active Ability: (Cooldown 3 seconds, 10 sp) Leap through air (like Leap of Faith). Costs 10 sp, recharges at a rate of 15 seconds in private areas and 3 seconds in public areas. If you already possess Leap of Faith, it now recharges at a rate of 1 every 12 seconds in private areas.
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 16 | No requirements |
Leap of Faith | |
Epic Destiny Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
16 AP in tree, Perform: |
---|---|
Epic DestinyUnrecognized term: Epic Destiny: |
Exalted Angel |
EDPThe number of Epic Destiny Points (EDP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 EDP / 1 rank |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Active |
ChargesUnrecognized term: Charges: |
5 |
RechargeUnrecognized term: Recharge: |
1 every 15 seconds (3 seconds in public areas) 1 every 12 seconds if you already have Leap of Faith |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
10 SP |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
Instantaneous, FF 2 minutes 24 seconds |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
3 seconds |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Dash forward short distance, Feather Fall |
Description
Active Ability: (Cooldown 3 seconds, 10 sp) Leap through air (like Leap of Faith). Costs 10 sp, recharges at a rate of 15 seconds in private areas and 3 seconds in public areas. If you already possess Leap of Faith, it now recharges at a rate of 1 every 12 seconds in private areas.