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Hall of Heroes

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The Hall of Heroes is a place between, an ageless monument to heroes past and present. No one is certain whether its enchanted halls were built by the Giants, or whether it is older still.

Description[edit]

The Halls of Heroes are two separate public areas added in Update 19, for player convenience. They allow characters with a Hall of Heroes Passport to travel between the Forgotten Realms and Eberron from the character selection screen, as well as providing access to basic amenities to all characters.
The Halls of Heroes are huge halls with featuring large statues of heroes. The statues vary between Eberron and the Forgotten Realms. Exactly which heroes are features is unclear, because the placards on the statues are not clickable, thus don't say the names: Some heroes could be from the 1989 PnP AD&D module FR7 Hall of Heroes (TSR 9252); At least one is an Eberron based hireling (Byron Scoutsword).
Everyone can enter the Halls of Heroes, but only those with the Hall of Heroes Passport feature (free to VIPs, 795 DP on the DDO Store) can use them to travel between realms.

Methods of entering the Halls of Heroes[edit]

Hall of Heroes - Eberron:

Hall of Heroes - Forgotten Realms:

Hall of Heroes - Both Versions:

Map and Points of Interest in Eberron[edit]

Loading Screen to The Hall of Heroes in Eberron
The Festival Teleporters (Upperfloor) in The Hall of Heroes in Eberron (from left to right, Crystal Cove - Mabar - Risia)
The Festival Teleporters (Crystal Cove)
Hall Of Heroes - Eberron

Miscellanea[edit]

Teleportation Liasons[edit]

Portals[edit]

Quest & Story Arc bestowers[edit]

Map and Points of Interest in the Forgotten Realms[edit]

Opening Screen to The Hall of Heroes in Forgotten Realms
The Festival Teleporters (Upperfloor) in The Hall of Heroes in Eberron (Midwinter)
Hall Of Heroes - Eberron

Miscellanea[edit]

Portals[edit]