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Arrow

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The projectile that is fired from a standard bow. These do not work in anything classified as a crossbow, which fire bolts.

Purchasable arrows[edit]

Normal vendors[edit]

Ammunition Stack Size Zone Vendor Cost
Arrows 100 Korthos Village Dax Boon<General Vendor> 1gp
Arrows 100 The Harbor Elspeth Wright <General Vendor> 1gp
Arrows 100 The Harbor Hammer and Chain,
Adora Qullbane <Missile Weapon Vendor>
1gp
Arrows 100 The Marketplace Raef Larksong <General Vendor> 1gp
Arrows 100 House Phiarlan Erstwhile Emporium,
Drutiori Alzander <General Vendor>
1gp
Arrows 100 House Cannith Manscombe Darge <General Vendor> 1gp
Arrows 100 Zawabi's Refuge Zavik Dunedreamer <Ammo and Tools Vendor> 1gp
Arrows 100 Gianthold Hargrun <General Vendor> 1gp
Arrows 100 Meridia Belline Toula <General Vendor> 1gp
Arrows 100 House Kundarak Eldin Thestral <General Vendor>
(Requires Guild Level 4)
1gp+
+1 Arrows 100 House Deneith Dragon Tooth Arms,
Kaelar Ashenmor <Missile Weapon Vendor>
80pp
+1 Arrows 100 House Phiarlan Vestrii's Arms,
Crulamin Arudal <Missile Weapon Vendor>
80pp

Standard discount for completing an area's reputation quest applies
+Guild vendors provide an additional 20% off base price
This table is incomplete as of 12/5/2011.

Favor Vendors[edit]

Devout favor (400 points) with The Silver Flame provides access to Salariin Founts <Silver Flame Armorer> (A vendor standing near the faction patron) who sells the following-

  • 100 +1 Ghost Touch Ⓢ Silver Flame Arrows - 30pp
  • 100 +1 Silver Flame Arrows of Lesser Undead Bane - 30pp

Noted favor (75 points) with House Deneith provides access to Tarvin d'Deneith, House Deneith Vendor in House Deneith.

  • 100 Cold Iron Arrows or Bolts - 10pp
  • 100 +3 Arrows or Bolts - 20pp
  • 100 Silver Arrows or Bolts - 30pp
  • 100 Byeshk Arrows or Bolts - 30pp
  • 100 Adamantine Arrows or Bolts - 60pp

Commended favor (150 points) with House Deneith provides further access to Tarvin d'Deneith, House Deneith Vendor in House Deneith.

  • 100 Sturdy Arrows or Bolts - 20pp
  • 100 +3 Sturdy Arrows or Bolts - 40pp

Arrows from collectable rewards[edit]

Item Quantity Reward


 


Collectableicon SignetOfTheDevourer.gif Signet of The Devourer
 used in Cannith Crafting
2 +1 arrows of goblinoid bane, +1 bolts of goblinoid bane

Craftable arrows[edit]

Enchantment Applied to Crafting
Level
Crafting School Essence Type Greater/Lesser Dragonshard
Fragments
Additional Components


+1 Animal Bane Arrows

stack of 100 Arrows
Bound to Account

23 Arcane Mind 3/12 4 Siberys


+1 Giant Bane Arrows

stack of 100 Arrows
Bound to Account

43 Arcane Arcane 6/32 9 Siberys


+1 Human Bane Arrows

stack of 100 Arrows
Bound to Account

40 Arcane Body 6/32 9 Khyber


+1 Ooze Bane Arrows

stack of 100 Arrows
Bound to Account

20 Arcane Arcane 3/12 4 Siberys


+1 Vermin Bane Arrows

stack of 100 Arrows
Bound to Account

18 Arcane Mind 3/12 4 Siberys


+1 Holy Arrows

stack of 100 Arrows
Bound to Account

15 Divine Good 1/4 1 Siberys +1 Enhancement Spirit


+2 Holy Arrows

stack of 100 Arrows
Bound to Account

28 Divine Good 3/12 4 Siberys +2 Enhancement Spirit


+3 Holy Arrows

stack of 100 Arrows
Bound to Account

40 Divine Good 6/32 9 Siberys +3 Enhancement Spirit


+4 Holy Arrows

stack of 100 Arrows
Bound to Account

55 Divine Good 10/80 16 Siberys +4 Enhancement Spirit


+5 Holy Arrows

stack of 100 Arrows
Bound to Account

80 Divine Good 15/192 25 Siberys +5 Enhancement Spirit


+1 Dragon Bane Arrows

stack of 100 Arrows
Bound to Account

55 Divine Divine 10/80 16 Siberys


+1 Elemental Bane Arrows

stack of 100 Arrows
Bound to Account

45 Divine Divine 6/32 9 Siberys


+1 Aberration Bane Arrows

stack of 100 Arrows
Bound to Account

25 Divine Law 6/32 9 Siberys


+1 Construct Bane Arrows

stack of 100 Arrows
Bound to Account

38 Divine Chaos 3/12 4 Khyber


+1 Orc Bane Arrows

stack of 100 Arrows
Bound to Account

30 Divine Law 3/12 4 Siberys


+1 Magical Beast Bane Arrows

stack of 100 Arrows
Bound to Account

25 Divine Divine 3/12 4 Siberys


+1 Monstrous Humanoid Bane Arrows

stack of 100 Arrows
Bound to Account

38 Divine Divine 6/32 9 Siberys


+1 Chaotic Outsider Bane Arrows

stack of 100 Arrows
Bound to Account

30 Divine Law 6/32 9 Siberys


+1 Lawful Outsider Bane Arrows

stack of 100 Arrows
Bound to Account

30 Divine Chaos 6/32 9 Khyber


+1 Undead Bane Arrows

stack of 100 Arrows
Bound to Account

48 Divine Good 6/32 9 Siberys


+1 Evil Outsider Bane Arrows

stack of 100 Arrows
Bound to Account

50 Divine Good 6/32 9 Siberys


+1 Plant Bane Arrows

stack of 100 Arrows
Bound to Account

23 Elemental Fire 3/12 4 Siberys


+1 Reptilian Bane Arrows

stack of 100 Arrows
Bound to Account

28 Elemental Water 3/12 4 Khyber


+1 Halfling Bane Arrows

stack of 100 Arrows
Bound to Account

28 Elemental Fire 3/12 4 Siberys


+1 Gnoll Bane Arrows

stack of 100 Arrows
Bound to Account

33 Elemental Water 3/12 4 Khyber


+1 Goblinoid Bane Arrows

stack of 100 Arrows
Bound to Account

33 Elemental Water 3/12 4 Khyber


+1 Dwarf Bane Arrows

stack of 100 Arrows
Bound to Account

35 Elemental Air 3/12 4 Siberys


+1 Shock Arrows

stack of 100 Arrows
Bound to Account

13 Elemental Air 1/4 1 Siberys +1 Enhancement Spirit


+2 Shock Arrows

stack of 100 Arrows
Bound to Account

25 Elemental Air 3/12 4 Siberys +2 Enhancement Spirit


+3 Shock Arrows

stack of 100 Arrows
Bound to Account

38 Elemental Air 6/32 9 Siberys +3 Enhancement Spirit


+4 Shock Arrows

stack of 100 Arrows
Bound to Account

50 Elemental Air 10/80 16 Siberys +4 Enhancement Spirit


+5 Shock Arrows

stack of 100 Arrows
Bound to Account

75 Elemental Air 15/192 25 Siberys +5 Enhancement Spirit


+1 Acid Arrows

stack of 100 Arrows
Bound to Account

13 Elemental Earth 1/4 1 Khyber +1 Enhancement Spirit


+2 Acid Arrows

stack of 100 Arrows
Bound to Account

25 Elemental Earth 3/12 4 Khyber +2 Enhancement Spirit


+3 Acid Arrows

stack of 100 Arrows
Bound to Account

38 Elemental Earth 6/32 9 Khyber +3 Enhancement Spirit


+4 Acid Arrows

stack of 100 Arrows
Bound to Account

50 Elemental Earth 10/80 16 Khyber +4 Enhancement Spirit


+5 Acid Arrows

stack of 100 Arrows
Bound to Account

75 Elemental Earth 15/192 25 Khyber +5 Enhancement Spirit


+1 Frost Arrows

stack of 100 Arrows
Bound to Account

5 Elemental Water 1/4 1 Khyber +1 Enhancement Spirit


+2 Frost Arrows

stack of 100 Arrows
Bound to Account

15 Elemental Water 3/12 4 Khyber +2 Enhancement Spirit


+3 Frost Arrows

stack of 100 Arrows
Bound to Account

25 Elemental Water 3/12 4 Khyber +3 Enhancement Spirit


+4 Frost Arrows

stack of 100 Arrows
Bound to Account

35 Elemental Water 6/32 9 Khyber +4 Enhancement Spirit


+5 Frost Arrows

stack of 100 Arrows
Bound to Account

45 Elemental Water 6/32 9 Khyber +5 Enhancement Spirit


+1 Flaming Arrows

stack of 100 Arrows
Bound to Account

5 Elemental Fire 1/4 1 Siberys +1 Enhancement Spirit


+2 Flaming Arrows

stack of 100 Arrows
Bound to Account

15 Elemental Fire 3/12 4 Siberys +2 Enhancement Spirit


+3 Flaming Arrows

stack of 100 Arrows
Bound to Account

25 Elemental Fire 3/12 4 Siberys +3 Enhancement Spirit


+4 Flaming Arrows

stack of 100 Arrows
Bound to Account

35 Elemental Fire 6/32 9 Siberys +4 Enhancement Spirit


+5 Flaming Arrows

stack of 100 Arrows
Bound to Account

45 Elemental Fire 6/32 9 Siberys +5 Enhancement Spirit

In addition to creating special arrows with Cannith Crafting, some found arrows are useful in other crafting recipes.

Spells that create arrows[edit]


The Ranger/Elven Arcane Archer enhancements enable the character to conjure stacks of magical arrows.
The Quivering Quiver creates special Xoriat arrows when the owner takes damage with the quiver equipped. These arrows are generally +3 arrows with a metallic or elemental property, as designated by the arrow name. The Xoriat descriptor provides no special bonuses by itself.

  • Xoriat Arrows - +3, ML:4
  • Xoriat Adamantine Arrows - +3, Adamantine, ML:4
  • Xoriat Anarchic Arrows - +3, AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment. (2d6), ML:8
  • Xoriat Cold Iron Arrows - +3, Cold Iron, ML:4
  • Xoriat Corrosive Arrows - +3, AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit. (1d6), ML:6
  • Xoriat Flaming Arrows - +3, FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. (1d6), ML:6
  • Xoriat Frost Arrows - +3, FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. (1d6), ML:6
  • Xoriat Lawbane Arrows - +1, Lawful Outsider Bane (2d6), ML:2
  • Xoriat Shocking Arrows - +3, ShockShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. (1d6), ML:6
  • Xoriat Silver Arrows - +3, Silver, ML:4

See also[edit]