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Template:SpellListTest

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help.fandom.com/wiki/Extension:DPL3/Parameters:_Controlling_output_volume

This took much longer to figure out than I wanted... so here's some definition texts on how this works Note: 'table = xxx' which usually describes the 'header to cell' matchings has been replaced by 'resultsheader' because of the more complex header format to support sorting by metamagics.

It would be possible to make the header of this table a template, but I think this complicates things too much.

category category classification to pull list items from
include in this case: it will pull anything within the given category with Template:SpelldescriptionTest and format like Template:SpellListTest Phantom. It also seems to pull in pages that are part of this category but DO NOT share the template, resulting in blank/defaulted items. Should be fine if all Spells/SLAs use the same template (which they should be hopefully).
listseparators this separates each list item. e.g. (*) would make dot points
resultsheader code/text that goes before items generated for list
resultsfooter code/text that goes after items generated for list
symbol for 'new line'. /n is also equivalent
¦ symbol that represents '|'. Must be used for base html/table formatting. Can also use {{!}}

Example[edit]

{{SpellListTest|class=bard|level=1}}
Icon Name School Description S.C. Metamagics
Acc Enl Emb Emp Int Max Htn EHl Qkn Ext
CauseFear.png
Cause Fear Necromancy An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly (-10% run speed).
CharmPerson.png
Charm Person Enchantment Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds.
Color Spray icon.png
Color Spray Illusion Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
Cure Light Wounds icon.png
Cure Light Wounds Conjuration Positive energy heals an ally for 1d6+2 plus 1 per caster level (Maximum caster level 5.) hit points, or deals the same amount of damage to an Undead creature.

A successful Will save takes half damage (undead only).

DetectSecretDoors.png
Detect Secret Doors Divination Allows you to find secret and hidden doors with a DC 5 or less. This increases by 3 for every two caster levels.
ExpeditiousRetreat.png
Expeditious Retreat Transmutation Increases caster base run speed by 25% for 1 minute per caster level.
FeatherFall.png
Feather Fall Transmutation Allows nearby allies (1 per caster level) to be able to fall slowly, without taking any falling damage.
FocusingChant.png
Focusing Chant Enchantment You gain a +1 circumstance bonus to attack rolls and skill checks.
Grease.png
Grease Conjuration Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by area of effect fire effects, dealing 2 to 12 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful (DC 10+spell level+ability modifier+items+feats) Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.
Hypnotism.png
Hypnotism Enchantment Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful Will save negates this effect. Creatures targeted by this effect have their will save momentarily weakened (-3 to will) for 8 seconds.
MastersTouch.png
Master's Touch Divination Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests.
Sp rgr merfolksblessing.png
Merfolk's Blessing Transmutation Grants nearby allies +10 enhancement bonus in the Swim skill plus 1 for every 2 caster levels. This stacks with the typical competence bonus found on items.
OttosResistibleDance.png
Otto's Resistible Dance Enchantment At your touch forces one foe to dance, preventing it from doing anything else. A successful Will save negates this effect.
RemoveFear.png
Remove Fear Abjuration Instills courage in an ally, granting a +4 morale bonus against fear effects for 10 minutes. This area of effects spell counters and dispels all fear spells and effects.
Sleep.png
Sleep Enchantment Induces an area of effects magical slumber, sending creatures to sleep (which renders them helpless) until attacked. Ineffective on Elves, Undead, Constructs, Ooze or other creatures that do not sleep. A successful Will save negates this effect. Special spell DC = spell's save DC - creature's HD + your caster level.
SonicBlast.png
Sonic Blast Evocation Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 sonic damage per caster level. (Maximum sonic damage 8d6+8.) The target must make a successful Will save to avoid being dazed for 2 to 6 seconds, or until they take damage. This spell has double range.
SummonMonsterI.png
Summon Monster Conjuration Summons 1 monster from 3 choices: Celestial Dog, Brown Rat, Small Brown Spider, to fight for you for 10 minutes. You can only have 1 summoned creature of any type serving you at a time.

Code[edit]