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Charm Person

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Charm Person effects
CharmPerson.png
Name: Charm Person
School: Enchantment (Charm) (Mind-affecting)
Spell Level: AotS 1, Brd 1, Sor/Wiz 1, Storm 1, Wlk 1
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 10
Metamagic: Enlarge, Heighten, Quicken
Target: Foe (humanoid)
Range: Standard
Duration: 60+6 seconds per caster level
Saving Throw: Will negates. New Will save every 3d6+12 seconds.
DC:
Spell Resistance: Yes
Cooldown: 2 seconds (Wiz), 1.5 seconds (Sor)

Description

Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds.

Notes

  • Humanoids include kobolds, goblinoids, player races except for warforged. Does not include troglodytes and monstrous humanoids.
  • A successful Will save negates this effect.
  • The humanoid cannot be attacked by players for the duration of the spell.
  • Charmed humanoids will attack hostile creatures in their vicinity. A charmed humanoid remains stationary if there are no enemies nearby. It will not follow the caster. The humanoid remains charmed until: 1) It succeeds on a Will save, 2) It dies, 3) The caster uses Dismiss Charm on it, or 4) The caster leaves the quest instance. (No one but the caster can use Dismiss Charm to release a humanoid that they have charmed.)
  • Equivalent spells are available to charm monsters, or the undead, or oozes. Red named are immune to charm spells. Some orange named bosses are also immune to them.

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