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Sleep (spell)
From DDO wiki
| Name: | Sleep |
|---|---|
| School: | Enchantment (Compulsion spells) (Mind-affecting spells) |
| Level: | Brd 1, Sor/Wiz 1 |
| Spell Point Cost: | 10 |
| Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. |
| Metamagic: | Enlarge, Eschew, Heighten, Quicken |
| Range: | Standard AOE |
| Target: | Foe, Positional |
| Duration: | 20 seconds + 2 seconds per caster level (No maximum) |
| Saving Throw: | Will save negates |
| Spell Resistance: | Yes |
| Cooldown: | 2 seconds (Wizard, Bard), 1.5 seconds (Sorcerer) |
| Description:
Induces an area of effects magical slumber, sending creatures to sleep (which renders them helpless) until attacked. Ineffective on Elves, Undead, Constructs, Ooze or other creatures that do not sleep. A successful Will save negates this effect. Special spell DC = spell's save DC - creature's HD + your caster level. Creatures affected by the Sleep spell are not affected by nearby noise as normally sleeping creatures are. Performing actions such as walking nearby without using the Skill Move Silently, breaking boxes, or fighting next to them will not awaken targets affected by this spell. A creature affected by this spell will be awoken if attacked in any way, including attacks which miss. Scrolls
Wands
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Root > DDO library > Spells > All spells
Root > DDO library > Spells > Bard spells
Root > DDO library > Spells > Offensive spells
Root > DDO library > Spells > Sorcerer / Wizard spells
Root > DDO library > Spells > Spell descriptors > Compulsion spells
Root > DDO library > Spells > Spell descriptors > Mind-affecting spells
Root > DDO library > Spells > Spell schools > Enchantment spells

