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Heal (spell)

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Heal.png
Name: Heal
School: Conjuration (Healing)
Level: Clr 6, Drd 8, FvS 6
Spell Point Cost: 40
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower Healing, Enlarge, Heighten, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
Spell Resistance: Yes (Undead only)
Cooldown: 4.5 seconds
Description:

Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level. Maximum of 150 points at caster level 15.

Against Undead acts like Harm. Charges the foe Undead with positive energy dealing 10 points of damage per caster level. Maximum damage 150. A successful Will save reduces the damage by half. Heal cannot reduce the Undead's hit points to less than 1.

Furthermore, Heal eliminates the following conditions or penalties:

Notes

  • The Heal spell and the Greater Dragonmark of Healing are not affected by the Empower Spell or Maximize Spell feats, but can be increased by the Empower Healing feat. The same applies to the Least and Lesser Dragonmarks of Healing.
  • The Heal spell only benefits from 50% of your Positive Spell Power.
  • Bards with the Maestro of Life and Death enhancement have access to this spell as a level 6 bard spell.

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