Mired in Kobolds
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|Mired in Kobolds|
|Takes place in:||Driftwood Mire|
|Bestowed by:||Smiley Smythe|
|NPC contact:||Smiley Smythe|
|Quest acquired in:||The Twelve|
|Patron:||The Free Agents|
|Free to Play:||Yes|
A tribe of kobolds attacked Smiley Smythe's caravan. Smiley thinks these kobolds came from Driftwood Mire. He wants you to go there and exact revenge upon the kobold raiders.
Spoiler Warning: Information below this point can be considered spoiler material!
- Discover the secret to the Kobolds' power
- Slay Varath the Dragon
- (Optional) Rescue the prisoner +15% Bonus.
- (Optional) Cull the Kobold numbers (Kill 30) +10% Bonus.
- (Optional) Finish off the kobold tribe (Kill 40) +20% Bonus.
- (Optional) Face Sinvala +80% Bonus.
What to Expect
- Traps (undisarmable)
Crystals stun when destroyed via melee, Spike growth = Pierce trap
Tips and Misc
- The quest is fairly linear, with kobolds all about. The crystals you must destroy will cause significant damage or stunning not only to you but to your enemies. Better to destroy them at a distance.
- Useful elemental buffs:
- When you find the source of the kobolds' power, buff up and shrine before entering. The young dragon is still a formidable fighter despite its smaller size. One possible strategy is to have the lowest damage dealer in the party lead him under the power crystals and shoot the crystals, stunning that player but allowing the rest of the party to attack the dragon. If you are playing solo or have a small party, do NOT dawdle as you get the treasure. Varath's mother, a massive black dragon, soon appears. Slaying Sinvala rewards significant XP but is a very challenging fight.
- For the "Rescue the Prisoner" optional:
- The stable crystal that controls the barrier blocking the NPC and chest can only be destroyed with an AoE effect (e.g. fire ball, sound blast).
- Workaround 1: You can open the barrier by interacting with it, but there is no icon to indicate that you have it targeted. Press up against the barrier, don't have anything targeted (i.e. the chest or NPC), and interact. The barrier will disappear and you can move into the cave (the energy ball from the crystal will still be there).
- Workaround 2: If unsuccessful lowering the barrier, you can target and interact with the NPC behind the barrier to get the XP for the optional.
- If you've completed The Seal of Shan-To-Kor, you may recognize the person you rescued as Wayfinder Dael.
- Aggression bonus: 46 or more monsters killed +10% Bonus.
- Onslaught bonus: 107 or more monsters killed +15% Bonus.
- Mischief bonus: 23 or more breakables smashed +8% Bonus.
- Vandal bonus: 31 or more breakables smashed +10% Bonus.
- Ransack bonus: 37 or more breakables smashed +15% Bonus.
- Note: There is a small chance that a Black Dragon Scale and Blood of Dragons will drop in one of the warded chests.
- Collectables: 5
- Adventurer's Pack near first shrine
- Fungus Patch NE of first shrine
- Fungus Patch S of first shrine
- 2 Rubble near Dael
- NPC rewards: Random item, ML6-10, Choose from 4.
|Sinvala (view)||Dragon||Black Dragon|
|Varath (view)||Dragon||Black Dragon|
|Black Scale Kobold Fighter (NoPic)||Reptilian||Paragon Kobold|
|Black Scale Kobold Shaman (NoPic)||Reptilian||Paragon Kobold|
|Eternal Hunter (view)||Undead||Skeleton|
|Stable Power Crystal (view)||0 (non-scaling)||Construct||Inanimate Object|
|Swamp Fang Kobold Soldier (NoPic)||Reptilian||Kobold|
|Swamp Fang Kobold Thrower (NoPic)||Reptilian||Kobold|
|Unstable Power Crystal (view)||0 (non-scaling)||Construct||Inanimate Object|