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Sail to Stormreach

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Requires access to: Veteran Status
Sail to Stormreach
Level rangeIcon tooltip.pngBeing outside this level range means the quest either can't be bestowed or can't be completed.: 4,7
XP: No xp
Journal section: Marketplace
Takes place in: Marketplace
Bestowed by: Korvyn d'Lyrandar
Quest acquired in: The Airship "Heart of Wind"
NPC contact: Bellwether Bill

Overview

After leaving The Airship "Heart of Wind" you arrive in Stormreach at the top of Falconer's Spire in the northern Marketplace. Bellwether Bill provides an option to get a better starter weapon.


Spoiler Warning: Spoiler material below this point!



Bestowal conditions

With any Veteran Status, this journal entry appears after leveling up to level 4 or level 7 and leaving the airship "Heart of Wind".

Objectives

No objectives defined.

Complete Journal text

The captain of the Heart of Wind has dropped you off at Falconer's Spire in Stormreach.

He advised you to speak with Bellweather Bill at Falconer's Spire for more information on Stormreach.

Tips and Misc

Talk to Bellwether Bill just some steps ahead of you to fetch your new starter weapon.

Loot

If you left the airship with level 4 (Veteran I) you can choose from this list. All weapons are Bound to Character and have the StarterIcon tooltip.pngStarter: Starter equipment cannot be traded, sold or crafted.
This item cannot be fed to sentient jewels.
enchantment:

If you left the airship with level 7 (Veteran II) you can choose from this list. All weapons are Bound to Character and have the StarterIcon tooltip.pngStarter: Starter equipment cannot be traded, sold or crafted.
This item cannot be fed to sentient jewels.
enchantment:

  • +2 Starter Dagger - +2 Dagger: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Great Axe - +2 Greataxe: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Greatsword - +2 Greatsword: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Hand Axe - +2 Hand Axe: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Handwraps - +2 Handwraps: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Heavy Mace - +2 Heavy mace: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Kama - +2 Kama: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Light Hammer - +2 Light Hammer: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Light Pick - +2 Light Pick: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Longbow - +2 Longbow: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Longsword - +2 Longsword: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Quarterstaff - +2 Quarterstaff: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Repeating Heavy Crossbow - +2 Repeating Heavy Crossbow: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • +2 Starter Shuriken - +2 Shuriken: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit., ReturningIcon tooltip.pngReturning: This missile will return to you.
  • +2 Starter Throwing Dagger - +2 Throwing Dagger: ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit., ReturningIcon tooltip.pngReturning: This missile will return to you.