Electric Loop

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ElectricLoop.png
Name: Electric Loop
School: Evocation (Electricity spells)
Level: Sor/Wiz 2
Spell Point Cost: 10
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken
Range: Standard for initial hit, Slightly shorter for affected AOE.
Target: Foe, Directional, Breakable
Duration: 5d2+2 seconds
Saving Throw: Reflex save takes half damage, Will save negates Dazed
Spell Resistance: No
Cooldown: 2.5 seconds (Wiz), 1.75 seconds (Sor)
Description:

An electrical discharge strikes a primary target for 1d3+3 electrical damage per two caster levels. Maximum damage 5d3+15 at caster level 10. It then may leap erratically about to other nearby targets hitting each of them with a similar shock.

A successful Reflex save reduces the damage by half. On a failed Reflex save, the target must make a successful Will save to avoid be Dazed for a short period of time or until takes damage.

Duration of the daze is 5d2+2 seconds (7 seconds to 12 seconds) or until the target is damaged.

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