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Dr. Rushmore's Mansion: Picture Portals
Requires access to adventure pack
|
(Note: This does NOT mean it requires purchase of anything, you may play with free daily tokens.)
Dr. Rushmore's Mansion: Picture Portals | |
Level Range: | 15-20 |
Duration: | Variable time limit |
Base XP Range: | 1,200-1,600 |
Takes place in: | Dr. Rushmore's Mansion |
Challenge entrance(s) in: | House Cannith |
Patron: | House Cannith |
Free to Play: | Yes |
Group Difficulty: | Average |
Solo Difficulty: | Easy |
5 Star Difficulty: | Average |
Overview
Dr. Rushmore's Mansion: Picture Portals is one of the challenges added in Update 12.
The wizard Rushmore and his fellow outlaws are hiding out in this magnificent mansion.
Spoiler Warning: Spoiler material below this point!
Star Objectives
- Defeat at least one of the bosses of Rushmore's party
- (Optional) Open all the sealed gates (16 total)
- (Optional) Defeat the other bosses (4 more)
- (Optional) Sell two minutes to the Foreman
- (Optional) Do not let enemies go through teleporters
Note: You must complete the first star objective to receive experience & rewards from this Challenge.
Known Traps
Spinning blade, flame jet, blade, and other traps on the ramps leading to the Rogues room.
Tips and Misc
Guide: DDO Forums
Quick Start Guide
- Find the wizard Rushmore and his four fellow outlaws. Assassinate them before time runs out! In this challenge, they can be found in their separate rooms, highlighted on the map to the right.
- Unlock gates to quickly navigate to your target and extend your time.
- Defeat the phantasmal painting guardians to open teleporters.
The Rules
Assassinate Your Target
- The vile wizard Rushmore has retreated to a magical safe-house to relax with his no-good cohorts.
- Infiltrate their Mansion and eliminate these outlaws before time runs out!
- Tip: You can earn extra treasure for killing red named boss monsters!
- The outlaws stay in their rooms for this challenge.
The Paintings
- There are paintings scattered throughout the walls of the mansion.
- If you get too close to a painting, its eyes will glow red and phantasmal guards will appear to fight you.
- The painting will continue to spawn phantasmal guards until the next Gate is opened.
- If you don't want to open the Gates, there are teleporters in front of the paintings that can be activated.
- Activating a teleporter will create a link to another teleporter somewhere else in the mansion. You may teleport back and forth between the two linked teleporters
- Once two teleporters are linked, they can't be linked to any other teleporters.
- There is a chance that a teleporter fails to establish a link with another teleporter. Failed teleporters turn red, and can no longer be used to establish teleporter links.
- Hirelings, pets, and even the Older Time Foreman can be teleported if they are close enough to the teleporter when you activate it.
- Note that any enemies or phantasmal guardians nearby will follow you through the teleporters!
Gates
- Each Gate you open will extend your time.
- To open a Gate, you must obtain the associated Crest(s).
- The deeper you go into the mansion, the more Crests are required to open the next Gate.
- Crests can be found by:
- Breaking furniture and containers
- Killing monsters
- Tip: You will also occasionally find Crests lying out in the open.
The Older Time Foreman
- In your adventures through the mansion, you may also find the Older Time Foreman. He’s been captured by the Outlaws!
- He’s offering a trade if you’ll help rescue him. You may sell excess time to him for temporary power-ups.
- Sell as much time as you like, but beware, it subtracts from your timer!
- Once rescued, Older Time Foreman will follow the last person to talk to him.
- Older Time Foreman will follow you through picture portals so you can buy the right power-up from him at the right time and place.
Scoring
You will earn points for the following:
- Monsters killed – ~1–3 per kill
- Gates opened – ~40–100 per gate
- Outlaw Bosses killed – ~600–800 per boss
- Note: Score will be modified +/− 10% per level difference comparing the highest level party member versus the CR selected.
Player Notes
- Star objective: Do not let enemies go through teleporters – can be easily completed simply by not activating any of the portals.
- Star objective: Sell two minutes to the Foreman – is best completed by buying a quad damage/speed boost near a boss, especially if you are in a low DPS party, as this can save time by speeding up the battle.
Challenge Duration
Variable:
- Timer starts at 8 minutes and the timer increases for many events:
- Checkpoint! Time extended by 2 minutes for opening gates.
- Chrono Buff! Time extended by 1 minute for obtaining rare orb buffs.
- Minute of time watch. These rare items can increase the timer by 1 minute, only 1 may be used per instance.
- You can sell 1 minute for various buffs from the time traveling kobold.
- Expect a perfect 6 star run to take 38–45 minutes.
Loot
- Chests: Up to 6. One for each boss, and one for the Mother of the Nest.
Monsters
External Links
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