|Spell Point Cost:||15|
|Components:||Crystal Cone), , (|
|Metamagic:||Embolden, Empower, Enlarge, Eschew, Heighten, Maximize, Quicken|
|Target:||Foe, Directional, Breakable|
|Saving Throw:||Reflex save takes half damage and avoids Strength check or Dexterity check to negate knocked Prone|
You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per caster level (Maximum damage 15d3+45.) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strength check or Dexterity check to negate be knocked prone. The spell also clears away all lingering effects in its path, such as clouds and Wall of Fire (including friendly effects).