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User:Mjoll
From DDO wiki
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| Stuff | My Maps |
|
Contents |
[edit] Links
YourDDO
DQ1 riddle
Epic crafting
Damage types
Twists combos
Shroud loot planner
Reaver puzzle solver
Shroud puzzle solver
Cannith crafting planner
Monastery puzzle solver
Composed weapon affixes
Monster manual (expanded version)
[edit] Twists
| Tier | Name | Description | Destiny |
|---|---|---|---|
| 1 | Brace for Impact | 40% fort + 2 reflex, fortitude and will saves | Unyielding Sentinel |
| 1 | Draconic Perception | 6 reflex save | Draconic Incarnation |
| 1 | Energy Sheath (A) | 50% fire absorption, 3d3+20 fire dmg on being hit (10 sp cost, 1m cooldown, 6m duration) | Draconic Incarnation |
| 1 | Fast Healing | 6d20 hp/minute | Fury of the Wild |
| 1 | Perfect Balance | 3% dodge | Grandmaster of Flowers |
| 1 | Primal Scream (A) | 5 Con and Str (3m duration, 5 uses) | Fury of the Wild |
| 1 | Unearthly Reactions | 6 reflex save + 3% dodge | Magister |
| 2 | Action Boost: Damage (A) | 30% damage (20s duration, 5 uses) | Legendary Dreadnought |
| 2 | Embrace the Light | 30% less light damage taken | Exalted Angel |
| 2 | Favored Enemy | 6th Favored Enemy | Primal Avatar |
| 2 | Lithe | 6 reflex save + 6 AC + 6 MDB | Shadowdancer |
| 3 | Action Boost: Haste (A) | 30% attack speed (20s duration, 5 uses) | Legendary Dreadnought |
| 3 | Critical Damage | 6 dmg on crit | Legendary Dreadnought |
| 4 | Gird Against Demons | Cold Iron + 2d6 dmg vs. Evil Outsiders | Fury of the Wild |
| 4 | Sense Weakness | 30% dmg vs. helpless + 4.5/11/21.5 average melee dmg if target is below 75/50/25% HP | Fury of the Wild |
[edit] Quests
| Level | Quests | F2P | P2P |
|---|---|---|---|
| 1 | 12 (3) | 12 (3) | |
| 2 | 18 | 18 | |
| 3 | 21 (1) | 9 | 12 (1) |
| 4 | 18 | 9 | 9 |
| 5 | 23 | 5 | 18 |
| 6 | 18 | 9 | 9 |
| 7 | 17 | 5 | 12 |
| 8 | 19 | 7 | 12 |
| 9 | 18 (3) | 1 | 17 (3) |
| 10 | 16 (1) | 4 | 12 (1) |
| 11 | 17 | 4 | 13 |
| 12 | 11 | 5 | 6 |
| 13 | 11 | 1 | 10 |
| 14 | 9 | 9 | |
| 15 | 7 | 2 | 5 |
| 16 | 9 | 3 | 6 |
| 17 | 14 | 14 | |
| 18 | 8 | 1 | 7 |
| 19 | 16 | 16 | |
| 20 | 3 | 3 | |
| 21 | 4 | 4 | |
| 22 | 6 | 6 | |
| 23 | 3 | 3 | |
| 24 | 6 | 6 | |
| Total | 304 (8) | 95 (3) | 209 (5) |
Notes:
- Challenges (Vaults of the Artificers, Eveningstar Challenge Pack) are not included.
- Numbers in parenthesis refer to quests that don't show up in the Adventure Compendium.
[edit] Standards: 'What to Expect' Notes
- Traps
- Fixed
- Random
- Undisarmable
- Don't require rogue skills to be disarmed
- Maze
- Fixed layout
- Random layout
- Puzzle
- Mandatory
- Optional
- Quest failure
- If X dies
- If item X is destroyed
- If more than X (out of Y) die
- If more than X (out of Y) items are destroyed
- If event X doesn't happen before the time runs out
- Protect an NPC
- Mandatory
- Optional
- Randomly placed
- NPC
- Lever
- Portal
- Shrine
- Collectable
- Quest item
- Rune (requires a stat X check)
- Mandatory
- Optional
- Requires extra player(s)/hireling(s)
- Mandatory
- Optional
- Stat check (requires a stat X check)
- Mandatory
- Optional
- Quest item collection (N quest items)
- Mandatory
- Optional
- Riddle
- Chaos orbs
- Collapsible floor
- Point of no return
- Overlapping floors
- Protect a quest item
- Timed quest (N minutes)
- Multiple quest entrances (N)
- Spawning/respawning monsters
- Contains the entrance to another quest (to quest X)
- Monsters that have to be killed almost simultaneously
[edit] Standards: Chests Info
Code: {{popupnumbers|normal=value /|hard=value /|elite=value}}
- Example: ♦ 1 /♥ 2 /
Normal
♠ 3
Hard
Elite
- Example: ♦ 1 - 2 /♥ 2 - 3 /
Normal
♠ 3 - 4
Hard
Elite
- Template: Template:Popupnumbers
Usage:
X or X - Y
X = chests that are:
- always guaranteed to appear regardless of the player's actions
- always guaranteed to appear IF the player does something:
- solves a puzzle
- opens a locked door
- frees/protects someone
- destroys/protects something
- passes a stat or a skill check
- kills a named monster or a group of monsters that are always guaranteed to appear
Y - X = random chests, not always guaranteed to appear and whether they appear or not is completely independent of the player's actions
Basic info
- Chest that just sits there
- 1 found <insert location>
- Chest awarded for killing something/someone
- 1 for killing X
- Chest awarded for accomplishing something (rescuing, escorting, etc)
- 1 for <insert action>
- Chest awarded for completing the quest
- 1 at the end
Additional info
- Chest awarded for completing an optional objective
- 1 optional <insert basic info>
- Trapped chest
- 1 trapped <insert basic info>
- Locked chest
- 1 locked <insert basic info>
- Locked chest opened by key only OR located behind a locked door opened by key only
- 1 locked <insert basic info> (opened by key only)
- Locked chest that can be picked/knocked or opened by key OR located behind a locked door that can be picked/knocked or opened by key
- 1 locked <insert basic info> (can also be opened by key)
- Chest that doesn't always spawn
- 1 rare <insert basic info>
- Chest that can spawn in multiple locations
- 1 <insert basic info> (can spawn in multiple locations)
[edit] Alignments: Vulnerabilities and Immunities
| Lawful Good | Neutral Good | Chaotic Good | |||
|---|---|---|---|---|---|
| Chaotic, Unholy | Lawful, Holy, Pure Good | Unholy | Chaotic, Lawful, Holy, Pure Good | Lawful, Unholy | Chaotic, Holy, Pure Good |
| Lawful Neutral | True Neutral | Chaotic Neutral | |||
| Chaotic, Pure Good | Lawful, Holy, Unholy | Pure Good | Chaotic, Lawful, Holy, Unholy | Lawful, Pure Good | Chaotic, Holy, Unholy |
| Lawful Evil | Neutral Evil | Chaotic Evil | |||
| Chaotic, Holy, Pure Good | Lawful, Unholy | Holy, Pure Good | Chaotic, Lawful, Unholy | Lawful, Holy, Pure Good | Chaotic, Unholy |