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Daily Dice

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Daily Dice rules of play
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Earn daily rewards from the Dungeon Master just for logging in!

Daily Dice is an in-game lottery introduced in Update 17 Patch 1. It can be accessed from the start menu (and you can drag that icon to a hot bar), by clicking the icon that displays in your health bar when a free roll is available, or by programming a keyboard key in "Ctrl+O→Key Mapping→Panels".

Each account gets a free roll on the Silver Chest loot table once per server every 16 hours (timer starts when you use the roll), and can spend Astral Shards for additional rolls if desired. Players can also choose to use their free Silver Chest roll to reduce the cost of a roll on the Gold Chest table. Players can spend Astral Shards to roll on the Gold Chest table. VIP players get a free roll on the Gold Chest once a week.

Be very careful when using the Daily Dice - There is no confirmation popup or dialog box to warn you that you are spending Astral Shards for your rolls. You must look closely at the circle just below the word "ROLL!" and make sure it says zero for your free roll. If there is a number in the circle greater than zero, that is the amount of astral shards you will be charged for that roll.

As of U18.1, most rewards are unbound (collectables, common potions) or bound to account (DDO Store loot). Many (all?) bound to character rewards won before the release of U18.1 are now BtA (retroactive change).

  • Exception: Crafting Experience Elixirs are still BtC. (Recommend you use your crafting character to roll your Dice)

As of Update 19, each roll grants a prize of experience points in addition to the other prizes. The amount of experience depends on how well you roll. Gold rolls bestow more than Silver rolls. The experience is granted as an item (Bound to AccountBound to Account: This item is Bound to Account). Doubleclick it to consume the item and gain the exp.

[edit] Silver

Silver Daily Dice
  • One free roll per day (technically, every 16 hours).
  • Free rolls can't be saved or accumulated; if you don't log in or don't roll for a day, that roll is "lost".
  • Rolls after the free one cost 3 Astral Shards.
Roll Rewards (as stated on UI) Example of actual rewards
1-20 Experience Points
  • 100 Experience points (gem, BTA)
21-40 Currency
(XP & Platinum)
  • 200 Experience points (gem, BTA)
  • 950-1100 Platinum
41-60 Consumables
(XP and temporary buffs)
  • 300 Experience points (gem, BTA)
  • One of:
61-80 Curatives
(XP and healing, spell points & curatives)
81-90 Boosts
(XP and boosts to earned slayers and loot)
91-96 Experience Boosts
(XP and boosts to earn XP)
  • 600 Experience points (gem, BTA)
  • Equal chance of:
97-99 Skill Tomes
(XP and +1, +2, & +3 skill tomes)
  • 800 Experience points (gem, BTA)
  • +1 to +3 Skill tome (random, BTA)
  • +2 to +4 Upgrade Skill tome (random, BTA)
100 Ability Tomes
(XP and +1, +2, & +3 ability tomes)

Average Experience points per roll = 320 xp

[edit] Gold

Gold Daily Dice
  • Costs 15 Astral Shards
  • You can spend your free Silver roll to reduce the cost to 12 Astral Shards.
  • VIP players get a free roll on the Gold Chest once a week (available 156 hours after the last one, source).
Roll Rewards (as stated on UI) Example of actual rewards
1-20 Currency
(XP & Platinum)
  • 1000 Experience points (gem, BTA)
  • 9000 - 12000 Platinum
21-40 Consumables
(XP and temporary buffs)
  • 2000 Experience points (gem, BTA)
41-60 Curatives
(XP and healing, spell points & curatives)
61-80 Questing Tools
(XP and questing aids)
81-90 Boosts
(XP and boosts to earned slayers and loot XP)
91-96 Experience Boosts
(XP and boosts to earn XP)
97-99 Skill Tomes
(XP and +4 or +5 skill tomes)
  • 8000 Experience points (gem, BTA)
  • Cosmetic item (ex. Thinking Cap)
  • Equal chance of:
100 Ability Tomes
(XP and +4 or +5 ability tomes)
  • 10000 Experience points (gem, BTA)
  • Cosmetic item (ex. Thinking Cap)
  • Epic Heart of Wood
  • Equal chance of:

Average Experience points per roll = 3200 xp

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