|Items | Crafting | Collectables | Quests | Challenges | Maps | Monsters | Places | Favor |
Races | Classes | Enhancements | Epic Destinies | Feats | Skills | Spells | Glossary
We are testing a new skin! Let us know what you think.
|Please log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!or|
Monster Manual classification: Unknown
Alignment: Lawful Evil
Boss: Purple Named - Powerful Boss
Rare: NoCR: ♦28 ♥32 ♠38
- Attack Bonus: ♦+56 ♥+64 ♠+72
- Attack Damage: ♦~49 ♥~55 ♠~65 (plus or minus 10) (tested)
- Double-strikes occasionally on Normal, and almost all of the time on Elite (two attacks in one swing animation)
- Considered to have rogue levels on hard/elite - and thus can sneak attack and score critical hits on players with 100% fortification.
- True Seeing
- Pit Fiends' melee attacks also have poison and disease effect as following:
- Poison Injury: Fortitude DC 32, initially 1d6 Con damage, secondary 1000 Con damage.
- Devil Chills disease: Fortitude DC 32, 1d6 Str damage.
Save DC ~28-36
- Delayed Blast Fireball: (save DC ♦30 ♥32 ♠34)
- Meteor Swarm: 4x 60-90 fire damage (save DC ♦32 ♥34 ♠36), 4x 20-30 bludgeon damage (no save, unaffected by DR)
- Hold Monster, Mass: DC suspected to be ♦32 ♥34 ♠36
- Greater Dispel Magic. mass: He has this spell, yet casts it EXTREMELY rarely. On most runs you won't see it ever get cast.
- Teleport Other: teleports random player into his melee range (only in phase 5) DC ~28 Normal
As a level 28 caster using Maximize and Empower, though his spells all cap at CL20 or lower:
- DBF: 80-120 * 2.5 = 200-300 fire damage
- Meteor Swarm: 24-36 + 8-12 * 2.5 = 4x 60-90 fire (save half) + 4x 20-30 Bludgeoning (No save)
Special Qualities: * HP: Very High: (Note: Hard/Elite figures need to be verified post U12)
- ♦100,000 ♥~160,000 ♠~300,000 - part 4
- ♦150,000 ♥~220,000 ♠~360,000 - part 5
- AC: ♦42 ♥46 ♠52
- DR: ♦15 ♥25 ♠35/Silver+Good (Developer Confirmation).
- Fortification: ♦50% ♥65% ♠80% (Developer Confirmation)
- Saves: Normal: Fort 35+, Will 35+, Reflex 27+
- Feats: Maximize, Empower, Enlarge. Evasion on Hard/Elite only. Sneak attack 8d6 on hard/elite.
- Resists/Immunities: Immunity to Curses, Fire, Poison and Symbol of Weakness. Resistance to acid and cold 30 (Normal), ~60 points on Elite
- Spell Resistance: ♦36 ♥38 ♠42
- Intimidate DC: ♦~40 ♥~45 ♠~55 (Though intimidate has very little effect, as his agro randomly changes every 2 seconds)