Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Altar of Invasion - Manufactured Ingredient Recipes

From DDO wiki
Jump to: navigation, search

Instructions[edit]

In order to craft items at the Altar of Invasion, you must perform multiple steps:

  1. Convert your Altar of Invasion raw ingredients (small ingredients) into Altar of Invasion manufactured ingredients.
  2. Add the Invasion Altar Manufactured Ingredients, per the recipe below, a Shavarath Low Energy Cell, and a Shard of Power into the altar to create an Imbued Shard of Power.
  3. Place the Imbued Shard of Power, a Shavarath Low Energy Cell and the Green Steel Item into the altar and combine to gain the results listed below.

Altar of Invasion Recipes[edit]

These recipes are used to create an Imbued Shard of Power. All Recipes assume you are also placing a Shard of Power and a Shavarath Low Energy Cell in the Altar.

Weapon Attribute Added Clothing/Jewelry Attribute Added Inferior Focus Clouded Gem Type Diluted Essence Type
Magnetism (66) Lightning Lore III Air Dominion Ethereal
Corrosion (66) Acid Lore III Earth Dominion Ethereal
Combustion (66) Fire Lore III Fire Dominion Ethereal
Glaciation (66) Ice Lore III Water Dominion Ethereal
Nullification (66) Void Lore III Negative Dominion Ethereal
Devotion (66) Healing Lore III Positive Dominion Ethereal
ShockShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. Minor Lightning Guard Air Dominion Material
AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit. Minor Acid Guard Earth Dominion Material
FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. Minor Fire Guard Fire Dominion Material
FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. Minor Ice Guard Water Dominion Material
UnholyUnholy: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned. Good characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of good alignment. Minor Evil Guard Negative Dominion Material
HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment. Minor Good Guard Positive Dominion Material
+6 Charisma Wizardry VI, Charisma Skills - Exceptional Bonus +2 Air Escalation Ethereal
+6 Wisdom Wizardry VI, Wisdom Skills - Exceptional Bonus +2 Earth Escalation Ethereal
+6 Intelligence Wizardry VI, Intelligence Skills - Exceptional Bonus +2 Fire Escalation Ethereal
+6 Wisdom Wizardry VI, Wisdom Skills - Exceptional Bonus +2 Water Escalation Ethereal
+6 Intelligence Wizardry VI, Intelligence Skills - Exceptional Bonus +2 Negative Escalation Ethereal
+6 Charisma Wizardry VI, Charisma Skills - Exceptional Bonus +2 Positive Escalation Ethereal
+6 Dexterity +10 HP, Dexterity Skills - Exceptional Bonus +2 Air Escalation Material
+6 Constitution +10 HP, Constitution Skills - Exceptional Bonus +2 Earth Escalation Material
+6 Dexterity +10 HP, Dexterity Skills - Exceptional Bonus +2 Fire Escalation Material
+6 Strength +10 HP, Strength Skills - Exceptional Bonus +2 Water Escalation Material
+6 Strength +10 HP, Strength Skills - Exceptional Bonus +2 Negative Escalation Material
+6 Constitution +10 HP, Constitution Skills - Exceptional Bonus +2 Positive Escalation Material
Heightened Awareness 1 +5 Reflex Save Air Opposition Ethereal
Heightened Awareness 1 +5 Fortitude Save Earth Opposition Ethereal
Heightened Awareness 1 +5 Reflex Save Fire Opposition Ethereal
Heightened Awareness 1 +5 Will Save Water Opposition Ethereal
Heightened Awareness 1 +5 Fortitude Save Negative Opposition Ethereal
Heightened Awareness 1 +5 Will Save Positive Opposition Ethereal
10% Electrical Absorption Greater Lightning Resistance Air Opposition Material
10% Acid Absorption Greater Acid Resistance Earth Opposition Material
10% Fire Absorption Greater Fire Resistance Fire Opposition Material
10% Cold Absorption Greater Cold Resistance Water Opposition Material
15% Negative Energy Absorption Blindness Immunity, Proof against Disease +6 Negative Opposition Material
10% Healing Amplification Lesser Regeneration Positive Opposition Material

Notes[edit]

  • Alignment Weapons - It appears that crafted items bypass the usual alignment requirements:
    • Good aligned characters can wield Unholy weapon, but suffer from Negative Level penalty.
    • Good and Neutral characters can wield Evil Burst weapons freely.
    • Neutral characters can wield Good Burst weapons without 20 UMD requirement.
  • Exceptional Bonuses - Exceptional Bonuses will stack with any other bonus.
    • Update 19 changed the exceptional bonuses in DDO. Exceptional Bonuses no longer stack with exceptional bonuses of different values.
  • Regeneration -Prior to DDO:EU, regeneration effects healed 1 HP per tick for all races except warforged which were healed for 0 HP. Post-DDO:EU, regeneration effects heal 2HP/X seconds. Warforged are thus healed for 1 point instead of 0.