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[edit] Instructions

In order to craft items at the Altar of Invasion, you must perform multiple steps:

  1. Convert your Altar of Invasion raw ingredients (small ingredients) into Altar of Invasion manufactured ingredients.
  2. Add the Invasion Altar Manufactured Ingredients, per the recipe below, a Shavarath Low Energy Cell, and a Shard of Power into the altar to create an Imbued Shard of Power.
  3. Place the Imbued Shard of Power and the Green Steel Item into the altar and combine to gain the results listed below.

[edit] Altar of Invasion Recipes

These recipes are used to create an Imbued Shard of Power. All Recipes assume you are also placing a Shard of Power and a Shavarath Low Energy Cell in the Altar.

Weapon Attribute Added Clothing/Jewelry Attribute Added Inferior Focus Clouded Gem Type Diluted Essence Type
Improved Magnetism VI Lightning Lore Air Dominion Ethereal
Improved Corrosion VI Acid Lore Earth Dominion Ethereal
Improved Combustion VI Fire Lore Fire Dominion Ethereal
Improved Glaciation VI Ice Lore Water Dominion Ethereal
Improved Nullification VI Void Lore Negative Dominion Ethereal
Improved Devotion VI Healing Lore Positive Dominion Ethereal
Shock Minor Lightning Guard Air Dominion Material
Acid Minor Acid Guard Earth Dominion Material
Flaming Minor Fire Guard Fire Dominion Material
Frost Minor Ice Guard Water Dominion Material
Unholy Minor Evil Guard Negative Dominion Material
Holy Minor Good Guard Positive Dominion Material
+6 Charisma Wizardry VI, Charisma Skills - Exceptional Bonus +1 Air Escalation Ethereal
+6 Wisdom Wizardry VI, Wisdom Skills - Exceptional Bonus +1 Earth Escalation Ethereal
+6 Intelligence Wizardry VI, Intelligence Skills - Exceptional Bonus +1 Fire Escalation Ethereal
+6 Wisdom Wizardry VI, Wisdom Skills - Exceptional Bonus +1 Water Escalation Ethereal
+6 Intelligence Wizardry VI, Intelligence Skills - Exceptional Bonus +1 Negative Escalation Ethereal
+6 Charisma Wizardry VI, Charisma Skills - Exceptional Bonus +1 Positive Escalation Ethereal
+6 Dexterity Elemental Energy, Dexterity Skills - Exceptional Bonus +1 Air Escalation Material
+6 Constitution Elemental Energy, Constitution Skills - Exceptional Bonus +1 Earth Escalation Material
+6 Dexterity Elemental Energy, Dexterity Skills - Exceptional Bonus +1 Fire Escalation Material
+6 Strength Elemental Energy, Strength Skills - Exceptional Bonus +1 Water Escalation Material
+6 Strength Elemental Energy, Strength Skills - Exceptional Bonus +1) Negative Escalation Material
+6 Constitution Elemental Energy, Constitution Skills - Exceptional Bonus +1 Positive Escalation Material
Heightened Awareness 1 +5 Reflex Save Air Opposition Ethereal
Heightened Awareness 1 +5 Fortitude Save Earth Opposition Ethereal
Heightened Awareness 1 +5 Reflex Save Fire Opposition Ethereal
Heightened Awareness 1 +5 Will Save Water Opposition Ethereal
Heightened Awareness 1 +5 Fortitude Save Negative Opposition Ethereal
Heightened Awareness 1 +5 Will Save Positive Opposition Ethereal
5% Electrical Absorption Greater Lightning Resistance Air Opposition Material
5% Acid Absorption Greater Acid Resistance Earth Opposition Material
5% Fire Absorption Greater Fire Resistance Fire Opposition Material
5% Cold Absorption Greater Cold Resistance Water Opposition Material
15% Negative Energy Absorption Blindness Immunity, Disease Immunity Negative Opposition Material
10% Healing Amplification Lesser Regeneration Positive Opposition Material


[edit] Notes

  • Alignment Weapons - It appears that crafted items bypass the usual alignment requirements:
    • Good aligned characters can wield Unholy weapon, but suffer from Negative Level penalty.
    • Good and Neutral characters can wield Evil Burst weapons freely.
    • Neutral characters can wield Good Burst weapons without 20 UMD requirement.
  • Exceptional Bonuses - Exceptional Bonuses will stack with any other bonus. Exceptional bonuses will also stack with other Exceptional Bonuses as long as they have different values. For example, Exceptional Charisma +1 will stack with Exceptional Charisma +2 (for a total of +3), but will not stack with another Exceptional Charisma +1.
  • Regeneration -Prior to DDO:EU, regeneration effects healed 1 HP per tick for all races except warforged which were healed for 0 HP. Post-DDO:EU, regeneration effects heal 2HP/X seconds. Warforgeds thus get healed for 1 point instead of 0.


[edit] Green Steel Crafting Recipes

[edit] Meridia - Altar of Fecundity

Altar of Fecundity - Raw Ingredients Recipes
Altar of Fecundity - Manufactured Ingredient Recipes

[edit] The Shroud Phase 1 - Altar of Invasion

Altar of Invasion - Raw Ingredients Recipes
Altar of Invasion - Manufactured Ingredient Recipes

[edit] The Shroud Phase 3 - Altar of Subjugation

Altar of Subjugation - Raw Ingredients Recipes
Altar of Subjugation - Manufactured Ingredient Recipes

[edit] The Shroud Phase 5 - Altar of Devastation

Altar of Devastation - Raw Ingredients Recipes
Altar of Devastation - Manufactured Ingredient Recipes