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Altar of Subjugation - Manufactured Ingredient Recipes

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Instructions on how to craft at the Altar of Subjugation[edit]

In order to craft items at the Altar of Subjugation, you must perform multiple steps

  • 1) Convert your Subjugation Altar Raw Ingredients (Mediums) into Subjugation Altar Manufactured Ingredients
  • 2) Add the Subjugation Altar Manufactured Ingredients, per the recipe below, a Shavarath Medium Energy Cell, and a Shard of Great Power into the Altar to create an Imbued Shard of Greater Power
  • 3) Place the Imbued Shard of Greater Power, a Shavarath Medium Energy Cell and the Green Steel Item into the Altar and combine to gain the results listed below.

Altar of Subjugation Recipes[edit]

These recipes are used to create an Imbued Shard of Great Power. All Recipes assume you are also placing a Shard of Great Power and a Shavarath Medium Energy Cell in the Altar.


Weapon Attribute Added Clothing/Jewelry Attribute Added Focus Type Gem Type Essence Type
Magnetism (72) Lightning Lore IV Air Dominion Ethereal
Corrosion (72) Acid Lore IV Earth Dominion Ethereal
Combustion (72) Fire Lore IV Fire Dominion Ethereal
Glaciation (72) Ice Lore IV Water Dominion Ethereal
Nullification (72) Void Lore IV Negative Dominion Ethereal
Devotion (72) Healing Lore IV Positive Dominion Ethereal
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Lesser Lightning Guard Air Dominion Material
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Lesser Acid Guard Earth Dominion Material
Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Lesser Fire Guard Fire Dominion Material
Icy BurstIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Lesser Ice Guard Water Dominion Material
Evil BurstEvil Burst: This weapon is imbued with the power of evil and deals 1 to 6 points of evil damage to all of non-evil alignment. In addition, critical hits deal an additional 1 to 10 evil damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Lesser Evil Guard Negative Dominion Material
Good BurstGood Burst: This weapon is imbued with the power of good and deals 1 to 6 points of good damage to all of non-good alignment. In addition, critical hits deal an additional 1 to 10 good damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Lesser Good Guard Positive Dominion Material
Exceptional Charisma +1 +50 Spell Points, +4 Charisma Skills (Exceptional Bonus) Air Escalation Ethereal
Exceptional Wisdom +1 +50 Spell Points, +4 Wisdom Skills (Exceptional Bonus) Earth Escalation Ethereal
Exceptional Intelligence +1 +50 Spell Points, +4 Intelligence Skills (Exceptional Bonus) Fire Escalation Ethereal
Exceptional Wisdom +1 +50 Spell Points, +4 Wisdom Skills (Exceptional Bonus) Water Escalation Ethereal
Exceptional Intelligence +1 +50 Spell Points, +4 Intelligence Skills (Exceptional Bonus) Negative Escalation Ethereal
Exceptional Charisma +1 +50 Spell Points, +4 Charisma Skills (Exceptional Bonus) Positive Escalation Ethereal
Exceptional Dexterity +1 +15 HP, +4 Dexterity Skills (Exceptional Bonus) Air Escalation Material
Exceptional Constitution +1 +15 HP, +4 Constitution Skills (Exceptional Bonus) Earth Escalation Material
Exceptional Dexterity +1 +15 HP, +4 Dexterity Skills (Exceptional Bonus) Fire Escalation Material
Exceptional Strength +1 +15 HP, +4 Strength Skills (Exceptional Bonus) Water Escalation Material
Exceptional Strength +1 +15 HP, +4 Strength Skills (Exceptional Bonus) Negative Escalation Material
Exceptional Constitution +1 +15 HP, +4 Constitution Skills (Exceptional Bonus) Positive Escalation Material
+2 AC (Insight Bonus) +1 Reflex Save (Exceptional Bonus) Air Opposition Ethereal
+2 AC (Insight Bonus) +1 Fortitude Save (Exceptional Bonus) Earth Opposition Ethereal
+2 AC (Insight Bonus) +1 Reflex Save (Exceptional Bonus) Fire Opposition Ethereal
+2 AC (Insight Bonus) +1 Will Save (Exceptional Bonus) Water Opposition Ethereal
+2 AC (Insight Bonus) +1 Fortitude Save (Exceptional Bonus) Negative Opposition Ethereal
+2 AC (Insight Bonus) +1 Will Save (Exceptional Bonus) Positive Opposition Ethereal
15% Electrical Absorption +5 Electrical Resistance (Exceptional Bonus) Air Opposition Material
15% Acid Absorption +5 Acid Resistance (Exceptional Bonus) Earth Opposition Material
15% Fire Absorption +5 Fire Resistance (Exceptional Bonus) Fire Opposition Material
15% Cold Absorption +5 Cold Resistance (Exceptional Bonus) Water Opposition Material
20% Negative Energy Absorption Proof against Poison +6, Fear Immunity' Negative Opposition Material
+20% Healing Amplification Improved Regeneration (1 HP/30 Sec) Positive Opposition Material


Note[edit]

  • Alignment Weapons - It appears that crafted items bypass the usual Alignment requirements normally seen. It appears that Green Steel Items will allow bypassing of normal alignment restrictions on item/weapon effects/alignments.
    • Good aligned characters can wield "Unholy" weapon, but suffer from Negative Level penalty.
    • Good and Neutral characters can wield "Evil Burst" weapons freely.
    • Neutral characters can wield "Good Burst" weapons freely (20 UMD is not required).
  • Elemental Burst Weapons - On hit portion of elemental burst property stacks with the same "regular" elemental property. A weapon crafted with Flaming and Flaming Burst deals 1d6+1d6 fire damage on hit, and additional 1d6*(critical multiplier-1) fire damage on critical, for example.
  • Exceptional Bonuses - Exceptional Bonuses will stack with any other bonus.
    • Update 19 changed the exceptional bonuses in DDO. Exceptional Bonuses no longer stack with exceptional bonuses of different values.
  • Healing Amplification is reported to be buggy, and result in a Harm effect for all Cure/Heal effects, possibly killing the wearer.
  • Regeneration -Prior to DDO: EU " XXX Regeneration" Effect healed 1 HP for all races except Warforged which healed for 0 HP. Post DDO:EU "XXX Regeneration" heals 2HP/ X Secs. Warforged will get healed for 1 point instead of 0. Also does not stack with other regeneration effects (highest has dominance).

Additional Effects[edit]

  • There is an additional effect added at the Altar of Subjugation that varies, depending on what upgrade was used at the Altar of Invasion. It appears, that the effect depends on the Focus used for the first upgrade. All spells are at Caster Level 16 unless otherwise noted.
  • It appears that the order that the Focuses are used does not matter for the Clicky and Aspect granted, but the Affinity is listed as the first element used. This also does not matter for Altar of Devastation upgrades.


Aspect Created Attribute Added Invasion Altar Focus Subjugation Altar Focus
Aspect of Air Haste (3/day) Air Air
Balance of Land and Sky +3 Deflection, +3 Resistance, +11 Balance Air Earth
Aspect of Smoke Displacement (2/day) Air Fire
Aspect of Ice Polar Ray (2/day) Air Water
Aspect of Vacuum Destruction (2/day) Air Negative
Aspect of Lightning Chain Lightning (2/day) Air Positive
Balance of Land and Sky +3 Deflection, +3 Resistance, +11 Balance Earth Air
Aspect of Earth Summon Dense Stone Earth Elemental (2/day) Earth Earth
Aspect of Magma Meteor Swarm (2/day) Earth Fire
Aspect of Ooze Cloudkill (3/day) Earth Water
Aspect of Dust Disintegrate (2/day) Earth Negative
Aspect of Mineral Stoneskin (2/day) Earth Positive
Aspect of Smoke Displacement (2/day) Fire Air
Aspect of Fire Delayed Blast Fireball (3/day) Fire Fire
Aspect of Magma Meteor Swarm (2/day) Fire Earth
Tempered Increased Durability and Hardness. +7 Intimidate and Repair, +10 Concentration Fire Water
Aspect Of Ash Waves Of Fatigue (3/day) Fire Negative
Aspect of Radiance Sunburst (2/day) Fire Positive
Aspect of Ice Polar Ray (2/day) Water Air
Tempered Increased Durability and Hardness. +7 Intimidate and Repair, +10 Concentration Water Fire
Aspect of Ooze Cloudkill (3/day) Water Earth
Aspect of Water Panacea (3/day) Water Water
Aspect of Salt Horrid Wilting (2/day) Water Negative
Aspect of Steam Solid Fog (3/day) Water Positive
Aspect of Vacuum Destruction (2/day) Negative Air
Aspect of Ash Waves Of Fatigue (3/day) Negative Fire
Aspect of Dust Disintegrate (2/day) Negative Earth
Aspect of Salt Horrid Wilting (2/day) Negative Water
Aspect of Negative Energy Symbol of Weakness (3/day) Negative Negative
Existential Stalemate +10 Diplomacy, +10 Haggle, +6 Wisdom Negative Positive
Aspect of Lightning Chain Lightning (2/day) Positive Air
Aspect of Radiance Sunburst (2/day) Positive Fire
Aspect of Mineral Stoneskin (2/day) Positive Earth
Aspect of Steam Solid Fog (3/day) Positive Water
Existential Stalemate +10 Diplomacy, +10 Haggle, +6 Wisdom Positive Negative
Aspect of Positive Energy Raise Dead (1/day) Positive Positive


Note[edit]

  • Aspect of Water - Prior to Mod 6.1 this gave Cure Light Wounds (3/day).
  • Balance of Land and Sky - Prior to Mod 6.1 this gave +10 balance. Post Mod 6.1 creations have a +11 balance.
  • Existential Stalemate - Prior to Mod 6.1 this gave +6 Wisdom on Weapons, and +4 Wisdom on Items. Post Mod 6.1 Items have been created with +6 Wisdom.
  • Raise Dead - Prior to DDO:EU this Attribute was True Resurrection.