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From DDO wiki
[edit] Instructions on how to craft at the Altar of Subjugation
In order to craft items at the Altar of Subjugation, you must perform multiple steps
- 1) Convert your Subjugation Altar Raw Ingredients (Mediums) into Subjugation Altar Manufactured Ingredients
- 2) Add the Subjugation Altar Manufactured Ingredients, per the recipe below, a Shavarath Medium Energy Cell, and a Shard of Greater Power into the Altar to create an Imbued Shard of Greater Power
- 3) Place the Imbued Shard of Greater Power and the Green Steel Item into the Altar and combine to gain the results listed below.
[edit] Altar of Subjugation Recipes
These recipes are used to create an Imbued Shard of Great Power. All Recipes assume you are also placing a Shard of Great Power and a Shavarath Medium Energy Cell in the Altar.
Click Here to display this chart grouped by types of Elements
| Weapon Attribute Added | Clothing/Jewelry Attribute Added | Focus Type | Gem Type | Essence Type
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| Greater Magnetism VI | Greater Lightning Lore | Air | Dominion | Ethereal
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| Greater Corrosion VI | Greater Acid Lore | Earth | Dominion | Ethereal
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| Greater Combustion VI | Greater Fire Lore | Fire | Dominion | Ethereal
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| Greater Glaciation VI | Greater Ice Lore | Water | Dominion | Ethereal
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| Greater Nullification VI | Greater Void Lore | Negative | Dominion | Ethereal
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| Greater Devotion VI | Greater Healing Lore | Positive | Dominion | Ethereal
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| Shocking Burst | Lesser Lightning Guard | Air | Dominion | Material
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| Acid Burst | Lesser Acid Guard | Earth | Dominion | Material
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| Flaming Burst | Lesser Fire Guard | Fire | Dominion | Material
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| Icy Burst | Lesser Ice Guard | Water | Dominion | Material
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| Evil Burst | Lesser Evil Guard | Negative | Dominion | Material
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| Good Burst | Lesser Good Guard | Positive | Dominion | Material
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| Exceptional Charisma +1 | +50 Spell Points, +2 Charisma Skills (Exceptional Bonus) | Air | Escalation | Ethereal
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| Exceptional Wisdom +1 | +50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) | Earth | Escalation | Ethereal
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| Exceptional Intelligence +1 | +50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) | Fire | Escalation | Ethereal
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| Exceptional Wisdom +1 | +50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) | Water | Escalation | Ethereal
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| Exceptional Intelligence +1 | +50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) | Negative | Escalation | Ethereal
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| Exceptional Charisma +1 | +50 Spell Points, +2 Charisma Skills (Exceptional Bonus) | Positive | Escalation | Ethereal
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| Exceptional Dexterity +1 | +15 HP, +2 Dexterity Skills (Exceptional Bonus) | Air | Escalation | Material
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| Exceptional Constitution +1 | +15 HP, +2 Constitution Skills | Earth | Escalation | Material
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| Exceptional Dexterity +1 | +15 HP, +2 Dexterity Skills (Exceptional Bonus) | Fire | Escalation | Material
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| Exceptional Strength +1 | +15 HP, +2 Strength Skills (Exceptional Bonus) | Water | Escalation | Material
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| Exceptional Strength +1 | +15 HP, +2 Strength Skills (Exceptional Bonus) | Negative | Escalation | Material
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| Exceptional Constitution +1 | +15 HP, +2 Constitution Skills (Exceptional Bonus) | Positive | Escalation | Material
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| +2 AC (Insight Bonus) | +1 Reflex Save (Exceptional Bonus) | Air | Opposition | Ethereal
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| +2 AC (Insight Bonus) | +1 Fortitude Save (Exceptional Bonus) | Earth | Opposition | Ethereal
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| +2 AC (Insight Bonus) | +1 Reflex Save (Exceptional Bonus) | Fire | Opposition | Ethereal
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| +2 AC (Insight Bonus) | +1 Will Save (Exceptional Bonus) | Water | Opposition | Ethereal
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| +2 AC (Insight Bonus) | +1 Fortitude Save (Exceptional Bonus) | Negative | Opposition | Ethereal
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| +2 AC (Insight Bonus) | +1 Will Save (Exceptional Bonus) | Positive | Opposition | Ethereal
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| 10% Electrical Absorption | +5 Electrical Resistance (Exceptional Bonus) | Air | Opposition | Material
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| 10% Acid Absorption | +5 Acid Resistance (Exceptional Bonus) | Earth | Opposition | Material
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| 10% Fire Absorption | +5 Fire Resistance (Exceptional Bonus) | Fire | Opposition | Material
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| 10% Cold Absorption | +5 Cold Resistance (Exceptional Bonus) | Water | Opposition | Material
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| 20% Negative Energy Absorption | Poison Immunity, Fear Immunity | Negative | Opposition | Material
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| +20% Healing Amplification | Improved Regeneration (2 HP/30 Sec) | Positive | Opposition | Material
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- Alignment Weapons - It appears that crafted items bypass the usual Alignment requirements normally seen. It appears that Green Steel Items will allow bypassing of normal alignment restrictions on item/weapon effects/alignments.
- Good aligned characters can wield "Unholy" weapon, but suffer from Negative Level penalty.
- Good and Neutral characters can wield "Evil Burst" weapons freely.
- Neutral characters can wield "Good Burst" weapons freely (20 UMD is not required).
- Elemental Burst Weapons - On hit portion of elemental burst property stacks with the same "regular" elemental property. A weapon crafted with Flaming and Flaming Burst deals 1d6+1d6 fire damage on hit, and additional 1d6*(critical multiplier-1) fire damage on critical, for example.
- Exceptional Bonuses - Exceptional Bonuses are a new type of bonus in DDO, and will stack with any other bonus. Exceptional Bonuses will also stack with other Exceptional Bonuses as long as they have different values. For example, Exceptional Charisma +1 will stack with Exceptional Charisma +2 (for a total of +3), but will NOT stack with another Exceptional Charisma +1.
- Healing Amplification is reported to be buggy, and result in a Harm effect for all Cure/Heal effects, possibly killing the wearer.
- Regeneration -Prior to DDO: EU " XXX Regeneration" Effect healed 1 HP for all races except Warforged which healed for 0 HP. Post DDO:EU "XXX Regeneration" heals 2HP/ X Secs. Warforged will get healed for 1 point instead of 0.
[edit] Additional Effects
- There is an additional effect added at the Altar of Subjugation that varies, depending on what upgrade was used at the Altar of Invasion. It appears, that the effect depends on the Focus used for the first upgrade. All spells are at Caster Level 16 unless otherwise noted.
- It appears that the order that the Focuses are used does not matter for the Clicky and Aspect granted, but the Affinity is listed as the first element used. This also does not matter for Altar of Devastation upgrades.
| Aspect Created | Attribute Added | Invasion Altar Focus | Subjugation Altar Focus
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| Aspect of Air | Haste (3/day) | Air | Air
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| Balance of Land and Sky | +3 Deflection, +3 Resistance, +11 Balance | Air | Earth
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| Aspect of Smoke | Displacement (2/day) | Air | Fire
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| Aspect of Ice | Polar Ray (2/day) | Air | Water
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| Aspect of Vacuum | Destruction (2/day) | Air | Negative
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| Aspect of Lightning | Chain Lightning (2/day) | Air | Positive
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| Balance of Land and Sky | +3 Deflection, +3 Resistance, +11 Balance | Earth | Air
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| Aspect of Earth | Summon Dense Stone Earth Elemental (2/day) | Earth | Earth
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| Aspect of Magma | Meteor Swarm (2/day) | Earth | Fire
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| Aspect of Ooze | Cloudkill (3/day) | Earth | Water
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| Aspect of Dust | Disintegrate (2/day) | Earth | Negative
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| Aspect of Mineral | Stoneskin (2/day) | Earth | Positive
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| Aspect of Smoke | Displacement (2/day) | Fire | Air
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| Aspect of Fire | Delayed Blast Fireball (3/day) | Fire | Fire
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| Aspect of Magma | Meteor Swarm (2/day) | Fire | Earth
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| Tempered | Increased Durability and Hardness. +7 Intimidate and Repair, +10 Concentration | Fire | Water
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| Aspect Of Ash | Waves Of Fatigue (3/day) | Fire | Negative
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| Aspect of Radiance | Sunburst (2/day) | Fire | Positive
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| Aspect of Ice | Polar Ray (2/day) | Water | Air
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| Tempered | Increased Durability and Hardness. +7 Intimidate and Repair, +10 Concentration | Water | Fire
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| Aspect of Ooze | Cloudkill (3/day) | Water | Earth
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| Aspect of Water | Panacea (3/day) | Water | Water
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| Aspect of Salt | Horrid Wilting (2/day) | Water | Negative
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| Aspect of Steam | Solid Fog (3/day) | Water | Positive
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| Aspect of Vacuum | Destruction (2/day) | Negative | Air
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| Aspect of Ash | Waves Of Fatigue (3/day) | Negative | Fire
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| Aspect of Dust | Disintegrate (2/day) | Negative | Earth
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| Aspect of Salt | Horrid Wilting (2/day) | Negative | Water
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| Aspect of Negative Energy | Symbol of Weakness (3/day) | Negative | Negative
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| Existential Stalemate | +10 Diplomacy, +10 Haggle, +6 Wisdom | Negative | Positive
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| Aspect of Lightning | Chain Lightning (2/day) | Positive | Air
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| Aspect of Radiance | Sunburst (2/day) | Positive | Fire
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| Aspect of Mineral | Stoneskin (2/day) | Positive | Earth
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| Aspect of Steam | Solid Fog (3/day) | Positive | Water
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| Existential Stalemate | +10 Diplomacy, +10 Haggle, +6 Wisdom | Positive | Negative
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| Aspect of Positive Energy | Raise Dead (1/day) | Positive | Positive
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- Aspect of Water - Prior to Mod 6.1 this gave Cure Light Wounds (3/day).
- Balance of Land and Sky - Prior to Mod 6.1 this gave +10 balance. Post Mod 6.1 creations have a +11 balance.
- Existential Stalemate - Prior to Mod 6.1 this gave +6 Wisdom on Weapons, and +4 Wisdom on Items. Post Mod 6.1 Items have been created with +6 Wisdom.
- Raise Dead - Prior to DDO:EU this Attribute was True Resurrection.
[edit] Green Steel Crafting Recipes
Altar of Fecundity - Raw Ingredients Recipes
Altar of Fecundity - Manufactured Ingredient Recipes
Altar of Invasion - Raw Ingredients Recipes
Altar of Invasion - Manufactured Ingredient Recipes
Altar of Subjugation - Raw Ingredients Recipes
Altar of Subjugation - Manufactured Ingredient Recipes
Altar of Devastation - Raw Ingredients Recipes
Altar of Devastation - Manufactured Ingredient Recipes
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