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Altar of Subjugation - Manufactured Ingredient Recipes
From DDO wiki
Contents |
[edit] Instructions on how to craft at the Altar of Subjugation
In order to craft items at the Altar of Subjugation, you must perform multiple steps
- 1) Convert your Subjugation Altar Raw Ingredients (Mediums) into Subjugation Altar Manufactured Ingredients
- 2) Add the Subjugation Altar Manufactured Ingredients, per the recipe below, a Shavarath Medium Energy Cell, and a Shard of Great Power into the Altar to create an Imbued Shard of Greater Power
- 3) Place the Imbued Shard of Greater Power, a Shavarath Medium Energy Cell and the Green Steel Item into the Altar and combine to gain the results listed below.
[edit] Altar of Subjugation Recipes
These recipes are used to create an Imbued Shard of Great Power. All Recipes assume you are also placing a Shard of Great Power and a Shavarath Medium Energy Cell in the Altar.
| Weapon Attribute Added | Clothing/Jewelry Attribute Added | Focus Type | Gem Type | Essence Type |
| Magnetism (72) | Greater Lightning Lore | Air | Dominion | Ethereal |
| Corrosion (72) | Greater Acid Lore | Earth | Dominion | Ethereal |
| Combustion (72) | Greater Fire Lore | Fire | Dominion | Ethereal |
| Glaciation (72) | Greater Ice Lore | Water | Dominion | Ethereal |
| Nullification (72) | Greater Void Lore | Negative | Dominion | Ethereal |
| Devotion (72) | Greater Healing Lore | Positive | Dominion | Ethereal |
| Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electical damage on a successful hit. In addition critical hits deal an amount of extra electric damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. | Lesser Lightning Guard | Air | Dominion | Material |
|---|---|---|---|---|
| Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 acid damage on a successful hit. In addition critical hits deal an amount of extra acid damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. | Lesser Acid Guard | Earth | Dominion | Material |
| Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. | Lesser Fire Guard | Fire | Dominion | Material |
| Icy BurstIcy Burst: This weapon is sheathed in icy cold. A cold weapon deals an extra 1d6 cold damage on a successful hit. In addition critical hits deal an amount of extra cold damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. | Lesser Ice Guard | Water | Dominion | Material |
| Evil BurstEvil Burst: This weapon is imbued with the power of evil and deals 2d6 points of evil damage to all of non-evil alignment. In addition critical hits agains all targets of non-evil alignment deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6. | Lesser Evil Guard | Negative | Dominion | Material |
| Good BurstGood Burst: This weapon is imbued with the power of good and deals 1d6 points of good damage to all of non-good alignment. In addition critical hits agains all targets of non-good alignment deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 3d6. x3 - 4d6. x4 - 5d6. | Lesser Good Guard | Positive | Dominion | Material |
| Exceptional Charisma +1 | +50 Spell Points, +2 Charisma Skills (Exceptional Bonus) | Air | Escalation | Ethereal |
| Exceptional Wisdom +1 | +50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) | Earth | Escalation | Ethereal |
| Exceptional Intelligence +1 | +50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) | Fire | Escalation | Ethereal |
| Exceptional Wisdom +1 | +50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) | Water | Escalation | Ethereal |
| Exceptional Intelligence +1 | +50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) | Negative | Escalation | Ethereal |
| Exceptional Charisma +1 | +50 Spell Points, +2 Charisma Skills (Exceptional Bonus) | Positive | Escalation | Ethereal |
| Exceptional Dexterity +1 | +15 HP, +2 Dexterity Skills (Exceptional Bonus) | Air | Escalation | Material |
| Exceptional Constitution +1 | +15 HP, +2 Constitution Skills (Exceptional Bonus) | Earth | Escalation | Material |
| Exceptional Dexterity +1 | +15 HP, +2 Dexterity Skills (Exceptional Bonus) | Fire | Escalation | Material |
| Exceptional Strength +1 | +15 HP, +2 Strength Skills (Exceptional Bonus) | Water | Escalation | Material |
| Exceptional Strength +1 | +15 HP, +2 Strength Skills (Exceptional Bonus) | Negative | Escalation | Material |
| Exceptional Constitution +1 | +15 HP, +2 Constitution Skills (Exceptional Bonus) | Positive | Escalation | Material |
| +2 AC (Insight Bonus) | +1 Reflex Save (Exceptional Bonus) | Air | Opposition | Ethereal |
| +2 AC (Insight Bonus) | +1 Fortitude Save (Exceptional Bonus) | Earth | Opposition | Ethereal |
| +2 AC (Insight Bonus) | +1 Reflex Save (Exceptional Bonus) | Fire | Opposition | Ethereal |
| +2 AC (Insight Bonus) | +1 Will Save (Exceptional Bonus) | Water | Opposition | Ethereal |
| +2 AC (Insight Bonus) | +1 Fortitude Save (Exceptional Bonus) | Negative | Opposition | Ethereal |
| +2 AC (Insight Bonus) | +1 Will Save (Exceptional Bonus) | Positive | Opposition | Ethereal |
| 15% Electrical Absorption | +5 Electrical Resistance (Exceptional Bonus) | Air | Opposition | Material |
| 15% Acid Absorption | +5 Acid Resistance (Exceptional Bonus) | Earth | Opposition | Material |
| 15% Fire Absorption | +5 Fire Resistance (Exceptional Bonus) | Fire | Opposition | Material |
| 15% Cold Absorption | +5 Cold Resistance (Exceptional Bonus) | Water | Opposition | Material |
| 20% Negative Energy Absorption | Poison Immunity, Fear Immunity | Negative | Opposition | Material |
| +20% Healing Amplification | Improved Regeneration (1 HP/30 Sec) | Positive | Opposition | Material |
[edit] Note
- Alignment Weapons - It appears that crafted items bypass the usual Alignment requirements normally seen. It appears that Green Steel Items will allow bypassing of normal alignment restrictions on item/weapon effects/alignments.
- Good aligned characters can wield "Unholy" weapon, but suffer from Negative Level penalty.
- Good and Neutral characters can wield "Evil Burst" weapons freely.
- Neutral characters can wield "Good Burst" weapons freely (20 UMD is not required).
- Elemental Burst Weapons - On hit portion of elemental burst property stacks with the same "regular" elemental property. A weapon crafted with Flaming and Flaming Burst deals 1d6+1d6 fire damage on hit, and additional 1d6*(critical multiplier-1) fire damage on critical, for example.
- Exceptional Bonuses - Exceptional Bonuses are a new type of bonus in DDO, and will stack with any other bonus. Exceptional Bonuses will also stack with other Exceptional Bonuses as long as they have different values. For example, Exceptional Charisma +1 will stack with Exceptional Charisma +2 (for a total of +3), but will NOT stack with another Exceptional Charisma +1.
- Healing Amplification is reported to be buggy, and result in a Harm effect for all Cure/Heal effects, possibly killing the wearer.
- Regeneration -Prior to DDO: EU " XXX Regeneration" Effect healed 1 HP for all races except Warforged which healed for 0 HP. Post DDO:EU "XXX Regeneration" heals 2HP/ X Secs. Warforged will get healed for 1 point instead of 0. Also does not stack with other regeneration effects (highest has dominance).
[edit] Additional Effects
- There is an additional effect added at the Altar of Subjugation that varies, depending on what upgrade was used at the Altar of Invasion. It appears, that the effect depends on the Focus used for the first upgrade. All spells are at Caster Level 16 unless otherwise noted.
- It appears that the order that the Focuses are used does not matter for the Clicky and Aspect granted, but the Affinity is listed as the first element used. This also does not matter for Altar of Devastation upgrades.
| Aspect Created | Attribute Added | Invasion Altar Focus | Subjugation Altar Focus |
| Aspect of Air | Haste (3/day) | Air | Air |
| Balance of Land and Sky | +3 Deflection, +3 Resistance, +11 Balance | Air | Earth |
| Aspect of Smoke | Displacement (2/day) | Air | Fire |
| Aspect of Ice | Polar Ray (2/day) | Air | Water |
| Aspect of Vacuum | Destruction (2/day) | Air | Negative |
| Aspect of Lightning | Chain Lightning (2/day) | Air | Positive |
| Balance of Land and Sky | +3 Deflection, +3 Resistance, +11 Balance | Earth | Air |
| Aspect of Earth | Summon Dense Stone Earth Elemental (2/day) | Earth | Earth |
| Aspect of Magma | Meteor Swarm (2/day) | Earth | Fire |
| Aspect of Ooze | Cloudkill (3/day) | Earth | Water |
| Aspect of Dust | Disintegrate (2/day) | Earth | Negative |
| Aspect of Mineral | Stoneskin (2/day) | Earth | Positive |
| Aspect of Smoke | Displacement (2/day) | Fire | Air |
| Aspect of Fire | Delayed Blast Fireball (3/day) | Fire | Fire |
| Aspect of Magma | Meteor Swarm (2/day) | Fire | Earth |
| Tempered | Increased Durability and Hardness. +7 Intimidate and Repair, +10 Concentration | Fire | Water |
| Aspect Of Ash | Waves Of Fatigue (3/day) | Fire | Negative |
| Aspect of Radiance | Sunburst (2/day) | Fire | Positive |
| Aspect of Ice | Polar Ray (2/day) | Water | Air |
| Tempered | Increased Durability and Hardness. +7 Intimidate and Repair, +10 Concentration | Water | Fire |
| Aspect of Ooze | Cloudkill (3/day) | Water | Earth |
| Aspect of Water | Panacea (3/day) | Water | Water |
| Aspect of Salt | Horrid Wilting (2/day) | Water | Negative |
| Aspect of Steam | Solid Fog (3/day) | Water | Positive |
| Aspect of Vacuum | Destruction (2/day) | Negative | Air |
| Aspect of Ash | Waves Of Fatigue (3/day) | Negative | Fire |
| Aspect of Dust | Disintegrate (2/day) | Negative | Earth |
| Aspect of Salt | Horrid Wilting (2/day) | Negative | Water |
| Aspect of Negative Energy | Symbol of Weakness (3/day) | Negative | Negative |
| Existential Stalemate | +10 Diplomacy, +10 Haggle, +6 Wisdom | Negative | Positive |
| Aspect of Lightning | Chain Lightning (2/day) | Positive | Air |
| Aspect of Radiance | Sunburst (2/day) | Positive | Fire |
| Aspect of Mineral | Stoneskin (2/day) | Positive | Earth |
| Aspect of Steam | Solid Fog (3/day) | Positive | Water |
| Existential Stalemate | +10 Diplomacy, +10 Haggle, +6 Wisdom | Positive | Negative |
| Aspect of Positive Energy | Raise Dead (1/day) | Positive | Positive |
[edit] Note
- Aspect of Water - Prior to Mod 6.1 this gave Cure Light Wounds (3/day).
- Balance of Land and Sky - Prior to Mod 6.1 this gave +10 balance. Post Mod 6.1 creations have a +11 balance.
- Existential Stalemate - Prior to Mod 6.1 this gave +6 Wisdom on Weapons, and +4 Wisdom on Items. Post Mod 6.1 Items have been created with +6 Wisdom.
- Raise Dead - Prior to DDO:EU this Attribute was True Resurrection.
[edit] Green Steel Crafting Recipes
[edit] Meridia - Altar of Fecundity
Altar of Fecundity - Raw Ingredients Recipes
Altar of Fecundity - Manufactured Ingredient Recipes
[edit] The Shroud Phase 1 - Altar of Invasion
Altar of Invasion - Raw Ingredients Recipes
Altar of Invasion - Manufactured Ingredient Recipes
[edit] The Shroud Phase 3 - Altar of Subjugation
Altar of Subjugation - Raw Ingredients Recipes
Altar of Subjugation - Manufactured Ingredient Recipes
[edit] The Shroud Phase 5 - Altar of Devastation
Altar of Devastation - Raw Ingredients Recipes
Altar of Devastation - Manufactured Ingredient Recipes

