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|School:||Conjuration (Creation spells) (Cold spells)|
|Level:||Drd 3, Sor/Wiz 3|
|Spell Point Cost:||10|
|Components:||Verbal, Somatic, Material|
|Metamagic:||Enlarge, Eschew, Quicken|
|Duration:||40 seconds + 2 seconds per caster level (No maximum)|
|Saving Throw:||Partial, see text|
|Cooldown:||7 seconds (Wiz), 4 seconds (Sor)|
Driving sleet blocks all sight (Attackers are Blinded, even those with darkvision) within it and causes the ground in the area to be icy, slowing targets within it by 25%. Also creates a slippery icy surface, which prevents creatures from tumbling or jumping while within in.
Additional, every 6 seconds all creatures within must succeed on a DC 10 Reflex check or be knocked prone for 6 seconds, also allows a recurring balance save every 2 seconds to get up if knocked prone. The DC never scales and remains at 10 regardless of who casts the spell.
The sleet extinguishes torches and small fires.