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Sleet Storm
From DDO wiki
| Name: | Sleet Storm |
|---|---|
| School: | Conjuration (Creation spells) (Cold spells) |
| Level: | Drd 3, Sor/Wiz 3 |
| Spell Point Cost: | 10 |
| Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. |
| Metamagic: | Enlarge, Eschew, Quicken |
| Range: | Standard AOE |
| Target: | Foe, Positional |
| Duration: | 40 seconds + 2 seconds per caster level (No maximum) |
| Saving Throw: | Partial, see text |
| Spell Resistance: | No |
| Cooldown: | 7 seconds (Wiz), 4 seconds (Sor) |
| Description:
Driving sleet blocks all sight (Attackers are Blinded, even those with darkvision) within it and causes the ground in the area to be icy, slowing targets within it by 25%. Also creates a slippery icy surface, which prevents creatures from tumbling or jumping while within in. Additional, every 6 seconds all creatures within must succeed on a DC 10 Reflex check or be knocked prone for 6 seconds, also allows a recurring balance save every 2 seconds to get up if knocked prone. The DC never scales and remains at 10 regardless of who casts the spell. The sleet extinguishes torches and small fires. Notes:
Scrolls
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Root > DDO library > Spells > All spells
Root > DDO library > Spells > Druid spells
Root > DDO library > Spells > Offensive spells
Root > DDO library > Spells > Sorcerer / Wizard spells
Root > DDO library > Spells > Spell descriptors > Cold spells
Root > DDO library > Spells > Spell descriptors > Creation spells
Root > DDO library > Spells > Spell schools > Conjuration spells

