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From DDO wiki
|School:||Transmutation (Cold spells)|
|Spell Point Cost:||10|
|Metamagic:||Empower, Maximize, Quicken, Heighten, Enlarge|
|Target:||Friend, Self, Foe, Positional, Breakable|
|Saving Throw:||Fortitude negates penalties and halves damage|
A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any linger fire damage effects, and receive a +15 enhancement bonus to fire resistance. Your enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 35 at caster level 12. They last one minute.|
Fiery enemies, such as Fire Elementals, take 2d4+25 cold damage per 4 caster levels, to a maximum of 8d4+100. A successful fortitude save halves the damage, and negates the resistance penalties.