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User:SysteRn/Named Rune Arm

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Usage

{{Named Rune Arm
|name            = {{SUBST:PAGENAME}}
|reqtrait        = 
|UMD DC          = 
|minlevel        = 
|dur             = 
|material        = 
|hardness        = 
|quest           = 
|chest           = 
|end reward      = 
|turn in         =
|cost            = pp
|weight          = lbs
|bind            = {{Bind|BtA|BoA}}
|spell           = <!-- -->
|target          = <!-- Foe, Directional, Breakable -->
|school          = <!-- Spell School? -->
|sr              = <!-- Spell Resistance? -->
|spell desc      = <!-- -->
|max charge      = <!-- 2-5 --> 
|imbue           = <!-- eg. Electrical IV -->
|imbue die       = <!-- MUST be input if NOT 1d4, 2d4, 2d6, or 2d8 -->
|imbue dmg       = <!-- Type of damage done. ie. force, electrical, cold, etc... -->
|enhancements    = 
* 
|craftable rune arm = yes<!-- yes / no -->
|epic            = <!-- no -->
|crafting        = Cannith Crafting
|craftingupgrade = <!--What item can be upgraded to-->
|craftingnotes   = <!--Any notes about the craftable item-->
|pic             = 
|picdesc         = 
|description     = 
|tips            = 
}}

Coding

SysteRn/Named Rune Arm

Minimum Level {{#ifeq:no|no|None


 
Charge Tier I:4 to 10 + 1d2 per Artificer Level
Charge Tier II:5 to 15 + 1d4 per Artificer Level
Required Trait None
Use Magical Device DC No UMD needed
Binding UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage.
Durability Unknown
Made from Unknown MaterialIcon tooltip.pngUnknown Material: Unknown Material: The material for this item is unknown due to the lack of a screenshot or an editor to add it. You can help!
Hardness Unknown
Base Value Unknown
Weight Unknown
Location
Enchantments
  • Rune Arm Imbue: {{{imbue}}}Icon tooltip.pngRune Arm Imbue: {{{imbue}}}: Wearing this Rune Arm will imbue any weapon you wield, dealing #d# points of type damage per hit.
  • Craftable Rune Arm: (+5)Icon tooltip.pngThis Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of {{{max charge}}}, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Upgradeable?

Not upgradeable

Description '
Notes
No pic.jpg


|-!style="background:#B1D3A0"| |style="background:#F0FFFF"|{{{reqtrait}}} (UMD: {{{UMD DC}}} )|