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From DDO wiki
Although most quest-givers allow you to select one item from a randomly-generated list of treasure items, certain multi-part quest chains have a fixed list of named, pregenerated items available. Almost all such items are Bind on Acquire (disallowing exchange between characters). You won't be able to choose freely between those, since all the quest-givers replace some of those items by random ones "of equal value".
Particularly useful (and popular) items in the following lists include:
Black Widow Bracers, Graskitch's Skullcap, Puzzle Cap, Carniflex, Golden Cartouche, Iron Manacles, Linen Handwraps, Black Wolfskin Belt, Blademaster Gauntlets, Crimson Gemstone, Splinterskull Acolyte Ring, Mummified Bat, Jeweler's Loupe, Shrunken Head, Scavenged Warplate, Retribution, and Spectacular Optics. Almost any character will want several of those items as soon as they become available.
Level 1 quest
The cleric Cellimas offers you a choice of the following starter weapons at the end of quest, or the choice is offered if you choose to skip The Grotto.
The following starter items are looted from a chest, or given if you choose to skip The Grotto.
- Offered to every character
- Class-dependent options
- Apprentice's Robe - Robe: +1 Concentration+1 Concentration: Provides a +1 competence bonus to the wearer's Concentration skill., Lesser Arcane Augmentation I (For Non-Warforged Sorcerers & Wizards)
- Battleworn Chainshirt - Masterwork Chainshirt (For Non-Warforged Barbarians, Bards, Rangers & Rogues)
- Battleworn Chainmail - Masterwork Chainmail (For Non-Warforged Clerics, Fighters & Paladins)
- Battleworn Shield - Masterwork Small Steel Shield (For Bards, Clerics, Fighters & Paladins)
- Disciple's Robe - Robe: +1 Concentration+1 Concentration: Provides a +1 competence bonus to the wearer's Concentration skill., Mage Armor (CL:1, 1/rest) (For Non-Warforged Monks)
- Ember Shortbow (and 100 Arrows) - Masterwork Shortbow: Fire Touch (For Barbarians, Bards, Clerics, Fighters, Rangers & Rogues)
- Intiate's Docent - Docent: +3 Repair+3 Repair: Provides a +3 competence bonus to the wearer's Repair skill. (For All Warforged characters)
Level 1 quest
You can select from one of these items when talking to Bellwether Bill at the end of the quest, you also receive a selection of Veteran Award Starter Items based on your class during the quest.
Level 1 quest
Level 1 quest
Level 1 quest
Level 1 quest
Level 2 quest
Level 2 quest
Level 2 quest
Level 2 quest
- Anger's Step - Boots: Expeditious Retreat (CL:1, 2/rest), +3 Jump+3 Jump: Provides a +3 competence bonus to the wearer's Jump skill., Set Bonus [To-Hit Bonus +2 (untyped?, stacks with competence)]
- Arcane Goggles - Goggles: +3 Concentration+3 Concentration: Provides a +3 competence bonus to the wearer's Concentration skill., Power IPower I: This item grants the wearer +10 maximum spell points. Sorcerers gain up to double spell points from items., Set Bonus [15% improvement to 1st level spells]
- Archivist's Goggles - Goggles: +3 Concentration+3 Concentration: Provides a +3 competence bonus to the wearer's Concentration skill., Power, Set Bonus [Spell Points +20]
- Devoted Goggles - Goggles: +3 Heal+3 Heal: Provides a +3 competence bonus to the wearer's Heal skill., Power IPower I: This item grants the wearer +10 maximum spell points. Sorcerers gain up to double spell points from items., Set Bonus [+20% Healing to 1st level spells]
- Nimble Grasp - Gloves: +3 Tumble+3 Tumble: Provides a +3 competence bonus to the wearer's Tumble skill., Striding 5%, Set Bonus [To-Hit Bonus +1, +2 Damage to Sneak Attacks]
- Pathfinder's Boots - Boots: +3 Tumble+3 Tumble: Provides a +3 competence bonus to the wearer's Tumble skill., Striding 5%, Set Bonus [To-Hit Bonus +2]
- Protector's Gloves - Gloves: +3 Intimidate+3 Intimidate: Provides a +3 competence bonus to the wearer's Intimidate skill., DR 1/-, Set Bonus [Light Fortification, Insight AC Bonus +1]
- Troubleshooter's Goggles - Goggles: +3 Spot+3 Spot: Provides a +3 competence bonus to the wearer's Spot skill., +3 Listen+3 Listen: Provides a +3 competence bonus to the wearer's Listen skill., Set Bonus [Open Lock +3, Disable Device +3, Insight AC Bonus +1]
Level 3 quest
These are the reward items for The Salvation of Korthos quest flag. Misery's Peak is a repeatable quest but The Salvation of Korthos cannot be repeated. Thus, the following items are mutually exclusive: CHOOSE CAREFULLY, once a Necklace is chosen as quest reward, the other Necklaces will be unobtainable for that character.
- Anger's Gift - Necklace: Strength +1 Strength +1: Grants +1 enhancement bonus to Strength., Resistance +1Resistance +1: This item offers a magical protection in the form of +1 resistance bonus on all saving throws., Set Bonus [To-Hit Bonus +2]
- Arcane Necklace - Necklace: Intelligence +1Intelligence +1 : Grants +1 enhancement bonus to Intelligence., Charisma +1Charisma +1: Grants +1 enhancement bonus to Charisma., Set Bonus [15% improvement to 1st level spells]
- Archivist's Necklace - Necklace: Minor Mnemonic Enhancer (doesn't cure Feeblemind), Set Bonus [Spell Points +20]
- Devoted Necklace - Necklace: Wisdom +1Wisdom +1: Grants +1 enhancement bonus to Wisdom., Resistance +1Resistance +1: This item offers a magical protection in the form of +1 resistance bonus on all saving throws., Set Bonus [+20% Healing to 1st Level spells]
- Nimble Brooch - Necklace: Dexterity +1 Dexterity +1: Grants +1 enhancement bonus to Dexterity., Resistance +1Resistance +1: This item offers a magical protection in the form of +1 resistance bonus on all saving throws., Set Bonus [To-Hit Bonus +1, +2 Damage to Sneak Attacks]
- Pathfinder's Necklace - Necklace: Dexterity +1 Dexterity +1: Grants +1 enhancement bonus to Dexterity., Resistance +1Resistance +1: This item offers a magical protection in the form of +1 resistance bonus on all saving throws., Set Bonus [To-Hit Bonus +2]
- Protector's Brooch - Necklace: Strength +1 Strength +1: Grants +1 enhancement bonus to Strength., Resistance +1Resistance +1: This item offers a magical protection in the form of +1 resistance bonus on all saving throws., Set Bonus [Light Fortification, Insight AC Bonus +1]
- Troubleshooter's Necklace - Necklace: Dexterity +1 Dexterity +1: Grants +1 enhancement bonus to Dexterity., Resistance +1Resistance +1: This item offers a magical protection in the form of +1 resistance bonus on all saving throws., Set Bonus [AC +1, Open Lock +3, Disable Device +3]
Level 3-4 quests
Level 3-4 quests
Level 3-5 quests
Weapons and armor bind on acquire, accessories don't bind on acquire.
- Berserker Bracers - Bracers: Damage Reduction 1/-, +3 Intimidate+3 Intimidate: Provides a +3 competence bonus to the wearer's Intimidate skill.
- Cloven Jaw War Beads - Necklace: Constitution +2Constitution +2: Grants +2 enhancement bonus to Constitution.
- Gatewarder's Girdle - Belt: Fortitude Save +2Fortitude Save +2: This item gives a +2 resistance bonus to your Fortitude saving throws., Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally.
- Gloves of the Poet - Gloves: +3 Heal+3 Heal: Provides a +3 competence bonus to the wearer's Heal skill., +3 Perform+3 Perform: Provides a +3 competence bonus to the wearer's Perform skill.
- Guardian's Dagger - +1 Greatsword: Keen
- Necromantic Robe - Robe: Lesser False LifeLesser False Life: Grants the wearer +5 maximum hit points., Power IIPower II: This item grants the wearer +20 maximum spell points. Sorcerers gain up to double spell points from items.
- Puzzle Cap - Helm: Intelligence +2Intelligence +2 : Grants +2 enhancement bonus to Intelligence.
- Ring of Dragon's Breath - Ring: Burning Hands (3/rest)
- Scorpion Staff - +1 Quarterstaff: Summon Monster II (1/rest)
- Shadow Star - +1 Shuriken: Keen, Returning, Deception
- Spellshield Docent - +1 Docent: Spell Resistance (13)Spell Resistance (13): This item grants its wearer 13 spell resistance.
- Spider Spike - +1 Rapier: Lesser Vermin BaneLesser Vermin Bane: +1 enhancement bonus and +1d6 damage versus Vermins
- Spiked Mace of the Elements - +1 Morningstar: Lesser Elemental BaneLesser Elemental Bane: +1 enhancement bonus and +1d6 damage versus Elementals
- Stonedust Chain - +1 Chainmail: Lesser Axeblock
- Stonedust Leather - +1 Leather Armor: Lesser Axeblock
- Surefoot Boots - Boots: +3 Balance+3 Balance: Provides a +3 competence bonus to the wearer's Balance skill., +3 Move Silently+3 Move Silently: Provides a +3 competence bonus to the wearer's Move Silently skill.
- Trapblast Goggles - Goggles: Reflex Save +4Reflex Save +4: This item gives a +4 resistance bonus to your Reflex saving throws.
- Unfinished Elemental Platemail - +1 Half plate: Lesser Fire ResistanceLesser Fire Resistance: This property absorbs the first 5 points of Fire damage per attack that the wearer would normally take., Lesser Lightning ResistanceLesser Lightning Resistance: This property absorbs the first 5 points of Lightning damage per attack that the wearer would normally take.
- Vial of Slumberdust - Trinket: Sleep (3/rest)
- Witchdoctor's Mantle - Cloak: Will Save +2Will Save +2: This item gives a +2 resistance bonus to your Will saving throws., Power IIPower II: This item grants the wearer +20 maximum spell points. Sorcerers gain up to double spell points from items.
Level 4 quests
Some of these may appear both in the reward list of Come Out and Slay and the final reward list of The Sharn Syndicate. Reward list for the entire quest chain can only be gotten once but Come Out and Slay is repeatable. These items have minimum level 2 requirement and bind to account.
Level 3-7 quests
Items are minimum level 5 unless otherwise stated.
- Black Wolfskin Belt - Belt: Constitution +3Constitution +3: Grants +3 enhancement bonus to Constitution.
- Black Wolfskin Cloak - Cloak: Resistance +2Resistance +2: This item offers a magical protection in the form of +2 resistance bonus on all saving throws., Lesser Cold ResistanceLesser Cold Resistance: This property absorbs the first 5 points of Cold damage per attack that the wearer would normally take.
- Blademaster Bracers - Bracers: Dexterity +3 Dexterity +3: Grants +3 enhancement bonus to Dexterity.
- Blademaster Gauntlets - Gloves: Strength +3 Strength +3: Grants +3 enhancement bonus to Strength.
- Crimson Gemstone - Trinket: Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Fanged Wraps - +1 Handwraps: Vicious, Maiming
- Fist of Daarguul - +1 Club: Lesser Goblinoid BaneLesser Goblinoid Bane: +1 enhancement bonus and +1d6 damage versus Goblinoids, +5 Intimidate+5 Intimidate: Provides a +5 competence bonus to the wearer's Intimidate skill. (ML: 4)
- Krugg's Spiked Boots - Boots: Reflex Save +2Reflex Save +2: This item gives a +2 resistance bonus to your Reflex saving throws., +10% Striding
- Lhor-Tragu's Shadowed Armor - +1 Leather Armor: Shadow, Silent Moves (ML: 4)
- Spider Silk Robe - Robe: Lesser Axeblock, +5 Move Silently+5 Move Silently: Provides a +5 competence bonus to the wearer's Move Silently skill. (ML: 4)
- Splinterskull Acolyte Ring - Ring: Improved Devotion IIImproved Devotion II: Increases the effectiveness of wearer's Positive (Healing) spells of 2nd level and lower by 30%., Improved Nullification IIImproved Nullification II: Increases the effectiveness of wearer's Negative spells of 2nd level and lower by 30%.
- Splinterskull Chainmail - +3 Chainmail (ML: 4)
- Splinterskull Docent - +3 Docent (ML: 4)
- Totemic Staff of Splinterskull - +1 Quarterstaff: Summon Monster III (3/rest) (ML: 4)
- Visor of the Flesh Render Guards - Goggles: Death Ward (1/rest)
- Warmaster Halfplate - +3 Half plate (ML: 4)
- Whisperdoom's Fang - +1 Shortsword: Enfeebling (ML: 4)
- Yarkuch's Greatsword - +1 Greatsword: Elf BaneElf Bane: +2 enhancement bonus and +2d6 damage versus Elves (ML: 4)
- Yarkuch's Helm - Helm: +1 Charisma, Intelligence +1Intelligence +1 : Grants +1 enhancement bonus to Intelligence., Will Save +2Will Save +2: This item gives a +2 resistance bonus to your Will saving throws.
- Zulkash's Bone Necklace - Necklace: Wisdom +2Wisdom +2: Grants +2 enhancement bonus to Wisdom., Improved Nullification IIImproved Nullification II: Increases the effectiveness of wearer's Negative spells of 2nd level and lower by 30%.
Level 5-8 quests
Items are minimum level 7 unless otherwise stated.
- Blacklace Blindfold - Goggles: +7 Listen+7 Listen: Provides a +7 competence bonus to the wearer's Listen skill., +7 Spot+7 Spot: Provides a +7 competence bonus to the wearer's Spot skill., -1 Dexterity-1 Dexterity: Grants a -1 penalty to Dexterity.
- Boneshard Flute - +1 Club: Command Undead (3/rest), +3 Perform+3 Perform: Provides a +3 competence bonus to the wearer's Perform skill. (ML: 4)
- Carnifex - +2 Greataxe (17-20/x3 crit): Keen (ML: 4)
- Delera's Vestment - +2 Robe: +3 Charisma (ML: 6)
- Devotion - +1 Handwraps: Flametouched Iron Threaded, Holy, Improved Devotion IImproved Devotion I: Increases the effectiveness of wearer's Positive (Healing) spells of 1st by 30%. (requires Good alignment or UMD 20)
- Docent of the Tomb - +1 Docent: +5 Balance+5 Balance: Provides a +5 competence bonus to the wearer's Balance skill., +5 Listen+5 Listen: Provides a +5 competence bonus to the wearer's Listen skill., +5 Search+5 Search: Provides a +5 competence bonus to the wearer's Search skill., +5 Spot+5 Spot: Provides a +5 competence bonus to the wearer's Spot skill. (ML: 4)
- Golden Cartouche - Necklace: Intelligence +1Intelligence +1 : Grants +1 enhancement bonus to Intelligence., +3 Use Magical Device+3 Use Magical Device: Provides a +3 competence bonus to the wearer's Use Magical Device skill.
- Headman's Hood - Helm: Fear (1/rest), +5 Intimidate+5 Intimidate: Provides a +5 competence bonus to the wearer's Intimidate skill.
- Hellfire Cloak - Cloak: Lesser Acid ResistanceLesser Acid Resistance: This property absorbs the first 5 points of Acid damage per attack that the wearer would normally take., Lesser Fire ResistanceLesser Fire Resistance: This property absorbs the first 5 points of Fire damage per attack that the wearer would normally take., Lesser Sonic ResistanceLesser Sonic Resistance: This property absorbs the first 5 points of Sonic damage per attack that the wearer would normally take.
- Iron Manacles - Bracers: Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC. (Requires Chaotic Alignment or Use magic device of 20)
- Linen Handwraps - Gloves: Strength +4 Strength +4: Grants +4 enhancement bonus to Strength., -1 Dexterity-1 Dexterity: Grants a -1 penalty to Dexterity., Disease Immunity
- Obsidian Dagger - +2 Dagger: Nullification III Nullification III: Increases the effectiveness of wearer's Negative spells of 3rd level and lower by 20%. (ML: 4)
- Rusted Shirt - +3 Chain shirt (ML: 4)
- Serpentbranch - +2 Longbow: Poison, Proof Against Poison (ML: 4)
- Sigil of Stormreach - Ring: Charisma +2Charisma +2: Grants +2 enhancement bonus to Charisma., +5 Diplomacy+5 Diplomacy: Provides a +5 competence bonus to the wearer's Diplomacy skill.
- Silverflame Hauberk - +2 Half plate: Devotion III Devotion III: Increases the effectiveness of wearer's Positive (Healing) spells of 3rd level and lower by 20%. (ML: 4)
- Skeleton Key - Trinket: +7 Open Lock+7 Open Lock: Provides a +7 competence bonus to the wearer's Open Lock skill.
- Sparkstriker - +1 Heavy pick: Adamantine, Shocking Burst (ML: 4)
- Switchblade Boots - Boots: +10 Bluff+10 Bluff: Provides a +10 competence bonus to the wearer's Bluff skill.
- Trapsmith's Toolbelt - Belt: +5 Disable Device+5 Disable Device: Provides a +5 competence bonus to the wearer's Disable Device skill., +7 Repair+7 Repair: Provides a +7 competence bonus to the wearer's Repair skill.
- Voice of the Master - Trinket: +1 Good Luck, Heroic Inspiration (+5% addtional xp from quest completions) (ML: 5, guaranteed to be in the list)
- Wighthide Armor - +2 Hide armor: Strength +1 Strength +1: Grants +1 enhancement bonus to Strength. (ML: 4)
- Wrath of Syberys - +2 Heavy steel shield: Blinding (3/rest), Reflex Save +3Reflex Save +3: This item gives a +3 resistance bonus to your Reflex saving throws. (ML: 4)
Level 8-10 quests
- Blood Machete - +1 Kukri: Slicing (ML: 5)
- Bubble Belt - Belt: Underwater Action, +10 Swim+10 Swim: Provides a +10 competence bonus to the wearer's Swim skill., Water Breathing (3/rest) (ML: 7)
- Cesti - Gloves: Strength +2 Strength +2: Grants +2 enhancement bonus to Strength., Dexterity +1 Dexterity +1: Grants +1 enhancement bonus to Dexterity. (ML: 7)
- Cliffdiver Luck Charms - Bracers: +7 Swim+7 Swim: Provides a +7 competence bonus to the wearer's Swim skill., +7 Jump+7 Jump: Provides a +7 competence bonus to the wearer's Jump skill., +5% Striding (ML: 7)
- Filtration Module - +1 Docent: +5 Repair+5 Repair: Provides a +5 competence bonus to the wearer's Repair skill., +4 Poison save (ML: 4)
- Hobnail Boots - Boots: +15 Balance+15 Balance: Provides a +15 competence bonus to the wearer's Balance skill. (ML: 7)
- Jeweler's Loupe - Goggles: +7 Haggle+7 Haggle: Provides a +7 competence bonus to the wearer's Haggle skill., +7 Disable Device+7 Disable Device: Provides a +7 competence bonus to the wearer's Disable Device skill. (ML: 7)
- Mummified Bat - Trinket: +5 Listen+5 Listen: Provides a +5 competence bonus to the wearer's Listen skill., +5 Spot+5 Spot: Provides a +5 competence bonus to the wearer's Spot skill., continuous Feather Falling (ML: 7)
- Oilskin Tunic - +1 Leather Armor: Acid Resistance Acid Resistance: This property absorbs the first 10 points of Acid damage per attack that the wearer would normally take. (ML: 4)
- Phantasmic Masque - Helm: Greater Nullification VGreater Nullification V: Increases the effectiveness of wearer's Negative spells of 5th level and lower by 40%., -1 Constitution-1 Constitution: Grants a -1 penalty to Constitution. (ML: 7)
- Piledriver - +2 Maul (2d6 dmg): Strength +2 Strength +2: Grants +2 enhancement bonus to Strength., -1 Dexterity-1 Dexterity: Grants a -1 penalty to Dexterity., -5 Balance-5 Balance: Provides a -5 penalty to the wearer's Balance skill. (ML: 4)
- Poison Ring - Ring: +2 Constitution, +3 Poison save (ML: 7)
- Quicksilver Cassok - Robe: +20% Striding (ML: 6)
- Quilted Cape - Cloak: Sonic Resistance Sonic Resistance: This property absorbs the first 10 points of Sonic damage per attack that the wearer would normally take., +7 Move Silently+7 Move Silently: Provides a +7 competence bonus to the wearer's Move Silently skill., Resistance +2Resistance +2: This item offers a magical protection in the form of +2 resistance bonus on all saving throws. (ML: 7)
- Scavenged Warplate - +5 Half plate (Armor Bonus 12): Adamantine (ML: 4)
- Shamanic Staff - +2 Quarterstaff: True Chaos, Lesser Glaciation IIILesser Glaciation III: Increases the effectiveness of wearer's Cold spells of 3rd level and lower by 10%., Lesser Combustion IIILesser Combustion III: Increases the effectiveness of wearer's Fire spells of 3rd level and lower by 10%. (ML: 4)
- Sheridan's Ruin - +2 Rapier: Keen (ML: 4)
- Sheridan's Wrack - +2 Dagger: Keen (ML: 4)
- Shrunken Head - Necklace: Resistance +3Resistance +3: This item offers a magical protection in the form of +3 resistance bonus on all saving throws. (ML: 7)
- Skin of the Mockery +2 Handwraps: Cold Iron Studded, Human BaneHuman Bane: +2 enhancement bonus and +2d6 damage versus Humans
- Snowstar - +2 Shuriken: Icy Burst, Returning (ML: 4)
- Swampscale Armor - +3 Scale mail: +7 Swim+7 Swim: Provides a +7 competence bonus to the wearer's Swim skill. (ML: 4)
- Wharfrat's Plank - +3 Heavy wooden shield: +7 Swim+7 Swim: Provides a +7 competence bonus to the wearer's Swim skill. (ML: 4)
Level 9-10 quests
- Accomplice - Cloak: +10 Hide+10 Hide: Provides a +10 competence bonus to the wearer's Hide skill., +10 Move Silently+10 Move Silently: Provides a +10 competence bonus to the wearer's Move Silently skill., -1 Charisma-1 Charisma: Grants a -1 penalty to Charisma. (ML: 9)
- Asbestos Booties - Boots: Fire Resistance Fire Resistance: This property absorbs the first 10 points of Fire damage per attack that the wearer would normally take., -2 Reflex save (ML: 9)
- Bracers of Spiderkind - Bracers: +2 Poison save, Summon Monster IV (3/rest) (ML: 9)
- Brass Beaver - Ring: +7 Repair+7 Repair: Provides a +7 competence bonus to the wearer's Repair skill., Repair Moderate Damage (3/rest) (ML: 9)
- Brilliant Docent of the Dawn - +1 Docent: Wizardry IWizardry I: This item grants the wearer +25 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Aid (3/rest) (ML: 6)
- Coin Belt - Belt: Command, +10 Haggle+10 Haggle: Provides a +10 competence bonus to the wearer's Haggle skill. (ML: 9)
- Crystal Prism - Trinket: Suggestion (3/rest) (ML: 9)
- Domus' Cuirass - +4 Breastplate (Max Dex 4) (ML: 6)
- Fencer's Garb - +3 Leather Armor: Spearblock (ML: 6)
- Fernian Wraps - +2 Handwraps: Flaming Burst, Reflex Save +3Reflex Save +3: This item gives a +3 resistance bonus to your Reflex saving throws., Path of the Fire Dragon
- Glacial Casque - Helm: Greater Glaciation IVGreater Glaciation IV: Increases the effectiveness of wearer's Cold spells of 4th level and lower by 40%. (ML: 9)
- Guard of the Shogun - +3 Splint mail: +5 Intimidate+5 Intimidate: Provides a +5 competence bonus to the wearer's Intimidate skill., +3 Diplomacy+3 Diplomacy: Provides a +3 competence bonus to the wearer's Diplomacy skill. (ML: 6)
- Jeweled Hammer - +3 Warhammer: Command, Impact (ML: 6)
- Kundarak Trooper's Shield - +2 Steel tower shield: Heroism (3/rest) (ML: 6)
- Mantle of the Worldshaper - Cloak: Heroic Inspiration, Regeneration, Spell Absorption (5 Charges, recharge 1/day), DM's Vision set bonus (True Seeing) (ML: 5, guaranteed to be in the list)
- Penny Whistle - Necklace: Summon Monster III 5/rest (ML: 9)
- Rabbit Gloves - Gloves: Good Luck (ML: 9)
- Ratcatcher - +2 Light crossbow: Vermin BaneVermin Bane: +2 enhancement bonus and +2d6 damage versus Vermins (ML: 6)
- Retribution - +1 Longsword: Holy, True Law, Pure Good (requires: Lawful Good alignment or UMD 20) (ML: 6)
- 100 +5 Screaming Amethyst Arrows - 100x +5 Arrows: 50% Returning, Screaming (No minimum level, Doesn't bind on acquire)
- Spectacular Optics - Goggles: Reflex Save +4Reflex Save +4: This item gives a +4 resistance bonus to your Reflex saving throws., Protection +3Protection +3: This item protects its wearer by granting a +3 deflection bonus to AC. (ML: 9)
- Thanatos Weave - Robe: Deathblock, +2 Armor Bonus (ML: 6)
- Theurgic Stave - +1 Quarterstaff: Adamantine, Elemental BaneElemental Bane: +2 enhancement bonus and +2d6 damage versus Elementals, +5 Spot+5 Spot: Provides a +5 competence bonus to the wearer's Spot skill. (ML: 6)
[edit] Necropolis Scarab collectible
[edit] Scarlet Scarab Powder
Combine 5 Scarabs from Litany of the Dead Part 1 quests into Scarlet Scarab Powder and turn it into Squire Rale in the Necropolis
[edit] Dark Scarab Powder
Combine 5 Scarabs from Litany of the Dead Part 2 quests into Dark Scarab Powder and turn it into Squire Rale in the Necropolis
[edit] Eerie Scarab Powder
Combine 5 Scarabs from Litany of the Dead Part 3 quests into Eerie Scarab Powder and turn it into Squire Rale in the Necropolis
Level 11 quest
From Invaders!, level 12 quest
Collect 25 Outsider Tokens from Invaders! end chest, turn them in to Phinnian Barkbow in the Harbor to claim a reward form the following list. This quest flag is non-repeatable.
Level 12 quest
Each instance has 15 pieces of Adamantine Ore spawn on the ground. Collect them and turn them in to a dwarf NPC Galrias the Smith inside of the quest, he will forge these items for you. However, you only can carry one of these items at a time, so when you want another you have to give previous one back to him.
Weapons and Armor minimum level 8, Accessories level 9.
[edit] Ancient Relic collectible
Items are all Minimum Level10. Note that these Relic items are also required to advance The Reaver's Bane story arc.
From Hoorunoe in Gianthold
- Elfcrafted Chain Armor - +3 Breastplate: Mithril, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Chain Shirt - +3 Chain shirt: Mithril, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Docent - +3 Docent: Evocation Focus, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Plate Armor - +3 Full plate: Mithril, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Elfcrafted Robe - Robe, +3 Armor bonus: Evocation Focus, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make ciritical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIMinor Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +1 bonus to the die roll to penetrate the target's Spell resistance.
- Giantcrafted Chain Armor - +5 Chainmail: Adamantine, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Chain Shirt - +5 Chain shirt: Adamantine, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Docent - +5 Docent: Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Plate Armor - +5 Full plate: Adamantine, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- Giantcrafted Robe - Robe: +4 Armor bonus, Light FortificationLight Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 25% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
[edit] Dragon Scales collectible
From Gianthold Tor, level 14 quest
[edit] 25 Black Dragon Scales
- Black Dragonhide Armor - +5 Leather Armor (3 base armor): Disable Device +13Disable Device +13: Provides a +13 competence bonus to the wearer's Disable Device skill., Search +13Search +13: Provides a +13 competence bonus to the wearer's Search skill., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Ranged Alacrity 10%
- Black Dragonplate Armor - +5 Full plate (9 base armor): Sacred, Wizardry VWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Undead Guard
- Black Dragonscale Armor - +5 Scale Armor (6 base armor): Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Heal
HealCaster lvl: 1 Charges: (1/day) (1/day)
- Black Dragonscale Docent - +5 Docent: Disable Device +13Disable Device +13: Provides a +13 competence bonus to the wearer's Disable Device skill., Search +13Search +13: Provides a +13 competence bonus to the wearer's Search skill., Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take., Ranged Alacrity 10%
- Black Dragonscale Robe - Robe: +5 Armor bonus, Wizardry VWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Greater Evocation Focus, Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of Acid damage per attack that the wearer would normally take.
[edit] 25 Blue Dragon Scales
- Blue Dragonhide Armor - +5 Leather Armor (3 base armor): Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonplate Armor - +5 Full plate (9 base armor): Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonscale Armor - +5 Scale Armor (6 base armor): Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonscale Docent - +5 Docent: Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
- Blue Dragonscale Robe - Robe: +4 Armor bonus, Potency VII Potency VII: Increases the effectiveness of wearer's Universal spells of 7th level and lower by 20%., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Spell Penetration VII Spell Penetration VII: Your 7th level spells and spells lower than 7th level gain a +2 bonus to the die roll to penetrate the target's Spell resistance., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of Lightning damage per attack that the wearer would normally take.
[edit] 25 White Dragon Scales
- White Dragonhide Armor - +5 Leather Armor (3 Base armor): Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonplate Armor - +5 Full plate (9 base armor): Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonscale Armor - +5 Scale Armor (6 Base armor): Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonscale Docent - +5 Docent: Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
- White Dragonscale Robe - Robe: +6 Armor bonus, Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally., Protection +4, Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of Cold damage per attack that the wearer would normally take., Shield
ShieldCaster lvl: 1 Charges: (3/day) (3/day)
Items are all minimum level 11.
- Minos Legens - Helm: Toughness (+20 stacking HP), Heavy FortificationHeavy Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 100% chance that the critical hit or the sneak attack is negated and damage is rolled normally.
- Muffled Veneer - Helm: +10 Move Silently+10 Move Silently: Provides a +10 competence bonus to the wearer's Move Silently skill., +10 Hide+10 Hide: Provides a +10 competence bonus to the wearer's Hide skill., +10 Search+10 Search: Provides a +10 competence bonus to the wearer's Search skill.
- Seraphim - Helm: Sacred, Hallowed, Abjuration Focus, Devotion VI Devotion VI: Increases the effectiveness of wearer's Positive (Healing) spells of 6th level and lower by 20%.
- Totemic Lavalier -Helm: Magi, Intelligence +4Intelligence +4 : Grants +4 enhancement bonus to Intelligence., Charisma +4Charisma +4: Grants +4 enhancement bonus to Charisma.
- Tradusor - Helm: Wisdom +4Wisdom +4: Grants +4 enhancement bonus to Wisdom., Reflex Save +4Reflex Save +4: This item gives a +4 resistance bonus to your Reflex saving throws.
- Undying Gaze - Helm: +10 Intimidate+10 Intimidate: Provides a +10 competence bonus to the wearer's Intimidate skill., Shatter+6, Fear (1/1day)
Turn in a completed Shield (8 pieces) to Racella Unary and receive a shield from the list.
- Adherence - +3 Tower Shield: DR 3/-, Enchantment Save +6
- Arrondi - +4 Large Shield: Feather Falling, Adamantine, Moderate FortificationModerate Fortification: When a critical hit or a sneak attack is scored on the wearer, there is 75% chance that the critical hit or the sneak attack is negated and damage is rolled normally.
- Bijio - +4 Large Shield: Proof Against Poison, Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of Fire damage per attack that the wearer would normally take., Efficient Metamagic - Empower Healing
IEfficient Metamagic - Empower Healing I: Additional SP cost for Empower Healing Metamagic is reduced by 1 SP.
- Death's Door - +4 Large Shield: Fearsome, Deathblock
- Fanion - +4 Large Shield: Twilight, Mithral, Magi, Greater False LifeGreater False Life: Grants the wearer +30 maximum hit points.
- Sorrel - +5 Large Shield: Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Resistance +4Resistance +4: This item offers a magical protection in the form of +4 resistance bonus on all saving throws.
- Talon - +3 Large Shield (DR4, Base Damage: 2d6, Crit: 19-20 /x3): Maiming, Keen
Turn in a completed Tome (8 pieces) to Bilk Howland and receive a weapon from the list.
- Coronation - +5 Morningstar: Persuasion, Greater Elf BaneGreater Elf Bane: +4 enhancement bonus and +3d6 damage versus Elves, Control Undead 1/day
- Deathnip - +5 Heavy pick (19-20 crit): Maiming, Seeker +8
- Phosphor - +5 Heavy mace: Sunburst, Everbright, Righteous, Impact
- Razorend - +5 Shortsword: Bleed, Greater Magical Beast BaneGreater Magical Beast Bane: +4 enhancement bonus and +3d6 damage versus Magical Beasts, Keen, Tendon Slice 10%
- Serrulae - +5 Battleaxe: Vertigo +10, Transmuting, Giant BaneGiant Bane: +2 enhancement bonus and +2d6 damage versus Giants
- Sever - +5 Dwarven axe: Keen, Limb Chopper, Destruction
- Skiver - +5 Dagger: Archmagi, Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make ciritical hits and their critical multiplier increase by 0.25x, Efficient Metamagic - Extend
IEfficient Metamagic - Extend I: Additional SP cost for Extend Metamagic is reduced by 1 SP., Efficient Metamagic - Empower
IIEfficient Metamagic - Empower II: Additional SP cost for Empower Metamagic is reduced by 2 SP.
- Twinblade - +5 Bastard sword (2d8 damage): Greater Goblinoid BaneGreater Goblinoid Bane: +4 enhancement bonus and +3d6 damage versus Goblinoids, Greater Orc BaneGreater Orc Bane: +4 enhancement bonus and +3d6 damage versus Orcs, Anarchic, Axiomatic
First of all, you must talk to the quest giver outside the Necropolis and get Silver Flame Trinket or Emerald Claw Trinket (you can only have one at a time), then bring it to the altar in the Bloody Crypt (of course the altar is guarded by a vampire boss). Then to the altar in the Shadow Crypt and the Cursed Crypt. Each time you use the altar, your necklace will be upgraded (however you only can use the altar once per instance). Then at last, you must turn it in to the altar in Ascension Chamber (Accursed Ascension raid). Talk to the quest giver for a choice of a final reward.
Level 6 quest
Level 9 quest
Level 12 quest
- Blood's Bellows - +5 Large Shield: Adamantine, Greater Shout 3/day
- Docent of the Claw - +5 Docent: Reinforced Plating +1 (inherent ac bonus), To-hit bonus +1, Nightshield (1/day)
- Emerald Guard - +5 Full plate (Max dex bonus 2): To-hit Bonus +1, Nightshield (1/day)
- Plume of Adherence - Helm: Efficient Metamagic - Maximize
IEfficient Metamagic - Maximize I: Additional SP cost for Maximize Metamagic is reduced by 1 SP., Superior Magnetism VISuperior Magnetism VI: Increases the effectiveness of wearer's Lightning spells of 6th level and lower by 50%., Superior Combustion VISuperior Combustion VI: Increases the effectiveness of wearer's Fire spells of 6th level and lower by 50%.
- Raiment of the Fervent - Robe: Wizardry VIWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Greater Spell Penetration VIGreater Spell Penetration VI: Your 6th level spells and spells lower than 6th level gain a +3 bonus to the die roll to penetrate the target's Spell resistance., Nightshield (1/day)
- Scales of Surety - +5 Chainmail: Mithral, To-Hit Bonus +1, Nightshield (1/day)
- Aegis of Flame - +5 Large Shield: Mithral, Silverflame (increases maximum hit dice of turn undead by 6), Shieldspike (additional 1d6 piercing damage when bashing)
- Beacon of Tira - Helm: Superior Benevolence VISuperior Benevolence VI: Increases the effectiveness of wearer's Good spells of 6th level and lower by 50%., Superior Devotion VISuperior Devotion VI: Increases the effectiveness of wearer's Positive (Healing) spells of 6th level and lower by 50%., Superior Combustion VISuperior Combustion VI: Increases the effectiveness of wearer's Fire spells of 6th level and lower by 50%.
- Bastion of Fealty - +5 Full plate (Max dex bonus 2): Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance., Nightshield (1/day)
- Chain of Conviction - +5 Chainmail: Mithral, Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance., Nightshield (1/day)
- Cloth of the Faithful - Robe: Wizardry VIWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items., Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance., Nightshield (1/day)
- Docent of Featly - +5 Docent: Reinforced Plating +1 (inherent ac bonus), Spell Resistance (22)Spell Resistance (22): This item grants its wearer 22 spell resistance., Nightshield (1/day)
Level 9 series
[edit] See Also
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