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Too Cold to Continue

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Too Cold to Continue
Level Range: 1-1
Duration: Quest-like, no time limit
Base XP Range: 0
Takes place in: The Snowpeaks
Challenge entrance(s) in: Hall of Heroes
Patron: None
Free to Play: Yes
Group Difficulty: Easy
Solo Difficulty: Easy
5 Star Difficulty: Easy
Too Cold to Continue map
Loading screen

Overview

This challenge is only available during the Snowpeaks Festival. Talk to Flurry and select the option "Take me to the climb" to get started. Requires and consumes a Frozen Key to enter.


Spoiler Warning: Spoiler material below this point!


Star Objectives

  • Speak to Flurry
  • Reach the First Marker!
  • Reach the Second Marker!
  • Reach the Final Marker!
  • Reach the Summit!

Note: You must complete all non-optional star objectives to receive experience & rewards from this Challenge.

Known Traps

Tips and Misc

  • A long and complex jumping puzzle. Icy Potions of Jump are provided at the start, as well as periodically when you first reach a new Marker.
  • Feather fall isn't strictly necessary here, but it's highly advisable. A movement speed buff like Expeditious Retreat can also be quite helpful, as well as a Jump skill of at minimum 10 so the potions can get you to the max jump strength of 40.
  • There are three markers at different points on the course. If you fall off the course, speak to Flurry to be teleported to any marker your party has reached.
    • An optional section accessed by turning back around after the third marker involves climbing to the roof of the house. It's a tricky section with some blind jumps, but if you reach the end you can pick up a copy of The Immortal Sun Flask.
  • Talk to Flurry at the summit to receive the final chest.
  • After looting talking to Flurry a 2nd time gives a quick exit option.

Loot

  • Chests: Four, one at each marker and the summit with Snowpeaks Coins: 3d4 Bronze, 2d4 Silver, 1d4 Gold
  • Ingredient reward: None (though you can pick up many Snowpeaks Coins during the challenge)

Monsters

None