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Template talk:Spelldescription

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Should Cooldown be added to this template as well? Or is it standard across spellcasters? I haven't played a caster long enough to see the cooldown value for that many spells. Dedridd 07:48, February 9, 2006 (PST)

Added but I dont have any data for that so I'll leave that for other people to add. I only played a cleric to second level in the stress test so I dont have much knowledge about such things. -- koolkat 08:04, February 9, 2006 (PST)
Yes cooldown is important and should be here. Though I don't have much info about it myself. -- Tihocan 09:45, February 9, 2006 (PST)

Formatting Note[edit]

I removed the two section markers from the template and replaced them with bold markings and horizontal lines. I've noticed that a lot of new users have been adding spell component details to the template itself lately, and couldn't figure it out. Now I know that it's because the 'Edit' links on a spell page take you to the edit page for the template itself instead of the particular spell's edit page. Dedridd 13:35, February 23, 2006 (EST)

By the way most spell components seem to be taken directly from PnP, which is bad, since DDO uses generic components for each spell level (with the distinction arcane / divine). Tihocan 14:33, February 23, 2006 (EST)

Overhaul[edit]

Category ifeq pos configuration.. May be more efficient to use a switch function. Also, remember the wiki is case specific, may be an issue unless you have gone through every page using the template unless you standardize the input going into the switch.. I have found lc and uc work best.. ShoeMaker 08:55, May 8, 2011 (EDT)


I rather give it a complete overhaul:
  • seperate school and types (yes some have multiples)
  • class and levels (will allow us to point to the right subsection of the spell list listing).

But there is the small issue of having 200+ spell pages

Could separate the words and try a switch function on it, but i noticed i can't use brackets as a separator so it outputs stuff like [[Conjuration, and putting things like that into a switch only causes more bugs.→ Neouni 09:06, May 8, 2011 (EDT)


I agree it needs a complete overhaul... I think however if we are both tackling this project then we will be butting heads so to speak.. I think It would be better if one of us took lead and the other was just consultant.. Up to you which job we each take.. If you take lead, I'll post ideas and suggestions here.. ShoeMaker 09:13, May 8, 2011 (EDT)


Made some backwards compatible changes, still not totally happy that it's forcing me to run switches for each of the types.
But maybe it only runs them on page edits ?→ Neouni 08:48, May 16, 2011 (EDT)


Made adjustments for the class and levels, and automatically put them in the right catergory.
It's to my liking
  • easy to fill in
  • easy to read code
  • and should be light to process for the server→ Neouni 09:36, May 16, 2011 (EDT)


I take it you'll be fixing the mind/mind-affecting problem then Neouni? :P
In hindsight it would be better to fix it in the template than to do redirecting.→ DFLX 15:29, May 17, 2011 (EDT)


Don't see a problem with it currently, there is the rage spell you tried to define to mind, while it was directed to mind-affecting for years.→ Neouni 16:27, May 17, 2011 (EDT)


The problem is the template doesn't recognize mind-affecting for categorization, if you check Rage_(spell) you'll see it's no longer in the mind-affecting spells category.→ DFLX 20:16, May 17, 2011 (EDT)

Abbreviation for warlock[edit]

Should we use War (currently used on the wiki) or Wlk (currently used in game, for example on scrolls). I don't have a strong preference. --Cru121 (ContributionsMessage) 07:51, June 19, 2015 (EDT)

  • I'd say we should always follow the in-game description. There is even a precedent in many cases, like Collectables/Collectibles. So I would go with Wlk. Nibelung (ContributionsMessage) 09:42, June 19, 2015 (EDT)

Granted spell/SLA[edit]

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This topic has been moved to Template talk:Spell.