Hold Animal

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Sp rgr holdanimal.png
Name: Hold Animal
School: Enchantment (Mind-affecting spells)
Level: Drd 2Rng 2
Spell Point Cost:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so.
Metamagic: Enlarge, Extend, Heighten, Quicken
Range: 60 ft.
Target: Foe
Duration: 6 seconds per caster level
Saving Throw: Will save negates, Will save every 3 seconds
Spell Resistance: Yes
Cooldown: 3 seconds
Description:

An Animal becomes Paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The Animal may attempt to make a new Will save every 3 seconds.

Update 13 change: Hold Animal now affects also Magical Beasts and Vermin. If cast on a mindless creature, the creature receives no saving throw, but the spell has a reduced duration.

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