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Item talk:Piledriver

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why revert? my intension was to make this listed in this reward list thru ncl. this is good example. yoko5000 02:20, December 17, 2007 (EST)

Sorry Yoko, forgot to put in summary. But I did do for good reason. We actually have that set up in the weapons template but for some reason isn't currently working. Also for the Items, I would like to keep everything to the template only, that way if we change something it will affect all items at once and not just a few items.I will work on the problem today and get your list showing the way you want. Once agian sorry for not posting this last night.
Dragonstar 07:42, December 17, 2007 (EST)


I was starting to see the same problem. How about I had a conditioh to "chest". If "chest" equals "End Reward" then the Category will be read as "[[Category:{{{quest}}} End Rewards]]" instead of "[[Category:{{{quest}}} loot]]". This will allow us to separate the loot from the end rewards and let Yoko use that and will also allow us to use the template 100% of the time, without any addition to it. We could do something similar for Warded Chests... but I'm not sure if it's needed. As an alternative, we could let the end rewards be listed unded the loot part AND add a "[[Category:{{{quest}}} End Rewards]]" too. All up to you guys. I prefer not mixing the loot and the end rewards...but I'm only 34% of the vote here. 08:30, December 17, 2007 (EST)
its all good dragon, i appreciate your effort. and concerning loot/reward thing ... um all i can say is i need catch up in templates, no idea lol yoko5000 21:42, December 17, 2007 (EST)