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Category:The Tracker's Trap loot
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- Magistrate's Scepter - Heavy Mace - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Hard (ML18): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Elite (ML19): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random effect (heroic): Dazing V Dazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10., Deception VDeception V: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +5 to Attack Rolls, +10 to Damage., Doublestrike 5% Doublestrike 5%: Passive: 5% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Draining VDraining V: On Vorpal Hit: Your target incurs one Negative Level, and you gain +10 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.), Feeding VFeeding V: On Vorpal Hit: Your target incurs one Negative Level, and you gain +25 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.), Ghostbane VGhostbane V: On Hit: 5 to 20 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Humanoid Bane V, Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Natural Bane V, Ribcracker VRibcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier., Riposte VRiposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws., Stumbling V Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10., Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
- Epic Normal (ML26): +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Axiomatic IVAxiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Hard (ML27): +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic IVAxiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Elite (ML28): 2[1d8] +7, +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Random Effect, Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Normal (ML17): +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit: 2 to 8 Law damage. Law-aligned creatures are immune to this effect.
- Nether Orb - Orb
- ML17: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IVEnergy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML18: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon VEnergy Siphon V: On Hit: Gain 25 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML19: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit., Energy Siphon VIEnergy Siphon VI: On Hit: Gain 30 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML26: +7 Orb Bonus+7 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +7 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus IV, Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XEnergy Siphon X: On Hit: Gain 50 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML27: +8 Orb Bonus+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XIEnergy Siphon XI: On Hit: Gain 55 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML28: +8 Orb Bonus+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore XSpell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit., Energy Siphon XIIEnergy Siphon XII: On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random Spell Focus: Conjuration / Enchantment / Evocation / Necromancy / Transmutation
- ML17: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IVEnergy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment SlotRed Augments
Pages in category "The Tracker's Trap loot"
The following 42 pages are in this category, out of 42 total.
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- Item:Prismatic Cloak, Blue (Level 17)
- Item:Prismatic Cloak, Blue (Level 18)
- Item:Prismatic Cloak, Blue (Level 19)
- Item:Prismatic Cloak, Blue (Level 26)
- Item:Prismatic Cloak, Blue (Level 27)
- Item:Prismatic Cloak, Blue (Level 28)
- Item:Prismatic Cloak, Green (Level 17)
- Item:Prismatic Cloak, Green (Level 18)
- Item:Prismatic Cloak, Green (Level 19)
- Item:Prismatic Cloak, Green (Level 26)
- Item:Prismatic Cloak, Green (Level 27)
- Item:Prismatic Cloak, Green (Level 28)
- Item:Prismatic Cloak, Grey (Level 17)
- Item:Prismatic Cloak, Grey (Level 18)
- Item:Prismatic Cloak, Grey (Level 19)
- Item:Prismatic Cloak, Grey (Level 26)
- Item:Prismatic Cloak, Grey (Level 27)
- Item:Prismatic Cloak, Grey (Level 28)
- Item:Prismatic Cloak, Red (Level 17)
- Item:Prismatic Cloak, Red (Level 18)
- Item:Prismatic Cloak, Red (Level 19)
- Item:Prismatic Cloak, Red (Level 26)
- Item:Prismatic Cloak, Red (Level 27)
- Item:Prismatic Cloak, Red (Level 28)
- Item:Prismatic Cloak, Violet (Level 17)
- Item:Prismatic Cloak, Violet (Level 18)
- Item:Prismatic Cloak, Violet (Level 19)
- Item:Prismatic Cloak, Violet (Level 26)
- Item:Prismatic Cloak, Violet (Level 27)
- Item:Prismatic Cloak, Violet (Level 28)