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Item:Nether Orb
Nether Orb[edit]
- Nether Orb - Orb
- ML17: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IVEnergy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML18: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon VEnergy Siphon V: On Hit: Gain 25 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML19: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus III, Spell Lore VIISpell Lore VII: Passive: All of your spells gain a 7% Equipment bonus to their chance to critical hit., Energy Siphon VIEnergy Siphon VI: On Hit: Gain 30 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML26: +7 Orb Bonus+7 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +7 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus IV, Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XEnergy Siphon X: On Hit: Gain 50 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML27: +8 Orb Bonus+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore IXSpell Lore IX: Passive: All of your spells gain a 9% Equipment bonus to their chance to critical hit., Energy Siphon XIEnergy Siphon XI: On Hit: Gain 55 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ML28: +8 Orb Bonus+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus V, Spell Lore XSpell Lore X: Passive: All of your spells gain a 10% Equipment bonus to their chance to critical hit., Energy Siphon XIIEnergy Siphon XII: On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random Spell Focus: Conjuration / Enchantment / Evocation / Necromancy / Transmutation
- ML17: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., random Spell Focus II, Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit., Energy Siphon IVEnergy Siphon IV: On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute., Red Augment Slot: EmptyRed Augments