Purified Eberron Dragonshard Fragment
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3
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- Deathblock
- Holy 3
Holy 3: On Hit: 3 to 12 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Greater Lawful Outsider Bane
Greater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Plant Bane Greater Plant Bane: A bane weapon excels at attacking one type or subtype of creature. Against Plants, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Halfling Bane Greater Halfling Bane: A bane weapon excels at attacking one type or subtype of creature. Against Halflings, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Magical Beast Bane Greater Magical Beast Bane: A bane weapon excels at attacking one type or subtype of creature. Against Magical Beasts, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Ooze Bane Greater Ooze Bane: A bane weapon excels at attacking one type or subtype of creature. Against Oozes, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Vermin Bane Greater Vermin Bane: A bane weapon excels at attacking one type or subtype of creature. Against Vermins, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Chaotic Outsider Bane Greater Chaotic Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Chaotic Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Dwarf Bane Greater Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Elf Bane Greater Elf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Construct Bane Greater Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Animal Bane Greater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Reptilian Bane Greater Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Monstrous Humanoid Bane Greater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Aberration Bane Greater Aberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against Aberrations, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Gnoll Bane Greater Gnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Orc Bane Greater Orc Bane: A bane weapon excels at attacking one type or subtype of creature. Against Orcs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Greater Goblinoid Bane Greater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Spell Power ---
- Invalid Element Parameter or Update to Template:Spelllore Required, Invalid Element Parameter or Update to Template:Spelllore Required, Invalid Element Parameter or Update to Template:Spelllore Required, Invalid Element Parameter or Update to Template:Spelllore Required, Invalid Element Parameter or Update to Template:Spelllore Required
- Greater Acid Resistance
Greater Acid Resistance: This property absorbs the first 30 points of acid damage per attack that the wearer would normally take., Greater Sonic Resistance Greater Sonic Resistance: This property absorbs the first 30 points of sonic damage per attack that the wearer would normally take., Greater Fire Resistance Greater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Greater Cold Resistance Greater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take., Greater Lightning Resistance Greater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take.
- Fire Absorption +33%
Fire Absorption +33%: Passive: 33% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Electric Absorption +33% Electric Absorption +33%: Passive: 33% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Spell Penetration +2
Spell Penetration +2: Passive: +2 7 bonus to Spell Penetration checks., Spell Penetration +3 Spell Penetration +3: Passive: +3 6 bonus to Spell Penetration checks.
- Resistance +5
Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- Fortification +100%
Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
- Protection +5
Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Greater False Life
Greater False Life: This item grants the wearer +30 maximum health.
- Attack Bonus +4
- Dodge +2
- Dusk
- Vampirism
- More to come...
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