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User:Kiljaedenas
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Figured I should make a page for myself, I expect to be playing DDO for a while. Will be updated gradually as time goes on.
BUILD PLAN[edit]
Initial Warlock[edit]
Baseline Character[edit]
- Drow race
- Lawful Neutral alignment
- Fey pact
- Orien
Soul Eater enhancements[edit]
PLANNING TARGET: Maxed Steal Life Force, 2nd Inhuman Nature. 24 points
- 4 cores Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature 2 (4p)
- Consume (2p)
- Taint the Blood (1p)
- Hungry for Destruction x 6 (all Tier One and Tier Two) (6p)
- Feeding Frenzy (2p)
- Taint the Aura (2p)
- Eldritch Blast Shape: Cone (2p)
- Charisma boost (2p)
- Steal Life Force x 3 (3p)
Total Passives: +32 Universal SP, +50% Fortification, Fear immune, blast causes Shaken and reduced Fortitude save, +8 Saves Poison/Disease, +1 CHA
Tainted Scholar enhancements[edit]
PLANNING TARGET: Death Ward spell from 4th Core, 21 points
- 4 cores Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore 2 (4p)
- Strong Pact x 3 (Tiers 1, 2, 3) (6p)
- Feigned Health x 3 (3p)
- Eldritch Focus x 1 (1p)
- Utterdark Blast (2p)
- Eldritch Blast Shape: Chain (2p)
- Wand and Scroll Mastery x 1 (1p)
- Charisma Boost (2p)
Total Passives: +30% Spell Crit Damage, +15 Universal SP, +3 Pact dice, +2 Spell Penetration, +1 Spellcraft/Concentration, +25% Wand/Scroll effect, +1 CHA
Enlightened Spirit enhancements[edit]
PLANNING TARGET: Celestial Spirit form, Shining Through, Displacement, 35 points
- 5 cores Eldritch Aura, Aura of Courage, Shape Vestments, Aura of Menace, Celestial Spirit (5p)
- Spiritual Retribution, through chain Spiritual Defense x 1, Spiritual Bastion x 1, Spiritual Ward x 1 (5p)
- Resilience of Body x 3 (3p)
- Resilience of Soul x 3 (3p)
- Resist Energies (1p)
- Shield (2p)
- Power of Enlightenment: Light x 6 (6p)
- Constitution attribute x 2 (4p)
- Medium Armor Proficiency (2p)
- Shining Through (2p)
- Displacement (2p)
Total Passives: +5 Healing Amplification, +20 maxHP, +16 MRR, +6 PRR, +4 AC (Shield spell), +30 Light/Align Spellpower, +12 Universal Spellpower, +2 CON,
Feats[edit]
- Toughness
- Nimble Fingers
- Force of Personality
- Enlarge Spell
- Maximize Spell
- Skill Focus Search
- Spell Focus Evocation
Spells[edit]
- Level 1: Nightshield, initially Expeditious Retreat but swap to Jump once speed buffed. Free Feather Fall, Obscuring Mist is useless
- Level 2: Blur, Invisibility. Free Web and Blindness useless
- Level 3: Stoneskin, Dimension Door. Free Crushing Despair and Slow useless
- Level 4: True Seeing, Protection from Elements. Free Death Ward, Greater Dispel Magic, good for spell ward traps
- Level 5: Finger of Death, Greater Teleport. Free Otto's Sphere useless
- Level 6: Arcane Tempest, Charm Monster, Mass. Free Otto's Irresistible Dance useless
Epic Warlock[edit]
Exalted Angel[edit]
PLANNING TARGET: Everything except Turn Undead abilities 47 points
- 4 cores Astral Touch, Deepening Faith, Angelic Charge, Heavenly Wrath (4p)
- Subtle Flame x 3 (3p)
- Born By Flame x 3 (3p)
- Exalted Angel Destiny Mantle (2p)
- Avenging Magic Sun Pillar (1p)
- Divine Protection (2p)
- Angelic Body (1p)
- Saving Grace x 3 (3p)
- Angelic Spell Focus x 3 Evocation (3p)
- Purity of Mind & Soul x 3 (3p)
- Holy Presence (1p). Reset Tainted Scholar to remove Steal Life Force, get Enervating Shadow
- Noble Affinity Cure Moderate Wounds Mass (2p), outpowers a Heal wand.
- Blood and Radiance (2p)
- Angelic Soul (1p)
- Holy Command (1p)
- Enhanced Metamagics Maximize x 3 (3p)
- Enhanced Angelic Spell Focus x 3 (3p)
- Heavenly Magic Holy Fireball (2p)
- Ascendance (2p)
- Enhanced Metamagics Intensify (2p)
Extra Epic Points[edit]
Points 7 or 8, some possible tradeoffs for more
- Possible Shadowdancer, first Core, Technician x 3, Well of Darkness x 1, Sleight of Hand x 3
- Possible Fatesinger, first Core, Jack of All Trades x 3, Music of the Spider Queen x 3
- Possible Fury of the Wild, first Core, Acute Senses x 3, Enduring x 1, Primal Scream
Epic Feats/Destiny Feats[edit]
- 21: Epic Eldritch Blast
- 22: Epic Pact Dice
- 23:
- 24: Intensify Spell
- 25: Epic Spell Power, Light
- 26:
- 27: Ruin (feat)
- 28: Embodiment of Law
- 29:
- 30: Scion of Celestia, Greater Ruin
- 31: Deific Warding
- 32:
UMD Items[edit]
+ 25% effectiveness for wands and scrolls
- Scroll of Raise Dead, Guild Divine scroll vendor House Kundarak
- Scroll of Tenser's Transformation, Object Desire in House Phiarlan
- Potion of Water Breathing, Liquid Charm in House Kundarak
- Potion of Lesser Restoration/Scroll of Restoration, Guild potion vendor House Kundarak for Lesser, Guild Divine scroll vendor House Kundarak
- Potion of Poison Neutralization, Guild potion vendor House Kundarak
- Potion of Disease Removal, Guild potion vendor House Kundarak
- Potion of Curse Removal, Guild potion vendor House Kundarak
- Potion of Blindness Removal, Guild potion vendor House Kundarak
- Scroll of Heal, Guild Divine scroll vendor House Kundarak
- Scroll of Greater Heroism, Object Desire in House Phiarlan
- Potion of Rage, Guild potion vendor House Kundarak
- Scroll of Teleport, Guild Arcane scroll vendor House Kundarak
Gear[edit]
- Weapons
- Armor
- Helm
- I:Legendary Pansophic Circlet (owned)
- Wrist
- Cloak
- Rings
- Necklace
- I:Resonation
- I:The Golden Idol (owned)
- Boots
- Gloves
- Legendary Dashing Gloves (easy to access)
- Belt
- Goggles
- Trinket
FINAL STAT SUMMARY[edit]
Summary at level 32, before direct equipment stats.
Attack Summary[edit]
- Eldritch Blast dice: 12d8 Evil Core, 17d6 Pact Sonic, 6d6 Light Imbue (18-132 Light/Alignment, 17-102 Sonic total). Equipment potential 6d6 Light, 4d6 Sonic from On Harmful Spellcast. Additional bonus attacks from Exalted Angel Destiny Mantle 1d6+6 Fire and/or 1d6+6 Light per caster level, possibly to level 32
- Damaging Spells (Evocation DC Bonus: +10 EA +4 Feat):
- Consume, 4d10 Chaotic per 2 seconds 16 seconds 125% SP, Metas Enlarge, Maximize, Intensify. NO Destiny Mantle effect
- Steal Life Force, 12d6 Chaotic, 150% SP, Metas Enlarge. NO Destiny Mantle effect
- Sun Pillar, 1d6+6 Light per level (max 20 normal, 140-240), 100% SP, Metas Maximize, TEST Intensify
- Arcane Tempest, 105-180 Force per 2 seconds 10 seconds, 100% SP, Metas Maximize, Intensify
- Hellball, 3d20+15 Acid, Electric, Fire, Sonic, (72-300 total 4 elements) 100% SP, Metas Maximize, TEST Intensify
- Holy Fireball, 1d3+9 Light and 1d3+9 Fire per level (max 20 normal, 200-240 Light 200-240 Fire), 100%SP, Metas Enlarge, Maximize, Intensify
- Finger of Death, 7-12 Negative per level (Max 25, 175-300), 100%SP, Metas Enlarge (TEST Intensify)
- Metamagics:
- Enlarge Spell
- Maximize Spell
- Intensify Spell
- SpellPowers: Positive +40 EA, Fire +40 EA, Light/Alignment +40 EA +30 ES +40 Feat (110 total), Universal +40 EA +32 SE +15 TS +12 ES +20 Feat (119 total)
- Spell Crit Damage: +60% Positive, +65% Light/Alignment, +45% all others
- +2 Spell Penetration
- +5 all non-Evocation Spell DCs
Defense Summary[edit]
- Universal Regenerating Health Shield: 250-300HP typically given +CON equipment available
- Universal Fortification: 50%
- Universal Permanent HP boost: +170
- Physical Defenses:
- PRR: 6 ES, 3 Feat
- DR: 10/Stoneskin
- Physical Avoidances: 50% permanent Blur, occasional 15% Incorporeal
- Magical/Energy Defenses:
- MRR: 16 EA, 20 Base, 16 ES, 3 Feat
- Energy Resistances: 45 Fire, 30 Cold, 30 Electric, 30 Acid, 30 Sonic, 15 Light,
- Energy Absorptions: 20% Light, 20% Fire, 15% Cold, 15% Electric, 15% Acid, 15% Sonic, 15% Chaotic, 15% Evil
- Status Immunities: Sleep, Fear, Natural Poison, Natural Disease, Negative Levels, Instant Death, Standard Knockdown, Standard Trip
- Saving Throws: 8 Poison, 8 Disease, 4 Will,
Mobility/Utility Summary[edit]
- Movement Speed: 32% permanent boost, 19% additional boost Consume
- Permanent Featherfall
- Permanent Water Breathing
- Invisibility
- Misty Escape, Angelic Charge dashes
- Holy Presence AoE healing pulses
- Steal Life Force self heal
- Mass Cure Moderate Wounds SLA
- Resurrection via scroll
- Search, Spot, Disable Device, Open Lock