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Sorcerer Eldritch Knight enhancements/sandbox
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Sorcerer Eldritch Knight enhancements[edit]
Core abilities[edit]
Eldritch Strike: Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. Cooldown: 12 Seconds
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Sorcerer level 1 | |
Spellsword: You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit. You gain an additional 1d6 every 3 Sorcerer levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional (element) damage per Character Level which scales with Spell Power.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Eldritch Strike, Sorcerer level 3 | |
Imbue the Blade: Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Spellsword, Sorcerer level 6 | |
Subtle Force I: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Your Spellsword dice are now D8s instead of the original d6s
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Imbue the Blade, Sorcerer level 12 | |
Subtle Force II: +5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds. Your Spellsword Dice are now d10s (Replacing previous d8s).
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Subtle Force I, Sorcerer level 18 | |
Eldritch Blade: Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.
Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. Duration: 30 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Subtle Force II, Sorcerer level 20 |
Tier One[edit]
Requires Eldritch Strike, Sorcerer Level 1
Improved Mage Armor: Spell Like Ability: Mage Armor. Activation Cost: 8/6/4 Spell Points
In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% increase to your total Armor Class. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Arcane Siphon: Melee Attack: +1/2/3[W]: On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds.
Cooldown: 12 Seconds
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Item Defense: You have a 25%/50%/75% chance to negate potential item wear.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Sorcerer Level 2, 5 APs spent in tree
Improved Shield: Spell Like Ability: Shield Activation Cost: 8/6/4 Spell points
In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 Physical Resistance Rating.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Improved Mage Armor | |
Mystic Wards: +3/6/10 Magical Resistance Rating.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Action Boost Spellpower: You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Shield Training: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Wand and Scroll Mastery: +25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Sorcerer Level 3, 10 APs spent in tree
Arcane Barrier: When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Eldritch Accuracy: You get Charisma to hit with weapons and shield bashes.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: REQUIRES 4 levels of Sorcerer despite it being a Tier 3 enhancement. | |
Synergetic Magic: When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Action Boost Spellpower | |
Critical Accuracy: +1/+2/+3 to attack rolls to confirm critical hits.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Strength, Dexterity, or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Sorcerer Level 4, 20 APs spent in tree
Knight's Transformation: Toggle: While this is turned on, all your spells and SLAs that can be affected by Metamagics have their range reduced to touch range. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level. You gain +5 to hit with Melee Weapons and 3% Doublestrike.
Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance. This stance works with other offensive and defensive stances, as well as Rages. Cooldown: 12 Seconds | ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Offhand Defenses: Pick between Shield and Orb bonuses.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Force's Point: When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Armored Arcana: You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Strength, Dexterity, or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Strength, Dexterity, or Charisma (Tier 3) |
Tier Five[edit]
Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree
Improved Knight's Transformation: If you have Knight's Transformation Active, you also gain +1 Competence Bonus to Critical Multiplier with Melee weapons, +3 Damage, and the Mobile Spellcasting feat, allowing you to cast while moving at faster speed.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Knight's Transformation | |
Knight's Arcanum: Pick a focus for your spells while in Knight's Transformation
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Improved Knight's Transformation | |
Force's Edge: When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Radiant Forcefield: Spell Like Ability: Radiant Forcefield
Activation Cost: 30 Spell Points Duration: 25 Seconds Cooldown: 3 Minutes
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Eldritch Tempest: Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power. Activation Cost: 25/20/15 Spell points Cooldown: 60/45/30 seconds | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements |