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Rune Arm Imbue
This is a special buff that Rune Arms can imbue onto your primary hand weapon.
Rune Arm weapon imbues now scale with 200% Melee or Ranged Power (whichever is higher).
It will generically add 1d4, 2d4, 2d6, or 2d8 for Max Charge Tier 2, 3, 4, or 5 respectively.
Force imbues do the same damage as an elemental imbue one level lower.
The following table shows each Rune Arm --> imbued damage die --> imbued damage type
Imbue Level | Elemental Damage die | Non-Elemental Damage die |
---|---|---|
I | 1d4 | 1d2 |
II | 2d4 | 1d4 |
III | 2d6 | 2d4 |
IV | 2d8 | 2d6 |
V | 2d10 | 2d8 |
VI | 2d12 | 2d10 |
Rune Arm name | Damage die | Damage type |
---|---|---|
Thought Spike | 1d2 | Force |
Candlelight | 1d2 | Light |
Khyber's Fury | 1d4 | Fire |
Flicker | 1d4 | Electrical |
Flame Warden | 1d4 | Fire |
Chulchannad's Claw | 1d4 | Cold |
Coronach | 1d4 | Light |
Recoyle | 1d4 | Force |
The Astral Projector | 1d4 | Evil |
Strinati's Hand Cannon | 2d4 | Fire |
Chimera's Breath | 2d4 | Electrical |
Hand of the Tombs | 2d4 | Fire |
The Disciplinator | 2d4 | Electrical |
The Pea Shooter | 2d4 | Acid |
Trial by Fire | 2d4 | Fire |
The Devourer's Hunger | 2d4 | Cold |
Arcing Sky | 2d6 | Electrical |
Chill of Winter | 2d6 | Cold |
The Turmoil Within | 2d6 | Acid |
Titan's Fist | 2d4 | Force |
Tira's Splendor | 2d6 | Light |
Lucid Dreams | 2d6 | Force |
Archaic Device | 2d6 | Force |
The Epic Astral Projector | 2d6 | Evil |
Glorious Obscenity | 2d8 | Acid |
Animus | 2d8 | Fire |
Toven's Hammer | 2d8 | Electrical |
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