Year of the Dragon: Through June 26th, claim free Ground Bound Green Dragon Mount! Speak to Xatheral in the Hall of Heroes.
(April's reward of a free expansion or Greater Elixir of Discovery can still be claimed from Trilliya until June 4th.) edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Prison Break
Jump to navigation
Jump to search
Prison Break[edit]
- Prison Break - Dwarven War Axe - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - End chest
- ML14: 1.50 [1d10], +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., HRandom Effect, Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8. - ML15: 1.50 [1d10], +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., HRandom Effect, Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8. - ML16: 2 [1d10], +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., HRandom Effect, Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.- HRandom Effect: Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Acid IIAcid II: On Hit: 2 to 8 Acid Damage., Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped., Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage., Frost IIFrost II: On Hit: 2 to 8 Cold Damage., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied)., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Shock IIShock II: On Hit: 2 to 8 Electric Damage., Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- HRandom Effect: Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Acid IIAcid II: On Hit: 2 to 8 Acid Damage., Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
- ML25: 2 [1d10], +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., ERandom Effect, Sundering VII Sundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12. - ML26: 2 [1d10], +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., ERandom Effect, Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13. - ML27: 2 [1d10], +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., ERandom Effect, Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13., Red Augment SlotRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- ERandom Effect: Acid VIAcid VI: On Hit: 6 to 24 Acid Damage., Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped., Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped., Eldritch IVEldritch IV: On Hit: 4 to 16 Force Damage., Flaming VIFlaming VI: On Hit: 6 to 24 Fire Damage., Frost VIFrost VI: On Hit: 6 to 24 Cold Damage., Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped., Improved Banishing Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage., Improved Vorpal Improved Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage., Poison VIPoison VI: On Hit: 6 to 18 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Shock VIShock VI: On Hit: 6 to 24 Electric Damage., Shrieking VShrieking V: On Hit: 5 to 20 Sonic Damage., Solar IVSolar IV: On Hit: 4 to 16 Light Damage.
- ML14: 1.50 [1d10], +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., HRandom Effect, Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.