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Lesser Dragonmark of Scribing/sandbox
Lesser Dragonmark of Scribing: Lesser Dragonmark Spell: Illusory Mark of Flame. This spell works as the Symbol of Flame spell, but with Illusion as its school and Will as its saving throw. Cooldown: 1 minute. Unlike most dragonmarks, not limited by charges per rest.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Sivis Dragonmark Focus |
Lesser Dragonmark of Scribing | |
SLA Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Gnome, Sivis Dragonmark Focus, 5 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Gnome |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
2 AP / 1 rank |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Illusion |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
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Empower, Enlarge, Eschew, Extend, Heighten, Maximize, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe, Positional |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Medium |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Will save takes no damageneeds verification |
DCThe Difficulty Class of the indicated saving throw. This field is omitted if the DC is predictable, such as for standard spells.: |
As level 4 spell |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
20 seconds after being triggered, or 5 minutes otherwise |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
1 minute |
DamageThe amount and type of damage inflicted.: |
5d3+15 fire |
GrantsIf the ability imparts some other ability (other than proficiency), that is indicated here. For example, the Barbarian's Die Hard enhancement provides the Diehard feat.: |
Symbol of Flame as SLA |
Description
Illusory Mark of Flame: This spell works as the Symbol of Flame spell, but with Illusion as its school and Will as its saving throw.
You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it, dealing 5d3+15 fire damage to that target. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise. Cooldown: 1 minute. Unlike most dragonmarks, not limited by charges per rest.