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Item:Prismatic Cloak, Blue
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Prismatic Cloak, Blue[edit]
Can drop from any quest in the Storm Horns.
- Prismatic Cloak, Blue - Cloak - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
- Heroic Normal (ML17): Cold Absorption - 16%, Random Effect, Green Augment SlotGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Hard (ML18): Cold Absorption - 18%, Random Effect, Green Augment SlotGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Heroic Elite (ML19): Cold Absorption - 20%, Random Effect, Green Augment SlotGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random effect (heroic): Accuracy VI Accuracy VI: Passive: +6 Competence bonus to attack rolls, Bluff +13Bluff +13: Passive: +13 Competence bonus to the Bluff skill., Concentration +13Concentration +13: Passive: +13 Competence bonus to the Concentration skill., Diplomacy +13Diplomacy +13: Passive: +13 Competence bonus to the Diplomacy skill., Haggle +13Haggle +13: Passive: +13 Competence bonus to the Haggle skill., Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill., Intimidate +13Intimidate +13: Passive: +13 Competence bonus to the Intimidate skill., Listen +13Listen +13: Passive: +13 Competence bonus to the Listen skill., Natural Armor +6Natural Armor +6: Passive: +6 Natural Armor Bonus to Armor Class., Resistance +6 Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Search +13Search +13: Passive: +13 Competence bonus to the Search skill., Spellcraft +13Spellcraft +13: Passive: +13 Competence bonus to the Spellcraft skill., Spot +13Spot +13: Passive: +13 Competence bonus to the Spot skill., Wizardry VIWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Epic Normal (ML26): Cold Absorption - 26%, Random Effect, Green Augment SlotGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Hard (ML27): Cold Absorption - 28%, Random Effect, Green Augment SlotGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Epic Elite (ML28): Cold Absorption - 30%, Random Effect, Green Augment SlotGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Random effect (epic): Accuracy X Accuracy X: Passive: +10 Competence bonus to attack rolls, Bluff +20Bluff +20: Passive: +20 Competence bonus to the Bluff skill., Concentration +20Concentration +20: Passive: +20 Competence bonus to the Concentration skill., Diplomacy +20Diplomacy +20: Passive: +20 Competence bonus to the Diplomacy skill., Haggle +20Haggle +20: Passive: +20 Competence bonus to the Haggle skill., Heal +20Heal +20: Passive: +20 Competence bonus to the Heal skill., Intimidate +20Intimidate +20: Passive: +20 Competence bonus to the Intimidate skill., Listen +20Listen +20: Passive: +20 Competence bonus to the Listen skill., Natural Armor +10Natural Armor +10: Passive: +10 Natural Armor Bonus to Armor Class., Resistance +10 Resistance +10: Passive: +10 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Search +20Search +20: Passive: +20 Competence bonus to the Search skill., Spellcraft +20Spellcraft +20: Passive: +20 Competence bonus to the Spellcraft skill., Spot +20Spot +20: Passive: +20 Competence bonus to the Spot skill., Wizardry XWizardry X: This item grants the wearer +250 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Heroic Normal (ML17): Cold Absorption - 16%, Random Effect, Green Augment SlotGreen Augments
Categories:
- Binds to character
- Binds on equip
- Green augment slot items
- Accuracy VI items
- Bluff +13 items
- Concentration +13 items
- Diplomacy +13 items
- Haggle +13 items
- Heal +13 items
- Intimidate +13 items
- Listen +13 items
- Natural Armor +6 items
- Resistance +6 items
- Search +13 items
- Spellcraft +13 items
- Spot +13 items
- Wizardry VI items
- Accuracy X items
- Bluff +20 items
- Concentration +20 items
- Diplomacy +20 items
- Haggle +20 items
- Heal +20 items
- Intimidate +20 items
- Listen +20 items
- Natural Armor +10 items
- Resistance +10 items
- Search +20 items
- Spellcraft +20 items
- Spot +20 items
- Wizardry X items