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Hobgoblin Cleric
Monster Manual classification: Hobgoblin
Alignment: Lawful Evil
Rare: No
CR: ♦3Normal ♥5Hard ♠8Elite
Attack: Spear (Bludgeoning), Throwing Spear (Piercing), Spells - ♦Command, Doom, Searing Light, Cause Fear, Inflict Light WoundsNormal ♥Hold Person, Inflict Serious WoundsHard ♠Flame Strike, Inflict Critical WoundsElite
Special Qualities: Spellcasting (Cleric)
Habitats:
- Archer Point Defense
- Gladewatch Outpost Defense
- Gwylan's Stand
- Halls of Shan-To-Kor
- Irestone Inlet
- Redwillow's Ruins
- Ruined Halls
- Tangleroot Gorge
- Doom of the Witch-doctor: The Way to Zulkash
- First Strike — On the lookout ledge down the inner corridor past the second shrine
- The Deadly Package: The Stronghold Key
- The Hobgoblins' Captives
- The Last Move: The Way to Yarkuch
- Whisperdoom's Spawn
- Yarkuch's War-plans
- The Cloven-jaw Scourge: The Caverns of Shaagh
- The Depths of Darkness
- The Sacred Helm
Description: Hobgoblin Clerics mix crowd control and pure damage spells with physical attacks to support their allies in combat.
- Bestiary
- Goblinoid type monsters
- Hobgoblin race monsters
- Monster Manual/Hobgoblin
- Lawful Evil monsters
- Monsters in Archer Point Defense
- Monsters in Gladewatch Outpost Defense
- Monsters in Gwylan's Stand
- Monsters in Halls of Shan-To-Kor
- Monsters in Irestone Inlet
- Monsters in Redwillow's Ruins
- Monsters in Ruined Halls
- Monsters in Tangleroot Gorge
- Monsters in Doom of the Witch-doctor: The Way to Zulkash
- Monsters in First Strike
- Monsters in The Deadly Package: The Stronghold Key
- Monsters in The Hobgoblins' Captives
- Monsters in The Last Move: The Way to Yarkuch
- Monsters in Whisperdoom's Spawn
- Monsters in Yarkuch's War-plans
- Monsters in The Cloven-jaw Scourge: The Caverns of Shaagh
- Monsters in The Depths of Darkness
- Monsters in The Sacred Helm