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Henshin Mystic enhancements/sandbox
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Henshin Mystic enhancements[edit]
Core abilities[edit]
Riddle of Fire: Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive abilities:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Monk Level 1
Ki Bolt/sandbox Sounding Staff Incinerating Wave/sandbox Cauldron of Flame/sandbox | |
Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Monk Level 20, Cauldron of Flame |
Tier One[edit]
Requires Riddle of Fire, Monk Level 1
Elemental Words: Select one of four attacks that increase elemental damage taken by your opponent: (Activation Cost: 10 Ki. Cooldown: 15 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Henshin Staff Training: +1 to hit and damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Mystic Training: +1/+2/+3 to the DC's of your monk Finishing Moves.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Negotiator: +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3: The cooldown for your Bluff, Diplomacy, and Intimidate are reduced by 10%.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Animal Forms: You emulate a creature of nature in your training.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Elemental Words (Tier 1) | |
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Staff Training (Tier 1) | |
Quick Strike: Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Contemplation: +1/+2/+3 Concentration and Will Saves. Rank 3: Your passive Ki regeneration is increased by 1.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Elemental Words (Tier 2) | |
Henshin Staff Training: +1 to hit and damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Staff Training (Tier 2) | |
Lighting the Candle: Weapon Stance: While you are centered, you enhance your attacks with Ki flame. Two handed weapons gain On Hit: 2d4/2d6/2d8 Fire damage and On Critical: 2d10/4d10/6d10 Force damage. One handed weapons and handwraps gain On Hit: 2d2/2d3/2d4 Fire damage and On Critical: 2d6/4d6/6d6 Force damage. This damage scales with Melee Power. Your Ki generation on hit is reduced by 1.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Ability Score: +1 to any ability score:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Elemental Words (Tier 3) | |
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Staff Training (Tier 3) | |
Focus: Grants a passive bonus to the Monk and nearby allies that grants +10 Exceptional bonus to Spellpower and +5 Exceptional Bonuses to both Melee and Ranged Power.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Embrace the Void | |
Ability Score: +1 to any ability score
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Ability Score (Tier 3) |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
Void Strike: Void Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: +3[w], +1 to Critical Threat Range and Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. (Activation Cost: 15 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Elemental Words (Tier 4) | |
Henshin Staff Training: +3 to hit and +3 damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Henshin Staff Training (Tier 4) | |
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Balance in Dawn: Select a melee attack that opposes your philosophy:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |